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# This test exercises the the quad tiled rendering code with partially
# clipped tiles.
---
root:
items:
- type: stacking-context
bounds: [0, 0, 800, 800]
transform: scale(1.0)
transform-style: preserve-3d
items:
- type: clip
id: 100
bounds: [300, 300, 200, 200]
- type: clip-chain
id: 101
clips: [100]
- type: stacking-context
bounds: [100, 100, 600, 600]
clip-chain: 101
items:
- image: solid-color(255, 0, 0, 255, 600, 600)
bounds: [100, 100, 600, 600]