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use super::*;
// An `Async` represents a WinRT async execution object or type. There are precisely four such types:
// - IAsyncAction
// - IAsyncActionWithProgress
// - IAsyncOperation
// - IAsyncOperationWithProgress
//
// All four implementations are provided here and there is thus no need to implement this trait.
// This trait provides an abstraction over the relevant differences so that the various async
// capabilities in this crate can be reused for all implementations.
pub trait Async: Interface {
// The type of value produced on completion.
type Output: Clone;
// The type of the delegate use for completion notification.
type CompletedHandler: Interface;
// Sets the handler or callback to invoke when execution completes. This handler can only be set once.
fn set_completed<F: Fn(&Self) + Send + 'static>(&self, handler: F) -> Result<()>;
// Calls the given handler with the current object and status.
#[cfg(feature = "std")]
fn invoke_completed(&self, handler: &Self::CompletedHandler, status: AsyncStatus);
// Returns the value produced on completion. This should only be called when execution completes.
fn get_results(&self) -> Result<Self::Output>;
// Gets the current status of async execution. This calls `QueryInterface` so should be used sparingly.
fn status(&self) -> Result<AsyncStatus>;
// Waits for the async execution to finish and then returns the results.
fn join(&self) -> Result<Self::Output> {
if self.status()? == AsyncStatus::Started {
let (_waiter, signaler) = Waiter::new()?;
self.set_completed(move |_| {
// This is safe because the waiter will only be dropped after being signaled.
unsafe {
signaler.signal();
}
})?;
}
self.get_results()
}
// Calls `op(result)` when async execution completes.
fn when<F>(&self, op: F) -> Result<()>
where
F: FnOnce(Result<Self::Output>) + Send + 'static,
{
if self.status()? == AsyncStatus::Started {
// The `set_completed` closure is guaranteed to only be called once, like `FnOnce`, by the async pattern,
// but Rust doesn't know that so `RefCell` is used to pass `op` in to the closure.
let op = core::cell::RefCell::new(Some(op));
self.set_completed(move |sender| {
if let Some(op) = op.take() {
op(sender.get_results());
}
})?;
} else {
op(self.get_results());
}
Ok(())
}
}
impl Async for IAsyncAction {
type Output = ();
type CompletedHandler = AsyncActionCompletedHandler;
fn set_completed<F: Fn(&Self) + Send + 'static>(&self, handler: F) -> Result<()> {
self.SetCompleted(&AsyncActionCompletedHandler::new(move |sender, _| {
handler(sender.ok()?);
Ok(())
}))
}
#[cfg(feature = "std")]
fn invoke_completed(&self, handler: &Self::CompletedHandler, status: AsyncStatus) {
_ = handler.Invoke(self, status);
}
fn get_results(&self) -> Result<Self::Output> {
self.GetResults()
}
fn status(&self) -> Result<AsyncStatus> {
self.Status()
}
}
impl<T: RuntimeType> Async for IAsyncOperation<T> {
type Output = T;
type CompletedHandler = AsyncOperationCompletedHandler<T>;
fn set_completed<F: Fn(&Self) + Send + 'static>(&self, handler: F) -> Result<()> {
self.SetCompleted(&AsyncOperationCompletedHandler::new(move |sender, _| {
handler(sender.ok()?);
Ok(())
}))
}
#[cfg(feature = "std")]
fn invoke_completed(&self, handler: &Self::CompletedHandler, status: AsyncStatus) {
_ = handler.Invoke(self, status);
}
fn get_results(&self) -> Result<Self::Output> {
self.GetResults()
}
fn status(&self) -> Result<AsyncStatus> {
self.Status()
}
}
impl<P: RuntimeType> Async for IAsyncActionWithProgress<P> {
type Output = ();
type CompletedHandler = AsyncActionWithProgressCompletedHandler<P>;
fn set_completed<F: Fn(&Self) + Send + 'static>(&self, handler: F) -> Result<()> {
self.SetCompleted(&AsyncActionWithProgressCompletedHandler::new(
move |sender, _| {
handler(sender.ok()?);
Ok(())
},
))
}
#[cfg(feature = "std")]
fn invoke_completed(&self, handler: &Self::CompletedHandler, status: AsyncStatus) {
_ = handler.Invoke(self, status);
}
fn get_results(&self) -> Result<Self::Output> {
self.GetResults()
}
fn status(&self) -> Result<AsyncStatus> {
self.Status()
}
}
impl<T: RuntimeType, P: RuntimeType> Async for IAsyncOperationWithProgress<T, P> {
type Output = T;
type CompletedHandler = AsyncOperationWithProgressCompletedHandler<T, P>;
fn set_completed<F: Fn(&Self) + Send + 'static>(&self, handler: F) -> Result<()> {
self.SetCompleted(&AsyncOperationWithProgressCompletedHandler::new(
move |sender, _| {
handler(sender.ok()?);
Ok(())
},
))
}
#[cfg(feature = "std")]
fn invoke_completed(&self, handler: &Self::CompletedHandler, status: AsyncStatus) {
_ = handler.Invoke(self, status);
}
fn get_results(&self) -> Result<Self::Output> {
self.GetResults()
}
fn status(&self) -> Result<AsyncStatus> {
self.Status()
}
}