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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// GC-internal header file for the buffer allocator.
#ifndef gc_BufferAllocator_h
#define gc_BufferAllocator_h
#include "mozilla/Array.h"
#include "mozilla/Atomics.h"
#include "mozilla/BitSet.h"
#include "mozilla/HashTable.h"
#include "mozilla/Maybe.h"
#include "mozilla/TimeStamp.h"
#include <cstdint>
#include <stddef.h>
#include <utility>
#include "jstypes.h" // JS_PUBLIC_API
#include "ds/SlimLinkedList.h"
#include "js/HeapAPI.h"
#include "threading/LockGuard.h"
#include "threading/Mutex.h"
#include "threading/ProtectedData.h"
class JS_PUBLIC_API JSTracer;
namespace JS {
class JS_PUBLIC_API Zone;
} // namespace JS
namespace js {
class GCMarker;
class Nursery;
namespace gc {
struct BufferChunk;
struct Cell;
class GCRuntime;
struct LargeBuffer;
struct SmallBufferRegion;
// BufferAllocator allocates dynamically sized blocks of memory which can be
// reclaimed by the garbage collector and are associated with GC things.
//
// Although these blocks can be reclaimed by GC, explicit free and resize are
// also supported. This is important for buffers that can grow or shrink.
//
// The allocator uses a different strategy depending on the size of the
// allocation requested. There are three size ranges, divided as follows:
//
// Size: Kind: Allocator implementation:
// 16 B - 4 KB Small Uses a free list allocator from 16KB regions
// 4 KB - 512 KB Medium Uses a free list allocator from 1 MB chunks
// 1 MB - Large Uses the OS page allocator (e.g. mmap)
//
// The smallest supported allocation size is 16 bytes. This is used for a
// dynamic slots allocation with zero slots to set a unique ID on a native
// object. This is the size of two JS::Values.
//
// These size ranges are chosen to be the same as those used by jemalloc
// (although that uses a different kind of allocator for its equivalent of small
// allocations).
//
// Supported operations
// --------------------
//
// - Allocate a buffer. Buffers are always owned by a GC cell, and the
// allocator tracks whether the owner is in the nursery or the tenured heap.
//
// - Trace an edge to buffer. When the owning cell is traced it must trace the
// edge to the buffer. This will mark the buffer in a GC and prevent it from
// being swept. This does not trace the buffer contents.
//
// - Free a buffer. This allows uniquely owned buffers to be freed and reused
// without waiting for the next GC. It is a hint only and is not supported
// for all buffer kinds.
//
// - Reallocate a buffer. This allows uniquely owned buffers to be resized,
// possibly in-place. This is important for performance on some benchmarks.
//
// Integration with the rest of the GC
// -----------------------------------
//
// The GC calls the allocator at several points during minor and major GC (at
// the start, when sweeping starts and at the end). Allocations are swept on a
// background thread and the memory used by unmarked allocations is reclaimed.
//
// The allocator tries hard to avoid locking, and where it is necessary tries to
// minimize the time spent holding locks. A lock is required for the following
// operations:
//
// - allocating a new chunk
// - main thread operations on large buffers while sweeping off-thread
// - merging back swept data on the main thread
//
// No locks are required to allocate on the main thread, even when off-thread
// sweeping is taking place. This is achieved by moving data to be swept to
// separate containers from those used for allocation on the main thread.
//
// Small and medium allocations
// ----------------------------
//
// These are allocated in their own zone-specific chunks using a segregated free
// list strategy. This is the main part of the allocator.
//
// The requested allocation size is used to pick a size class, which is used to
// find a free regions of suitable size to satisfy that request. In general size
// classes for allocations are calculated by rounding up to the next power of
// two; size classes for free regions are calculated by rounding down to the
// previous power of two. This means that free regions of a particular size
// class are always large enough to satisfy an allocation of that size class.
