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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_SmoothScrollAnimation_h_
#define mozilla_layers_SmoothScrollAnimation_h_
#include "AsyncPanZoomAnimation.h"
#include "InputData.h"
#include "ScrollPositionUpdate.h"
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/RelativeTo.h"
#include "mozilla/ScrollOrigin.h"
#include "mozilla/layers/APZPublicUtils.h"
#include "mozilla/layers/KeyboardScrollAction.h"
namespace mozilla {
class ScrollAnimationPhysics;
namespace layers {
class AsyncPanZoomController;
class SmoothScrollAnimation : public AsyncPanZoomAnimation {
public:
using ScrollAnimationKind = apz::ScrollAnimationKind;
// Create a SmoothScrollAnimation of kind Smooth or SmoothMsd.
// The origin is ignored for SmoothMsd animations.
static already_AddRefed<SmoothScrollAnimation> Create(
AsyncPanZoomController& aApzc, ScrollAnimationKind aKind,
ViewportType aViewportToScroll, ScrollOrigin aOrigin);
// Create a SmoothScrollAnimation of kind Keyboard.
static already_AddRefed<SmoothScrollAnimation> CreateForKeyboard(
AsyncPanZoomController& aApzc, ScrollOrigin aOrigin);
// Create a SmoothScrollAnimation of kind Wheel.
static already_AddRefed<SmoothScrollAnimation> CreateForWheel(
AsyncPanZoomController& aApzc,
ScrollWheelInput::ScrollDeltaType aDeltaType);
void UpdateDestinationAndSnapTargets(
TimeStamp aTime, const nsPoint& aDestination,
const nsSize& aCurrentVelocity, ScrollSnapTargetIds&& aSnapTargetIds,
ScrollTriggeredByScript aTriggeredByScript);
SmoothScrollAnimation* AsSmoothScrollAnimation() override;
bool WasTriggeredByScript() const override {
return mTriggeredByScript == ScrollTriggeredByScript::Yes;
}
ScrollAnimationKind Kind() const { return mKind; }
ViewportType ViewportToScroll() const { return mViewportToScroll; }
ScrollSnapTargetIds TakeSnapTargetIds() { return std::move(mSnapTargetIds); }
ScrollOrigin GetScrollOrigin() const;
static ScrollOrigin GetScrollOriginForAction(
KeyboardScrollAction::KeyboardScrollActionType aAction);
bool DoSample(FrameMetrics& aFrameMetrics,
const TimeDuration& aDelta) override;
bool HandleScrollOffsetUpdate(const Maybe<CSSPoint>& aRelativeDelta) override;
void UpdateDelta(TimeStamp aTime, const nsPoint& aDelta,
const nsSize& aCurrentVelocity);
void UpdateDestination(TimeStamp aTime, const nsPoint& aDestination,
const nsSize& aCurrentVelocity);
CSSPoint GetDestination() const {
return CSSPoint::FromAppUnits(mFinalDestination);
}
// If we need to perform an animation of the same kind and the specified
// parameters, can we extend this existing animation?
bool CanExtend(ViewportType aViewportToScroll, ScrollOrigin aOrigin) const;
private:
SmoothScrollAnimation(ScrollAnimationKind aKind,
AsyncPanZoomController& aApzc,
ViewportType aViewportToScroll, ScrollOrigin aOrigin);
void Update(TimeStamp aTime, const nsSize& aCurrentVelocity);
CSSPoint GetViewportOffset(const FrameMetrics& aMetrics) const;
ScrollAnimationKind mKind;
// Whether the animation is scroling the visual viewport or the layout
// viewport.
ViewportType mViewportToScroll;
AsyncPanZoomController& mApzc;
UniquePtr<ScrollAnimationPhysics> mAnimationPhysics;
nsPoint mFinalDestination;
// If a direction is forced to overscroll, it means it's axis in that
// direction is locked, and scroll in that direction is treated as overscroll
// of an equal amount, which, for example, may then bubble up a scroll action
// to its parent, or may behave as whatever an overscroll occurence requires
// to behave
Maybe<ScrollDirection> mDirectionForcedToOverscroll;
ScrollOrigin mOrigin;
// These fields are only used for animations of kind Smooth and SmoothMsd.
ScrollSnapTargetIds mSnapTargetIds;
ScrollTriggeredByScript mTriggeredByScript;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_SmoothScrollAnimation_h_