Name Description Size Coverage
00_test_list.txt 2977 -
angle-ambiguous-function-call.html ANGLE ambiguous function call test 2007 -
angle-constructor-invalid-parameters.html ANGLE constructor bugs test 1445 -
angle-d3d11-compiler-error.html ANGLE D3D11 Bug - Shader compilation error 2370 -
angle-dx-variable-bug.html ANGLE D3D11 Bug - Variables beginning with "dx_" 2373 -
array-of-struct-with-int-first-position.html Driver Bug - Array of structs with int or bool in first position 3635 -
assign-to-swizzled-twice-in-function.html Assigning an assignment to a swizzled value inside function 1146 -
bool-type-cast-bug-int-float.html Verify int(bool) and float(bool) work correctly (Mac AMD driver bug) 8467 -
character-set.html Character Set 3108 -
compare-loop-index-to-uniform.html Driver bug - Comparing loop index against uniform in a fragment shader should work 1296 -
complex-glsl-does-not-crash.html Driver Bug - complex glsl should not crash 7436 -
compound-assignment-type-combination.html Result type should match the l-value type in compound assignment 850 -
conditional-discard-in-loop.html Conditional discard in loop issue 4121 -
conditional-discard-optimization.html ANGLE WebGL Shader Conditionals Repro 3436 -
conditional-texture-fetch.html Conditional texture fetch test 4292 -
constant-precision-qualifier.html Bug - the precision qualifier of a constant variable should affect the precision of a consuming operation 3968 -
essl3-shaders-with-webgl1.html Browser bug - WebGL 1 context should not accept OpenGL ES 3 shading language shaders 4100 -
floor-div-cos-should-not-truncate.html Floor + divide + cosine should not truncate intermediate results. 2335 -
floored-division-accuracy.html Floored Division Accuracy Bug 1851 -
fragcoord-linking-bug.html GLSL compiler bug referencing gl_FragCoord 2984 -
gl-fragcoord-multisampling-bug.html gl_FragCoord multisampling bug 1885 -
global-invariant-does-not-leak-across-shaders.html Global invariant does not leak across shaders 1925 -
if-return-and-elseif.html If with return and else if in fragment shader 1452 -
in-parameter-passed-as-inout-argument-and-global.html Function in parameter passed as an inout argument and a global variable with the same name 1343 -
init-array-with-loop.html Initializing an array with a loop test 1777 -
invariant-does-not-leak-across-shaders.html Invariant does not leak across shaders 1975 -
logic-inside-block-without-braces.html Short-circuiting logic operator with side effects inside if statement without braces should work 2114 -
long-expressions-should-not-crash.html Driver Bug - long experssions should not crash 3578 -
loop-if-loop-gradient.html Gradient loop in if in loop crash 2069 -
modulo-arithmetic-accuracy.html Modulo Arithmetic Accuracy Bug 1848 -
multiplication-assignment.html Multiplication assignment operator compilation bug 1233 -
nested-functions-should-not-crash.html Driver Bug - nested functions should not crash 2082 -
nested-loops-with-break-and-continue.html Using nested loops with break and/or continue statements in a fragment shader should work 2303 -
nested-sequence-operator.html Nested sequence operator 1411 -
pow-of-small-constant-in-user-defined-function.html Bug - calculating powers of constants smaller than 1.0e-5 in user-defined functions should work 2154 -
pow-with-constant-exponent-should-not-crash.html Bug - pow() with constant vector exponent should not crash 2041 -
qualcomm-crash.html Qualcomm program link crash Tests 4012 -
qualcomm-loop-with-continue-crash.html Qualcomm loop with continue crash test 1782 -
README.md BUGS 645 -
sampler-array-struct-function-arg.html GLSL struct containing an array of samplers passed into a user-defined function 2093 -
sampler-array-using-loop-index.html Sampler arrays using loop index should compile fine. 2014 -
sampler-struct-function-arg.html Passing a struct containing a sampler to a function. 3022 -
sequence-operator-evaluation-order.html GLSL short-circuiting operators should be evaluated after previous operands in a sequence 3305 -
sketchfab-lighting-shader-crash.html Sketchfab Lighting Shader Crash 2391 -
struct-constructor-highp-bug.html Struct constructor highp bug. 1416 -
struct-with-single-member-constructor.html GLSL struct with a single member constructor test 1171 -
temp-expressions-should-not-crash.html Driver Bug - temp experssions should not crash 2571 -
unary-minus-operator-float-bug.html GLSL unary minus operator with float bug Tests 1395 -
undefined-index-should-not-crash.html Bug - indexing with 'int()' should not crash 1690 -
uniforms-should-not-lose-values.html Driver Bug - Uniforms should no lose values 2197 -
varying-arrays-should-not-be-reversed.html Varying arrays should not be reversed 2402 -
vector-matrix-constructor-scalarization.html 5478 -
vector-scalar-arithmetic-inside-loop-complex.html GLSL vector/scalar arithmetic inside a for loop (complex cases) 2299 -
vector-scalar-arithmetic-inside-loop.html GLSL vector/scalar arithmetic inside a for loop 2705 -