//
// The allocation size class is used to index into an array giving a list of
// free regions of that size class. The first region in the list is used and
// its start address updated; it may also be moved to a different list if it is
// now empty or too small to satisfy further allocations for this size class.
//
// Medium allocations are allocated out of chunks directly and small allocations
// out of 16KB sub-regions (which are essentially medium allocations
// themselves).
//
// Data about allocations is stored in a header in the chunk or region, using
// bitmaps for boolean flags.
//
// Sweeping works by processing a list of chunks, scanning each one for
// allocated but unmarked buffers and rebuilding the free region data for that
// chunk. Sweeping happens separately for minor and major GC and only
// nursery-owned or tenured-owned buffers are swept at one time. This means that
// chunks containing nursery-owned allocations are swept twice during a major
// GC, once to sweep nursery-owned allocations and once for tenured-owned
// allocations. This is required because the sweeping happens at different
// times.
//
// Chunks containing nursery-owned buffers are stored in a separate list to
// chunks that only contain tenured-owned buffers to reduce the number of chunks
// that need to be swept for minor GC. They are stored in |mixedChunks| and are
// moved to |mixedChunksToSweep| at the start of minor GC. They are then swept
// on a background thread and are placed in |sweptMixedChunks| if they are not
// freed. From there they can merged back into one of the main thread lists
// (since they may no longer contain nursery-owned buffers).
//
// Chunks containing tenured-owned buffers are stored in |tenuredChunks| and are
// moved to |tenuredChunksToSweep| at the start of major GC. They are
// unavailable for allocation after this point and will be swept on a background
// thread and placed in |sweptTenuredChunks| if they are not freed. From there
// they will be merged back into |tenuredChunks|. This means that allocation
// during an incremental GC will allocate a new chunk.
//
// Merging swept data requires taking a lock and so only happens when
// necessary. This happens when a new chunk is needed or at various points
// during GC. During sweeping no additional synchronization is required for
// allocation.
//
// Since major GC requires doing a minor GC at the start and we don't want to
// have to wait for minor GC sweeping to finish there is an optimization where
// chunks containing nursery-owned buffers swept as part of minor GC at the
// start of a major GC are moved directly from |sweptMixedChunks| to
// |tenuredChunksToSweep| at the end of minor GC sweeping. This is controlled by
// the |majorStartedWhileMinorSweeping| flag.
//
// Similarly, if a major GC finishes while minor GC is sweeping then rather than
// waiting for it to finish we set the |majorFinishedWhileMinorSweeping| flag so
// that we clear the |allocatedDuringCollection| for these chunks the end of the
// minor sweeping.
//
// Free works by extending neighboring free regions to cover the freed
// allocation or adding a new one if necessary. Free regions are found by
// checking the allocated bitmap. Free is not supported if the containing chunk
// is currently being swept off-thread. Free is only supported for medium sized
// allocations.
//
// Reallocation works by resizing in place if possible. It is always possible to
// shrink a medium allocation in place if the target size is still medium.
// In-place growth is possible if there is enough free space following the
// allocation. This is not supported if the containing chunk is currently being
// swept off-thread. If not possible, a new allocation is made and the contents
// of the buffer copied. Resizing in place is only supported for medium sized
// allocations.
//
// Large allocations
// -----------------
//
// These are implemented using the OS page allocator. Allocations of this size
// are relatively rare and not much attempt is made to optimize them. They are
// chunk aligned which allows them to be distinguished from the other allocation
// kinds by checking the low bits the pointer.
//
// Shrinking large allocations in place is only supported on Posix-like systems.
