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# This is a GENERATED FILE. Do not edit it directly.
# Regenerated it by using `python generate-wrappers-and-manifest.py`.
# Mark failing (fail-if) and crashing (skip-if) tests in mochitest-errata.toml.
[DEFAULT]
subsuite = "webgl2-deqp"
prefs = [
"media.seamless-looping-video=false",
"privacy.baselineFingerprintingProtection=false",
]
support-files = [
"../*.css",
"../*.html",
"../checkout/closure-library/**",
"../checkout/deqp/**",
"../checkout/js/**",
"../checkout/resources/**",
]
["test_2_deqp__functional__gles3__shadertexturefunction__texelfetch.html"]
["test_2_deqp__functional__gles3__shadertexturefunction__texelfetchoffset.html"]
["test_2_deqp__functional__gles3__shadertexturefunction__texture.html"]
["test_2_deqp__functional__gles3__shadertexturefunction__texturegrad.html"]
["test_2_deqp__functional__gles3__shadertexturefunction__texturegradoffset.html"]
["test_2_deqp__functional__gles3__shadertexturefunction__texturelod.html"]
["test_2_deqp__functional__gles3__shadertexturefunction__texturelodoffset.html"]
["test_2_deqp__functional__gles3__shadertexturefunction__textureoffset.html"]
["test_2_deqp__functional__gles3__shadertexturefunction__textureproj.html"]
["test_2_deqp__functional__gles3__shadertexturefunction__textureprojgrad.html"]
["test_2_deqp__functional__gles3__shadertexturefunction__textureprojgradoffset.html"]
["test_2_deqp__functional__gles3__shadertexturefunction__textureprojlod.html"]
["test_2_deqp__functional__gles3__shadertexturefunction__textureprojlodoffset.html"]
["test_2_deqp__functional__gles3__shadertexturefunction__textureprojoffset.html"]
["test_2_deqp__functional__gles3__shadertexturefunction__texturesize.html"]