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//! Conversions between [`naga`] and [`wgpu_types`].
#![no_std]
use naga::valid::Capabilities as Caps;
use wgpu_types as wgt;
/// Map [`wgt::Features`] and [`wgt::DownlevelFlags`] to [`naga::valid::Capabilities`].
pub fn features_to_naga_capabilities(
features: wgt::Features,
downlevel: wgt::DownlevelFlags,
) -> Caps {
let mut caps = Caps::empty();
caps.set(
Caps::IMMEDIATES,
features.contains(wgt::Features::IMMEDIATES),
);
caps.set(Caps::FLOAT64, features.contains(wgt::Features::SHADER_F64));
caps.set(
Caps::SHADER_FLOAT16,
features.contains(wgt::Features::SHADER_F16),
);
caps.set(
Caps::SHADER_FLOAT16_IN_FLOAT32,
downlevel.contains(wgt::DownlevelFlags::SHADER_F16_IN_F32),
);
caps.set(
Caps::PRIMITIVE_INDEX,
features.contains(wgt::Features::PRIMITIVE_INDEX),
);
caps.set(
Caps::TEXTURE_AND_SAMPLER_BINDING_ARRAY,
features.contains(wgt::Features::TEXTURE_BINDING_ARRAY),
);
caps.set(
Caps::BUFFER_BINDING_ARRAY,
features.contains(wgt::Features::BUFFER_BINDING_ARRAY),
);
caps.set(
Caps::STORAGE_TEXTURE_BINDING_ARRAY,
features.contains(wgt::Features::TEXTURE_BINDING_ARRAY)
&& features.contains(wgt::Features::STORAGE_RESOURCE_BINDING_ARRAY),
);
caps.set(
Caps::STORAGE_BUFFER_BINDING_ARRAY,
features.contains(wgt::Features::BUFFER_BINDING_ARRAY)
&& features.contains(wgt::Features::STORAGE_RESOURCE_BINDING_ARRAY),
);
caps.set(
Caps::TEXTURE_AND_SAMPLER_BINDING_ARRAY_NON_UNIFORM_INDEXING,
features
.contains(wgt::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING),
);
caps.set(
Caps::BUFFER_BINDING_ARRAY_NON_UNIFORM_INDEXING,
features.contains(wgt::Features::UNIFORM_BUFFER_BINDING_ARRAYS),
);
caps.set(
Caps::STORAGE_TEXTURE_BINDING_ARRAY_NON_UNIFORM_INDEXING,
features.contains(wgt::Features::STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING),
);
caps.set(
Caps::STORAGE_BUFFER_BINDING_ARRAY_NON_UNIFORM_INDEXING,
features
.contains(wgt::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING),
);
caps.set(
Caps::ACCELERATION_STRUCTURE_BINDING_ARRAY,
features.contains(wgt::Features::ACCELERATION_STRUCTURE_BINDING_ARRAY),
);
caps.set(
Caps::STORAGE_TEXTURE_16BIT_NORM_FORMATS,
features.contains(wgt::Features::TEXTURE_FORMAT_16BIT_NORM),
);
caps.set(Caps::MULTIVIEW, features.contains(wgt::Features::MULTIVIEW));
caps.set(
Caps::EARLY_DEPTH_TEST,
features.contains(wgt::Features::SHADER_EARLY_DEPTH_TEST),
);
caps.set(
Caps::SHADER_INT64,
features.contains(wgt::Features::SHADER_INT64),
);
caps.set(
Caps::SHADER_INT64_ATOMIC_MIN_MAX,
features.intersects(
wgt::Features::SHADER_INT64_ATOMIC_MIN_MAX | wgt::Features::SHADER_INT64_ATOMIC_ALL_OPS,
),
);
caps.set(
Caps::SHADER_INT64_ATOMIC_ALL_OPS,
features.contains(wgt::Features::SHADER_INT64_ATOMIC_ALL_OPS),
);
caps.set(
Caps::TEXTURE_ATOMIC,
features.contains(wgt::Features::TEXTURE_ATOMIC),
);
caps.set(
Caps::TEXTURE_INT64_ATOMIC,
features.contains(wgt::Features::TEXTURE_INT64_ATOMIC),
);
caps.set(
Caps::SHADER_FLOAT32_ATOMIC,
features.contains(wgt::Features::SHADER_FLOAT32_ATOMIC),
);
caps.set(
Caps::MULTISAMPLED_SHADING,
downlevel.contains(wgt::DownlevelFlags::MULTISAMPLED_SHADING),
);
caps.set(
Caps::DUAL_SOURCE_BLENDING,
features.contains(wgt::Features::DUAL_SOURCE_BLENDING),
);
caps.set(
Caps::CLIP_DISTANCES,
features.contains(wgt::Features::CLIP_DISTANCES),
);
caps.set(
Caps::CUBE_ARRAY_TEXTURES,