//
// Naming conventions
// ------------------
//
// The following conventions are used in the code:
// - alloc: client pointer to allocated memory
// - buffer: pointer to per-allocation metadata
//
class BufferAllocator : public SlimLinkedListElement<BufferAllocator> {
public:
static constexpr size_t MinSmallAllocShift = 4; // 16 B
static constexpr size_t MinMediumAllocShift = 12; // 4 KB
static constexpr size_t MinLargeAllocShift = 20; // 1 MB
// TODO: Ideally this would equal MinSmallAllocShift but we're constrained by
// the size of FreeRegion which won't fit into 16 bytes.
static constexpr size_t MinSizeClassShift = 5; // 32 B
static_assert(MinSizeClassShift >= MinSmallAllocShift);
static constexpr size_t SmallSizeClasses =
MinMediumAllocShift - MinSizeClassShift + 1;
static constexpr size_t MediumSizeClasses =
MinLargeAllocShift - MinMediumAllocShift + 1;
static constexpr size_t AllocSizeClasses =
SmallSizeClasses + MediumSizeClasses;
static constexpr size_t FullChunkSizeClass = AllocSizeClasses;
// An RAII guard to lock and unlock the buffer allocator lock.
class AutoLock : public LockGuard<Mutex> {
public:
explicit AutoLock(GCRuntime* gc);
explicit AutoLock(BufferAllocator* allocator);
friend class UnlockGuard<AutoLock>;
};
// A lock guard that is locked only when needed.
using MaybeLock = mozilla::Maybe<AutoLock>;
private:
template <typename Derived, size_t SizeBytes, size_t GranularityBytes>
friend struct AllocSpace;
using BufferChunkList = SlimLinkedList<BufferChunk>;
struct FreeRegion;
using FreeList = SlimLinkedList<FreeRegion>;
using SizeClassBitSet = mozilla::BitSet<AllocSizeClasses, uint32_t>;
// Segregated free list: an array of free lists, one per size class.
class FreeLists {
using FreeListArray = mozilla::Array<FreeList, AllocSizeClasses>;
FreeListArray lists;
SizeClassBitSet available;
public:
class FreeListIter;
class FreeRegionIter;
FreeLists() = default;
FreeLists(FreeLists&& other);
FreeLists& operator=(FreeLists&& other);
FreeListIter freeListIter();
FreeRegionIter freeRegionIter();
bool isEmpty() const { return available.IsEmpty(); }
bool hasSizeClass(size_t sizeClass) const;
const auto& availableSizeClasses() const { return available; }
// Returns SIZE_MAX if none available.
size_t getFirstAvailableSizeClass(size_t minSizeClass,
size_t maxSizeClass) const;
size_t getLastAvailableSizeClass(size_t minSizeClass,
size_t maxSizeClass) const;
FreeRegion* getFirstRegion(size_t sizeClass);
void pushFront(size_t sizeClass, FreeRegion* region);
void pushBack(size_t sizeClass, FreeRegion* region);
void append(FreeLists&& other);
void prepend(FreeLists&& other);
void remove(size_t sizeClass, FreeRegion* region);
void clear();
template <typename Func>
void forEachRegion(Func&& func);
void assertEmpty() const;
void assertContains(size_t sizeClass, FreeRegion* region) const;
void checkAvailable() const;
};
class ChunkLists {
using ChunkListArray =
mozilla::Array<BufferChunkList, AllocSizeClasses + 1>;
using AvailableBitSet = mozilla::BitSet<AllocSizeClasses + 1, uint32_t>;
ChunkListArray lists;
AvailableBitSet available;
public:
class ChunkListIter;
class ChunkIter;
ChunkLists() = default;
ChunkLists(const ChunkLists& other) = delete;
ChunkLists& operator=(const ChunkLists& other) = delete;
ChunkListIter chunkListIter();
ChunkIter chunkIter();
const auto& availableSizeClasses() const { return available; }
void pushFront(size_t sizeClass, BufferChunk* chunk);
void pushBack(BufferChunk* chunk);
void pushBack(size_t sizeClass, BufferChunk* chunk);
// Returns SIZE_MAX if none available.
size_t getFirstAvailableSizeClass(size_t minSizeClass,
size_t maxSizeClass) const;
BufferChunk* popFirstChunk(size_t sizeClass);
void remove(size_t sizeClass, BufferChunk* chunk);
BufferChunkList extractAllChunks();
bool isEmpty() const;
void checkAvailable() const;
};
using LargeAllocList = SlimLinkedList<LargeBuffer>;
using LargeAllocMap =
mozilla::HashMap<void*, LargeBuffer*, PointerHasher<void*>>;
enum class State : uint8_t { NotCollecting, Marking, Sweeping };
enum class SizeKind : uint8_t { Small, Medium };
enum class SweepKind : uint8_t { Tenured = 0, Nursery };
// The zone this allocator is associated with.
