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// Copyright 2026 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_REGEXP_REGEXP_BYTECODE_ANALYSIS_H_
#define V8_REGEXP_REGEXP_BYTECODE_ANALYSIS_H_
#include "irregexp/RegExpShim.h"
namespace v8 {
namespace internal {
class TrustedByteArray;
namespace regexp {
class BytecodeAnalysis : public ZoneObject {
public:
BytecodeAnalysis(Isolate* isolate, Zone* zone,
DirectHandle<TrustedByteArray> bytecode);
// Runs the analysis.
void Analyze();
void PrintBlock(uint32_t block_id);
// Queries
bool IsLoopHeader(uint32_t block_id) const;
bool IsBackEdge(uint32_t bytecode_offset) const;
bool UsesCurrentChar(uint32_t block_id) const;
bool LoadsCurrentChar(uint32_t block_id) const;
uint32_t GetBlockId(uint32_t bytecode_offset) const;
int GetEbbId(uint32_t bytecode_offset) const;
uint32_t BlockStart(uint32_t block_id) const;
uint32_t BlockEnd(uint32_t block_id) const;
private:
struct LoopInfo {
uint32_t header_block_id;
BitVector members;
// Pairs of (source_block_id, target_block_id).
ZoneVector<std::pair<uint32_t, uint32_t>> exits;
LoopInfo(uint32_t header_id, uint32_t num_blocks, Zone* zone)
: header_block_id(header_id), members(num_blocks, zone), exits(zone) {}
};
void FindBasicBlocks();
void AnalyzeControlFlow();
void ComputeLoops(
const ZoneVector<std::pair<uint32_t, uint32_t>>& back_edges);
void AnalyzeDataFlow();
// Helper to iterate successors of a block.
template <typename Callback>
void ForEachSuccessor(uint32_t block_id, Callback callback,
bool include_backtrack);
uint32_t block_count() const {
DCHECK_GE(block_starts_.size(), kSlotAtLength);
return static_cast<uint32_t>(block_starts_.size()) - kSlotAtLength;
}
Zone* zone_;
Handle<TrustedByteArray> bytecode_;
uint32_t length_;
// Some arrays are sized so they are safe to access at index
// `bytecode_array.length`.
static constexpr int kSlotAtLength = 1;
// TODO(jgruber): For all bytecode_offset-indexed data structures: reduce
// overhead by only considering kBytecodeAlignment. We could also merge block
// information (such as the ebb id) into a BlockInfo struct.
// Enable backwards walks. Index: bytecode_offset.
ZoneVector<uint8_t> offset_to_prev_bytecode_;
// Backtrack bytecodes may jump to any backtrack target. We collect all
// PushBacktrack targets in the first pass.
ZoneVector<uint32_t> backtrack_targets_;
// Block boundaries. Index: block_id.
// Block[i] range is [ block_starts_[i], block_starts_[i+1] )
// The last entry in block_starts_ is equal to length_, serving as the
// end of the last block.
ZoneVector<uint32_t> block_starts_;
// Which block a bytecode belongs to. Index: bytecode_offset.
ZoneVector<int32_t> offset_to_block_id_;
// Extended basic blocks (single entry, multiple exits).
// Which EBB a bytecode belongs to. Index: bytecode_offset.
ZoneVector<int32_t> offset_to_ebb_id_;
// Predecessors for each block. Index: block_id.
ZoneVector<ZoneSet<int>> predecessors_;
// Loops found in the graph.
ZoneVector<LoopInfo> loops_;
// Analysis Results
BitVector is_loop_header_; // Index: block_id.
BitVector is_back_edge_; // Index: bytecode_offset.
BitVector uses_current_char_; // Index: block_id.
BitVector loads_current_char_; // Index: block_id.
DisallowGarbageCollection no_gc_;
};
} // namespace regexp
} // namespace internal
} // namespace v8
#endif // V8_REGEXP_REGEXP_BYTECODE_ANALYSIS_H_