Source code

Revision control

Copy as Markdown

Other Tools

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_WindowsLegacyLocationChild_h_
#define mozilla_dom_WindowsLegacyLocationChild_h_
#include "mozilla/dom/WindowsLocationChild.h"
class ILocation;
namespace mozilla::dom {
// Geolocation actor in utility process.
class WindowsLegacyLocationChild final : public WindowsLocationChild {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WindowsLegacyLocationChild, override);
public:
WindowsLegacyLocationChild();
using IPCResult = ::mozilla::ipc::IPCResult;
void ActorDestroy(ActorDestroyReason aWhy) override;
protected:
~WindowsLegacyLocationChild() override;
mozilla::ipc::IPCResult Startup() override;
mozilla::ipc::IPCResult RegisterForReport() override;
mozilla::ipc::IPCResult UnregisterForReport() override;
mozilla::ipc::IPCResult SetHighAccuracy(const bool& aEnable) override;
private:
// The COM object the actors are proxying calls for.
RefPtr<ILocation> mLocation;
bool mHighAccuracy = false;
};
} // namespace mozilla::dom
#endif // mozilla_dom_WindowsLegacyLocationChild_h_