MainThreadOrGCTaskData<JS::Zone*> zone;
// Chunks containing medium and small buffers. They may contain both
// nursery-owned and tenured-owned buffers.
MainThreadData<BufferChunkList> mixedChunks;
// Chunks containing only tenured-owned small and medium buffers.
MainThreadData<BufferChunkList> tenuredChunks;
// Free lists for the small and medium buffers in |mixedChunks| and
// |tenuredChunks|. Used for allocation.
MainThreadData<FreeLists> freeLists;
// Chunks that may contain nursery-owned buffers waiting to be swept during a
// minor GC. Populated from |mixedChunks|.
MainThreadOrGCTaskData<BufferChunkList> mixedChunksToSweep;
// Chunks that contain only tenured-owned buffers waiting to be swept during a
// major GC. Populated from |tenuredChunks|.
MainThreadOrGCTaskData<BufferChunkList> tenuredChunksToSweep;
// Chunks that have been swept. Populated by a background thread.
MutexData<BufferChunkList> sweptMixedChunks;
MutexData<BufferChunkList> sweptTenuredChunks;
// Chunks that have been swept and are available for allocation but have not
// had their free regions merged into |freeLists|. Owned by the main thread.
MainThreadData<ChunkLists> availableMixedChunks;
MainThreadData<ChunkLists> availableTenuredChunks;
// List of large nursery-owned buffers.
MainThreadData<LargeAllocList> largeNurseryAllocs;
// List of large tenured-owned buffers.
MainThreadData<LargeAllocList> largeTenuredAllocs;
// Map from allocation pointer to buffer metadata for large buffers.
// Access requires holding the mutex during sweeping.
MainThreadOrGCTaskData<LargeAllocMap> largeAllocMap;
// Large buffers waiting to be swept.
MainThreadOrGCTaskData<LargeAllocList> largeNurseryAllocsToSweep;
MainThreadOrGCTaskData<LargeAllocList> largeTenuredAllocsToSweep;
// Large buffers that have been swept.
MutexData<LargeAllocList> sweptLargeTenuredAllocs;
// Flag to indicate that data from minor sweeping is available to be
// merged. This includes chunks in the |sweptMixedChunks| or
// |sweptTenuredChunks| lists and the minorSweepingFinished flag.
mozilla::Atomic<bool, mozilla::Relaxed> hasMinorSweepDataToMerge;
// GC state for minor and major GC.
MainThreadData<State> minorState;
MainThreadData<State> majorState;
// Flags to tell the main thread that sweeping has finished and the state
// should be updated.
MutexData<bool> minorSweepingFinished;
MutexData<bool> majorSweepingFinished;
// A major GC was started while a minor GC was still sweeping. Chunks by the
// minor GC will be moved directly to the list of chunks to sweep for the
// major GC. This happens for the minor GC at the start of every major GC.
MainThreadData<bool> majorStartedWhileMinorSweeping;
// A major GC finished while a minor GC was still sweeping. Some post major GC
// cleanup will be deferred to the end of the minor sweeping.
