Name Description Size Coverage
attach_shader -
bind_attribute_location -
compile_shader -
delete_object -
detach_shader -
framebuffer_objects -
get_active_attribute -
get_active_uniform -
get_attribute_location -
get_handle -
get_uniform_location -
glGetProgramInfoLog_2.0 -
glGetProgramiv_2.0 -
glGetShaderInfoLog_2.0 -
glGetUniform -
glGetVertexAttrib -
glUniform -
link_program -
precision_specifiers -
relink_program -
shader_source -
three_uniforms -
use_program -
validate_program -
vertex_program_point_size -