| android |
|
|
- |
| cocoa |
|
|
- |
| fallback |
|
|
- |
| Gamepad.cpp |
|
6661 |
84 % |
| Gamepad.h |
|
4402 |
96 % |
| GamepadButton.cpp |
virtual |
858 |
78 % |
| GamepadButton.h |
|
1381 |
100 % |
| GamepadHandle.cpp |
|
1088 |
81 % |
| GamepadHandle.h |
|
2700 |
75 % |
| GamepadHapticActuator.cpp |
virtual |
2708 |
84 % |
| GamepadHapticActuator.h |
|
1494 |
100 % |
| GamepadLightIndicator.cpp |
virtual |
2256 |
59 % |
| GamepadLightIndicator.h |
|
1580 |
60 % |
| GamepadManager.cpp |
|
21736 |
77 % |
| GamepadManager.h |
|
6357 |
100 % |
| GamepadMonitoring.h |
|
884 |
- |
| GamepadPlatformService.cpp |
|
11406 |
84 % |
| GamepadPlatformService.h |
|
6026 |
100 % |
| GamepadPose.cpp |
virtual |
4364 |
89 % |
| GamepadPose.h |
|
2166 |
100 % |
| GamepadPoseState.h |
Cap_Position is set if the Gamepad is capable of tracking its position.
|
3805 |
100 % |
| GamepadRemapping.cpp |
|
71831 |
0 % |
| GamepadRemapping.h |
|
5995 |
0 % |
| GamepadServiceTest.cpp |
Implementation of the test service. This is just to provide a simple binding
of the GamepadService to JavaScript via WebIDL so that we can write
Mochitests that add and remove fake gamepads, avoiding the platform-specific
backends.
|
12344 |
81 % |
| GamepadServiceTest.h |
|
4519 |
89 % |
| GamepadTouch.cpp |
virtual |
2175 |
88 % |
| GamepadTouch.h |
|
1607 |
83 % |
| GamepadTouchState.h |
|
1270 |
100 % |
| ipc |
|
|
91 % |
| linux |
|
|
33 % |
| moz.build |
|
2142 |
- |
| windows |
|
|
35 % |