MainThreadData<bool> majorFinishedWhileMinorSweeping;
public:
explicit BufferAllocator(JS::Zone* zone);
~BufferAllocator();
static inline size_t GetGoodAllocSize(size_t requiredBytes);
static inline size_t GetGoodElementCount(size_t requiredElements,
size_t elementSize);
static inline size_t GetGoodPower2AllocSize(size_t requiredBytes);
static inline size_t GetGoodPower2ElementCount(size_t requiredElements,
size_t elementSize);
static bool IsBufferAlloc(void* alloc);
void* alloc(size_t bytes, bool nurseryOwned);
void* allocInGC(size_t bytes, bool nurseryOwned);
void* realloc(void* alloc, size_t bytes, bool nurseryOwned);
void free(void* alloc);
size_t getAllocSize(void* alloc);
bool isNurseryOwned(void* alloc);
void startMinorCollection(MaybeLock& lock);
bool startMinorSweeping();
void sweepForMinorCollection();
void startMajorCollection(MaybeLock& lock);
void startMajorSweeping(MaybeLock& lock);
void sweepForMajorCollection(bool shouldDecommit);
void finishMajorCollection(const AutoLock& lock);
void clearMarkStateAfterBarrierVerification();
void clearChunkMarkBits(BufferChunk* chunk);
bool isEmpty() const;
void traceEdge(JSTracer* trc, Cell* owner, void** bufferp, const char* name);
bool markTenuredAlloc(void* alloc);
bool isMarkedBlack(void* alloc);
// For debugging, used to implement GetMarkInfo. Returns false for allocations
// being swept on another thread.
bool isPointerWithinBuffer(void* ptr);
Mutex& lock() const;
size_t getSizeOfNurseryBuffers();
void addSizeOfExcludingThis(size_t* usedBytesOut, size_t* freeBytesOut,
size_t* adminBytesOut);
static void printStatsHeader(FILE* file);
static void printStats(GCRuntime* gc, mozilla::TimeStamp creationTime,
bool isMajorGC, FILE* file);
struct Stats {
size_t usedBytes = 0;
size_t freeBytes = 0;
size_t adminBytes = 0;
size_t mixedSmallRegions = 0;
size_t tenuredSmallRegions = 0;
size_t mixedChunks = 0;
size_t tenuredChunks = 0;
size_t availableMixedChunks = 0;
size_t availableTenuredChunks = 0;
size_t freeRegions = 0;
size_t largeNurseryAllocs = 0;
size_t largeTenuredAllocs = 0;
};
void getStats(Stats& stats);
#ifdef DEBUG
void checkGCStateNotInUse();
void checkGCStateNotInUse(MaybeLock& lock);
void checkGCStateNotInUse(const AutoLock& lock);
#endif
private:
void markNurseryOwnedAlloc(void* alloc, bool ownerWasTenured);
friend class js::Nursery;
void maybeMergeSweptData();
void maybeMergeSweptData(MaybeLock& lock);
void mergeSweptData();
void mergeSweptData(const AutoLock& lock);
void abortMajorSweeping(const AutoLock& lock);
void clearAllocatedDuringCollectionState(const AutoLock& lock);
// Small allocation methods:
static inline bool IsSmallAllocSize(size_t bytes);
static bool IsSmallAlloc(void* alloc);
void* allocSmall(size_t bytes, bool nurseryOwned, bool inGC);
void* retrySmallAlloc(size_t requestedBytes, size_t sizeClass, bool inGC);
bool allocNewSmallRegion(bool inGC);
void traceSmallAlloc(JSTracer* trc, Cell* owner, void** allocp,
const char* name);
void markSmallNurseryOwnedBuffer(void* alloc, bool ownerWasTenured);
bool markSmallTenuredAlloc(void* alloc);
// Medium allocation methods:
static bool IsMediumAlloc(void* alloc);
static bool CanSweepAlloc(bool nurseryOwned,
BufferAllocator::SweepKind sweepKind);
