| android |
|
|
- |
| cocoa |
|
|
- |
| fallback |
|
|
- |
| Gamepad.cpp |
|
6782 |
84 % |
| Gamepad.h |
|
4523 |
96 % |
| GamepadButton.cpp |
virtual |
979 |
78 % |
| GamepadButton.h |
|
1502 |
100 % |
| GamepadHandle.cpp |
|
1209 |
81 % |
| GamepadHandle.h |
|
2821 |
75 % |
| GamepadHapticActuator.cpp |
virtual |
2829 |
84 % |
| GamepadHapticActuator.h |
|
1615 |
100 % |
| GamepadLightIndicator.cpp |
virtual |
2377 |
59 % |
| GamepadLightIndicator.h |
|
1701 |
60 % |
| GamepadManager.cpp |
|
21857 |
75 % |
| GamepadManager.h |
|
6478 |
100 % |
| GamepadMonitoring.h |
|
1005 |
- |
| GamepadPlatformService.cpp |
|
11527 |
84 % |
| GamepadPlatformService.h |
|
6147 |
100 % |
| GamepadPose.cpp |
virtual |
4485 |
89 % |
| GamepadPose.h |
|
2287 |
100 % |
| GamepadPoseState.h |
Cap_Position is set if the Gamepad is capable of tracking its position.
|
3926 |
100 % |
| GamepadRemapping.cpp |
|
71952 |
0 % |
| GamepadRemapping.h |
|
6116 |
0 % |
| GamepadServiceTest.cpp |
Implementation of the test service. This is just to provide a simple binding
of the GamepadService to JavaScript via WebIDL so that we can write
Mochitests that add and remove fake gamepads, avoiding the platform-specific
backends.
|
12465 |
81 % |
| GamepadServiceTest.h |
|
4640 |
89 % |
| GamepadTouch.cpp |
virtual |
2296 |
88 % |
| GamepadTouch.h |
|
1728 |
83 % |
| GamepadTouchState.h |
|
1391 |
100 % |
| ipc |
|
|
91 % |
| linux |
|
|
33 % |
| moz.build |
|
2231 |
- |
| windows |
|
|
35 % |