| attach_shader |
|
|
- |
| bind_attribute_location |
|
|
- |
| compile_shader |
|
|
- |
| delete_object |
|
|
- |
| detach_shader |
|
|
- |
| framebuffer_objects |
|
|
- |
| get_active_attribute |
|
|
- |
| get_active_uniform |
|
|
- |
| get_attribute_location |
|
|
- |
| get_handle |
|
|
- |
| get_uniform_location |
|
|
- |
| glGetProgramInfoLog_2.0 |
|
|
- |
| glGetProgramiv_2.0 |
|
|
- |
| glGetShaderInfoLog_2.0 |
|
|
- |
| glGetUniform |
|
|
- |
| glGetVertexAttrib |
|
|
- |
| glUniform |
|
|
- |
| link_program |
|
|
- |
| precision_specifiers |
|
|
- |
| relink_program |
|
|
- |
| shader_source |
|
|
- |
| three_uniforms |
|
|
- |
| use_program |
|
|
- |
| validate_program |
|
|
- |
| vertex_program_point_size |
|
|
- |