Name Description Size Coverage
BlendShaderConstants.h 699 -
CompositeProcessD3D11FencesHolderMap.cpp static 5699 -
CompositeProcessD3D11FencesHolderMap.h A class to manage FenceD3D11 that is shared in GPU process. 2287 -
CompositorD3D11.cpp 45150 -
CompositorD3D11.h Start a new frame. 7006 -
CompositorD3D11.hlsl 7318 -
DeviceAttachmentsD3D11.cpp static 8916 -
DeviceAttachmentsD3D11.h 3149 -
FenceD3D11.cpp static 6679 -
FenceD3D11.h 3040 -
genshaders.py // AUTOGENERATED - DO NOT EDIT namespace mozilla { namespace layers { struct ShaderBytes { const void* mData; size_t mLength; }; 5282 -
GpuProcessD3D11TextureMap.cpp static 14620 -
GpuProcessD3D11TextureMap.h A class to manage ID3D11Texture2Ds that is shared without using shared handle in GPU process. On some GPUs, ID3D11Texture2Ds of hardware decoded video frames with zero video frame copy could not use shared handle. 4143 -
HelpersD3D11.h 2147 -
ShaderDefinitionsD3D11.h 932 -
shaders.manifest 335 -
TextureD3D11.cpp This class gets its lifetime tied to a D3D texture and increments memory usage on construction and decrements on destruction 68935 -
TextureD3D11.h 20586 -
TextureHostWrapperD3D11.cpp 13234 -
TextureHostWrapperD3D11.h A Class that allocates and recycles ID3D11Texture2D in TextureUpdate thread. And manages in use TextureHostWrapperD3D11s in compositor thread. 5634 -
VideoProcessorD3D11.cpp 12777 -
VideoProcessorD3D11.h 2679 -