Name Description Size Coverage
BlendShaderConstants.h 699 -
CompositeProcessD3D11FencesHolderMap.cpp static 5699 73 %
CompositeProcessD3D11FencesHolderMap.h A class to manage FenceD3D11 that is shared in GPU process. 2287 100 %
CompositorD3D11.cpp 45182 0 %
CompositorD3D11.h Start a new frame. 7006 0 %
CompositorD3D11.hlsl 7318 -
DeviceAttachmentsD3D11.cpp static 8916 0 %
DeviceAttachmentsD3D11.h 3149 0 %
FenceD3D11.cpp static 6695 74 %
FenceD3D11.h 3040 67 %
genshaders.py // AUTOGENERATED - DO NOT EDIT namespace mozilla { namespace layers { struct ShaderBytes { const void* mData; size_t mLength; }; 5282 -
GpuProcessD3D11TextureMap.cpp static 14636 85 %
GpuProcessD3D11TextureMap.h A class to manage ID3D11Texture2Ds that is shared without using shared handle in GPU process. On some GPUs, ID3D11Texture2Ds of hardware decoded video frames with zero video frame copy could not use shared handle. 4143 100 %
HelpersD3D11.h 2147 69 %
ShaderDefinitionsD3D11.h 932 -
shaders.manifest 335 -
TextureD3D11.cpp This class gets its lifetime tied to a D3D texture and increments memory usage on construction and decrements on destruction 68957 34 %
TextureD3D11.h 20262 29 %
TextureHostWrapperD3D11.cpp 13219 88 %
TextureHostWrapperD3D11.h A Class that allocates and recycles ID3D11Texture2D in TextureUpdate thread. And manages in use TextureHostWrapperD3D11s in compositor thread. 5634 56 %
VideoProcessorD3D11.cpp 12776 55 %
VideoProcessorD3D11.h 2679 100 %