| attach_shader |
|
|
| bind_attribute_location |
|
|
| compile_shader |
|
|
| delete_object |
|
|
| detach_shader |
|
|
| framebuffer_objects |
|
|
| get_active_attribute |
|
|
| get_active_uniform |
|
|
| get_attribute_location |
|
|
| get_handle |
|
|
| get_uniform_location |
|
|
| glGetProgramInfoLog_2.0 |
|
|
| glGetProgramiv_2.0 |
|
|
| glGetShaderInfoLog_2.0 |
|
|
| glGetUniform |
|
|
| glGetVertexAttrib |
|
|
| glUniform |
|
|
| link_program |
|
|
| precision_specifiers |
|
|
| relink_program |
|
|
| shader_source |
|
|
| three_uniforms |
|
|
| use_program |
|
|
| validate_program |
|
|
| vertex_program_point_size |
|
|