void* allocMedium(size_t bytes, bool nurseryOwned, bool inGC);
void* retryMediumAlloc(size_t requestedBytes, size_t sizeClass, bool inGC);
template <typename Alloc, typename GrowHeap>
void* refillFreeListsAndRetryAlloc(size_t sizeClass, size_t maxSizeClass,
Alloc&& alloc, GrowHeap&& growHeap);
enum class RefillResult { Fail = 0, Success, Retry };
template <typename GrowHeap>
RefillResult refillFreeLists(size_t sizeClass, size_t maxSizeClass,
GrowHeap&& growHeap);
bool useAvailableChunk(size_t sizeClass, size_t maxSizeClass);
bool useAvailableChunk(size_t sizeClass, size_t maxSizeClass, ChunkLists& src,
BufferChunkList& dst);
SizeClassBitSet getChunkSizeClassesToMove(size_t maxSizeClass,
ChunkLists& src) const;
void* bumpAlloc(size_t bytes, size_t sizeClass, size_t maxSizeClass);
void* allocFromRegion(FreeRegion* region, size_t bytes, size_t sizeClass);
void* allocMediumAligned(size_t bytes, bool inGC);
void* retryAlignedAlloc(size_t sizeClass, bool inGC);
void* alignedAlloc(size_t sizeClass);
void* alignedAllocFromRegion(FreeRegion* region, size_t sizeClass);
void updateFreeListsAfterAlloc(FreeLists* freeLists, FreeRegion* region,
size_t sizeClass);
void setAllocated(void* alloc, size_t bytes, bool nurseryOwned, bool inGC);
void setChunkHasNurseryAllocs(BufferChunk* chunk);
void recommitRegion(FreeRegion* region);
bool allocNewChunk(bool inGC);
bool sweepChunk(BufferChunk* chunk, SweepKind sweepKind, bool shouldDecommit);
void addSweptRegion(BufferChunk* chunk, uintptr_t freeStart,
uintptr_t freeEnd, bool shouldDecommit,
bool expectUnchanged, FreeLists& freeLists);
bool sweepSmallBufferRegion(BufferChunk* chunk, SmallBufferRegion* region,
SweepKind sweepKind);
void addSweptRegion(SmallBufferRegion* region, uintptr_t freeStart,
uintptr_t freeEnd, bool expectUnchanged,
FreeLists& freeLists);
void freeMedium(void* alloc);
bool growMedium(void* alloc, size_t newBytes);
bool shrinkMedium(void* alloc, size_t newBytes);
enum class ListPosition { Front, Back };
FreeRegion* addFreeRegion(FreeLists* freeLists, uintptr_t start,
uintptr_t bytes, SizeKind kind, bool anyDecommitted,
ListPosition position,
bool expectUnchanged = false);
void updateFreeRegionStart(FreeLists* freeLists, FreeRegion* region,
uintptr_t newStart, SizeKind kind);
FreeLists* getChunkFreeLists(BufferChunk* chunk);
ChunkLists* getChunkAvailableLists(BufferChunk* chunk);
void maybeUpdateAvailableLists(ChunkLists* availableChunks,
BufferChunk* chunk, size_t oldChunkSizeClass);
bool isSweepingChunk(BufferChunk* chunk);
void traceMediumAlloc(JSTracer* trc, Cell* owner, void** allocp,
const char* name);
bool isMediumBufferNurseryOwned(void* alloc) const;
void markMediumNurseryOwnedBuffer(void* alloc, bool ownerWasTenured);
bool markMediumTenuredAlloc(void* alloc);
// Determine whether a size class is for a small or medium allocation.
static SizeKind SizeClassKind(size_t sizeClass);
// Get the size class for an allocation. This rounds up to a class that is
// large enough to hold the required size.
static size_t SizeClassForSmallAlloc(size_t bytes);
static size_t SizeClassForMediumAlloc(size_t bytes);
// Get the maximum size class of allocations that can use a free region. This
// rounds down to the largest class that can fit in this region.
