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use super::*;
impl Vector4 {
pub fn new(X: f32, Y: f32, Z: f32, W: f32) -> Self {
Self { X, Y, Z, W }
}
pub fn zero() -> Self {
Self {
X: 0f32,
Y: 0f32,
Z: 0f32,
W: 0f32,
}
}
pub fn one() -> Self {
Self {
X: 1f32,
Y: 1f32,
Z: 1f32,
W: 1f32,
}
}
pub fn unit_x() -> Self {
Self {
X: 1.0,
Y: 0.0,
Z: 0.0,
W: 0.0,
}
}
pub fn unit_y() -> Self {
Self {
X: 0.0,
Y: 1.0,
Z: 0.0,
W: 0.0,
}
}
pub fn unit_z() -> Self {
Self {
X: 0.0,
Y: 0.0,
Z: 1.0,
W: 0.0,
}
}
pub fn unit_w() -> Self {
Self {
X: 0.0,
Y: 0.0,
Z: 0.0,
W: 1.0,
}
}
pub fn dot(&self, rhs: &Self) -> f32 {
self.X * rhs.X + self.Y * rhs.Y + self.Z * rhs.Z + self.W * rhs.W
}
pub fn length_squared(&self) -> f32 {
self.dot(self)
}
#[cfg(feature = "std")]
pub fn length(&self) -> f32 {
self.length_squared().sqrt()
}
#[cfg(feature = "std")]
pub fn distance(&self, value: &Self) -> f32 {
(self - value).length()
}
pub fn distance_squared(&self, value: &Self) -> f32 {
(self - value).length_squared()
}
#[cfg(feature = "std")]
pub fn normalize(&self) -> Self {
self / self.length()
}
fn impl_add(&self, rhs: &Self) -> Self {
Self {
X: self.X + rhs.X,
Y: self.Y + rhs.Y,
Z: self.Z + rhs.Z,
W: self.W + rhs.W,
}
}
fn impl_sub(&self, rhs: &Self) -> Self {
Self {
X: self.X - rhs.X,
Y: self.Y - rhs.Y,
Z: self.Z - rhs.Z,
W: self.W - rhs.W,
}
}
fn impl_div(&self, rhs: &Self) -> Self {
Self {
X: self.X / rhs.X,
Y: self.Y / rhs.Y,
Z: self.Z / rhs.Z,
W: self.W / rhs.W,
}
}
fn impl_div_f32(&self, rhs: f32) -> Self {
Self {
X: self.X / rhs,
Y: self.Y / rhs,
Z: self.Z / rhs,
W: self.W / rhs,
}
}
fn impl_mul(&self, rhs: &Self) -> Self {
Self {
X: self.X * rhs.X,
Y: self.Y * rhs.Y,
Z: self.Z * rhs.Z,
W: self.W * rhs.W,
}
}
fn impl_mul_f32(&self, rhs: f32) -> Self {
Self {
X: self.X * rhs,
Y: self.Y * rhs,
Z: self.Z * rhs,
W: self.W * rhs,
}
}
}
impl core::ops::Add<Self> for Vector4 {
type Output = Self;
fn add(self, rhs: Self) -> Self {
self.impl_add(&rhs)
}
}
impl core::ops::Add<&Self> for Vector4 {
type Output = Self;
fn add(self, rhs: &Self) -> Self {
self.impl_add(rhs)
}
}
impl core::ops::Add<Vector4> for &Vector4 {
type Output = Vector4;
fn add(self, rhs: Vector4) -> Vector4 {
self.impl_add(&rhs)
}
}
impl core::ops::Add<&Vector4> for &Vector4 {
type Output = Vector4;
fn add(self, rhs: &Vector4) -> Vector4 {
self.impl_add(rhs)
}
}
impl core::ops::Sub<Self> for Vector4 {
type Output = Self;
fn sub(self, rhs: Self) -> Self {
self.impl_sub(&rhs)
}
}
impl core::ops::Sub<&Self> for Vector4 {
type Output = Self;
fn sub(self, rhs: &Self) -> Self {
self.impl_sub(rhs)
}
}
impl core::ops::Sub<Vector4> for &Vector4 {
type Output = Vector4;
fn sub(self, rhs: Vector4) -> Vector4 {
self.impl_sub(&rhs)
}
}
impl core::ops::Sub<&Vector4> for &Vector4 {
type Output = Vector4;
fn sub(self, rhs: &Vector4) -> Vector4 {
self.impl_sub(rhs)
}
}
impl core::ops::Div<Self> for Vector4 {
type Output = Self;
fn div(self, rhs: Self) -> Self {
self.impl_div(&rhs)
}
}
impl core::ops::Div<&Self> for Vector4 {
type Output = Self;
fn div(self, rhs: &Self) -> Self {
self.impl_div(rhs)
}
}
impl core::ops::Div<Vector4> for &Vector4 {
type Output = Vector4;
fn div(self, rhs: Vector4) -> Vector4 {
self.impl_div(&rhs)
}
}
impl core::ops::Div<&Vector4> for &Vector4 {
type Output = Vector4;
fn div(self, rhs: &Vector4) -> Vector4 {
self.impl_div(rhs)
}
}
impl core::ops::Div<f32> for Vector4 {
type Output = Self;
fn div(self, rhs: f32) -> Self {
self.impl_div_f32(rhs)
}
}
impl core::ops::Div<f32> for &Vector4 {
type Output = Vector4;
fn div(self, rhs: f32) -> Vector4 {
self.impl_div_f32(rhs)
}
}
impl core::ops::Mul<Self> for Vector4 {
type Output = Self;
fn mul(self, rhs: Self) -> Self {
self.impl_mul(&rhs)
}
}
impl core::ops::Mul<&Self> for Vector4 {
type Output = Self;
fn mul(self, rhs: &Self) -> Self {
self.impl_mul(rhs)
}
}
impl core::ops::Mul<Vector4> for &Vector4 {
type Output = Vector4;
fn mul(self, rhs: Vector4) -> Vector4 {
self.impl_mul(&rhs)
}
}
impl core::ops::Mul<&Vector4> for &Vector4 {
type Output = Vector4;
fn mul(self, rhs: &Vector4) -> Vector4 {
self.impl_mul(rhs)
}
}
impl core::ops::Mul<f32> for Vector4 {
type Output = Self;
fn mul(self, rhs: f32) -> Self {
self.impl_mul_f32(rhs)
}
}
impl core::ops::Mul<f32> for &Vector4 {
type Output = Vector4;
fn mul(self, rhs: f32) -> Vector4 {
self.impl_mul_f32(rhs)
}
}