Name Description Size Coverage
BlendShaderConstants.h 699 -
CompositeProcessD3D11FencesHolderMap.cpp static 5699 -
CompositeProcessD3D11FencesHolderMap.h A class to manage FenceD3D11 that is shared in GPU process. 2288 100 %
CompositorD3D11.cpp 45147 0 %
CompositorD3D11.h Start a new frame. 7007 0 %
CompositorD3D11.hlsl 7318 -
DeviceAttachmentsD3D11.cpp static 8917 0 %
DeviceAttachmentsD3D11.h 3150 0 %
FenceD3D11.cpp static 6744 -
FenceD3D11.h 3135 67 %
genshaders.py // AUTOGENERATED - DO NOT EDIT namespace mozilla { namespace layers { struct ShaderBytes { const void* mData; size_t mLength; }; 5685 -
GpuProcessD3D11TextureMap.cpp static 14564 -
GpuProcessD3D11TextureMap.h A class to manage ID3D11Texture2Ds that is shared without using shared handle in GPU process. On some GPUs, ID3D11Texture2Ds of hardware decoded video frames with zero video frame copy could not use shared handle. 4141 100 %
HelpersD3D11.h 2149 69 %
ShaderDefinitionsD3D11.h 932 -
shaders.manifest 335 -
TextureD3D11.cpp This class gets its lifetime tied to a D3D texture and increments memory usage on construction and decrements on destruction 69623 -
TextureD3D11.h 20587 30 %
TextureHostWrapperD3D11.cpp 13234 -
TextureHostWrapperD3D11.h A Class that allocates and recycles ID3D11Texture2D in TextureUpdate thread. And manages in use TextureHostWrapperD3D11s in compositor thread. 5635 100 %
VideoProcessorD3D11.cpp 12777 -
VideoProcessorD3D11.h 2679 100 %