static size_t SizeClassForFreeRegion(size_t bytes, SizeKind kind);
static size_t SizeClassBytes(size_t sizeClass);
friend struct BufferChunk;
static void ClearAllocatedDuringCollection(ChunkLists& chunks);
static void ClearAllocatedDuringCollection(BufferChunkList& list);
static void ClearAllocatedDuringCollection(LargeAllocList& list);
// Large allocation methods:
static inline bool IsLargeAllocSize(size_t bytes);
static bool IsLargeAlloc(void* alloc);
void* allocLarge(size_t bytes, bool nurseryOwned, bool inGC);
bool isLargeTenuredMarked(LargeBuffer* buffer);
void freeLarge(void* alloc);
bool shrinkLarge(LargeBuffer* buffer, size_t newBytes);
void unmapLarge(LargeBuffer* buffer, bool isSweeping, MaybeLock& lock);
void unregisterLarge(LargeBuffer* buffer, bool isSweeping, MaybeLock& lock);
void traceLargeAlloc(JSTracer* trc, Cell* owner, void** allocp,
const char* name);
void markLargeNurseryOwnedBuffer(LargeBuffer* buffer, bool ownerWasTenured);
bool markLargeTenuredBuffer(LargeBuffer* buffer);
// Lookup a large buffer by pointer in the map.
LargeBuffer* lookupLargeBuffer(void* alloc);
LargeBuffer* lookupLargeBuffer(void* alloc, MaybeLock& lock);
bool needLockToAccessBufferMap() const;
void updateHeapSize(size_t bytes, bool checkThresholds,
bool updateRetainedSize);
// Testing functions we allow access.
friend void* TestAllocAligned(JS::Zone* zone, size_t bytes);
friend size_t TestGetAllocSizeKind(void* alloc);
#ifdef DEBUG
void checkChunkListsGCStateNotInUse(ChunkLists& chunkLists,
bool hasNurseryOwnedAllocs,
bool allowAllocatedDuringCollection);
void checkChunkListGCStateNotInUse(BufferChunkList& chunks,
bool hasNurseryOwnedAllocs,
bool allowAllocatedDuringCollection,
bool allowFreeLists);
void checkChunkGCStateNotInUse(BufferChunk* chunk,
bool allowAllocatedDuringCollection,
bool allowFreeLists);
void checkAllocListGCStateNotInUse(LargeAllocList& list, bool isNurseryOwned);
void verifyChunk(BufferChunk* chunk, bool hasNurseryOwnedAllocs);
void verifyFreeRegion(BufferChunk* chunk, uintptr_t endOffset,
size_t expectedSize, size_t& freeRegionCount);
void verifySmallBufferRegion(SmallBufferRegion* region,
size_t& freeRegionCount);
void verifyFreeRegion(SmallBufferRegion* chunk, uintptr_t endOffset,
size_t expectedSize, size_t& freeRegionCount);
#endif
};
static constexpr size_t SmallAllocGranularityShift =
BufferAllocator::MinSmallAllocShift;
static constexpr size_t MediumAllocGranularityShift =
BufferAllocator::MinMediumAllocShift;
static constexpr size_t SmallAllocGranularity = 1 << SmallAllocGranularityShift;
static constexpr size_t MediumAllocGranularity = 1
<< MediumAllocGranularityShift;
static constexpr size_t MinSmallAllocSize =
1 << BufferAllocator::MinSmallAllocShift;
static constexpr size_t MinMediumAllocSize =
1 << BufferAllocator::MinMediumAllocShift;
static constexpr size_t MinLargeAllocSize =
1 << BufferAllocator::MinLargeAllocShift;
static constexpr size_t MinAllocSize = MinSmallAllocSize;
static constexpr size_t MaxSmallAllocSize =
MinMediumAllocSize - SmallAllocGranularity;
static constexpr size_t MaxMediumAllocSize =
MinLargeAllocSize - MediumAllocGranularity;
static constexpr size_t MaxAlignedAllocSize = MinLargeAllocSize / 4;
} // namespace gc
} // namespace js
#endif // gc_BufferAllocator_h