downlevel.contains(wgt::DownlevelFlags::CUBE_ARRAY_TEXTURES),
);
caps.set(
Caps::SUBGROUP,
features.intersects(wgt::Features::SUBGROUP | wgt::Features::SUBGROUP_VERTEX),
);
caps.set(
Caps::SUBGROUP_BARRIER,
features.intersects(wgt::Features::SUBGROUP_BARRIER),
);
caps.set(
Caps::RAY_QUERY,
features.intersects(wgt::Features::EXPERIMENTAL_RAY_QUERY),
);
caps.set(
Caps::SUBGROUP_VERTEX_STAGE,
features.contains(wgt::Features::SUBGROUP_VERTEX),
);
caps.set(
Caps::RAY_HIT_VERTEX_POSITION,
features.intersects(wgt::Features::EXPERIMENTAL_RAY_HIT_VERTEX_RETURN),
);
caps.set(
Caps::TEXTURE_EXTERNAL,
features.intersects(wgt::Features::EXTERNAL_TEXTURE),
);
caps.set(
Caps::SHADER_BARYCENTRICS,
features.intersects(wgt::Features::SHADER_BARYCENTRICS),
);
caps.set(
Caps::MESH_SHADER,
features.intersects(wgt::Features::EXPERIMENTAL_MESH_SHADER),
);
caps.set(
Caps::MESH_SHADER_POINT_TOPOLOGY,
features.intersects(wgt::Features::EXPERIMENTAL_MESH_SHADER_POINTS),
);
caps.set(
Caps::COOPERATIVE_MATRIX,
features.intersects(wgt::Features::EXPERIMENTAL_COOPERATIVE_MATRIX),
);
caps.set(
Caps::PER_VERTEX,
features.intersects(wgt::Features::SHADER_PER_VERTEX),
);
caps.set(
Caps::DRAW_INDEX,
features.intersects(wgt::Features::SHADER_DRAW_INDEX),
);
caps.set(
Caps::MEMORY_DECORATION_COHERENT,
features.contains(wgt::Features::MEMORY_DECORATION_COHERENT),
);
caps.set(
Caps::MEMORY_DECORATION_VOLATILE,
features.contains(wgt::Features::MEMORY_DECORATION_VOLATILE),
);
caps
}
/// Create a [`naga::valid::Validator`] configured for the given feature set.
pub fn create_validator(
features: wgt::Features,
downlevel: wgt::DownlevelFlags,
flags: naga::valid::ValidationFlags,
) -> naga::valid::Validator {
let caps = features_to_naga_capabilities(features, downlevel);
naga::valid::Validator::new(flags, caps)
}
/// Map a [`wgt::TextureFormat`] to the corresponding [`naga::StorageFormat`], if any.
pub fn map_storage_format_to_naga(format: wgt::TextureFormat) -> Option<naga::StorageFormat> {
use naga::StorageFormat as Sf;
use wgt::TextureFormat as Tf;
Some(match format {
Tf::R8Unorm => Sf::R8Unorm,
Tf::R8Snorm => Sf::R8Snorm,
Tf::R8Uint => Sf::R8Uint,
Tf::R8Sint => Sf::R8Sint,
Tf::R16Uint => Sf::R16Uint,
Tf::R16Sint => Sf::R16Sint,
Tf::R16Float => Sf::R16Float,
Tf::Rg8Unorm => Sf::Rg8Unorm,
Tf::Rg8Snorm => Sf::Rg8Snorm,
Tf::Rg8Uint => Sf::Rg8Uint,
Tf::Rg8Sint => Sf::Rg8Sint,
Tf::R32Uint => Sf::R32Uint,
Tf::R32Sint => Sf::R32Sint,
Tf::R32Float => Sf::R32Float,
Tf::Rg16Uint => Sf::Rg16Uint,
Tf::Rg16Sint => Sf::Rg16Sint,
Tf::Rg16Float => Sf::Rg16Float,
Tf::Rgba8Unorm => Sf::Rgba8Unorm,
Tf::Rgba8Snorm => Sf::Rgba8Snorm,
Tf::Rgba8Uint => Sf::Rgba8Uint,
Tf::Rgba8Sint => Sf::Rgba8Sint,
Tf::Bgra8Unorm => Sf::Bgra8Unorm,
Tf::Rgb10a2Uint => Sf::Rgb10a2Uint,
Tf::Rgb10a2Unorm => Sf::Rgb10a2Unorm,
Tf::Rg11b10Ufloat => Sf::Rg11b10Ufloat,
Tf::R64Uint => Sf::R64Uint,
Tf::Rg32Uint => Sf::Rg32Uint,
Tf::Rg32Sint => Sf::Rg32Sint,
Tf::Rg32Float => Sf::Rg32Float,
Tf::Rgba16Uint => Sf::Rgba16Uint,
Tf::Rgba16Sint => Sf::Rgba16Sint,
Tf::Rgba16Float => Sf::Rgba16Float,
Tf::Rgba32Uint => Sf::Rgba32Uint,
Tf::Rgba32Sint => Sf::Rgba32Sint,
Tf::Rgba32Float => Sf::Rgba32Float,
Tf::R16Unorm => Sf::R16Unorm,
Tf::R16Snorm => Sf::R16Snorm,
Tf::Rg16Unorm => Sf::Rg16Unorm,
Tf::Rg16Snorm => Sf::Rg16Snorm,
Tf::Rgba16Unorm => Sf::Rgba16Unorm,
Tf::Rgba16Snorm => Sf::Rgba16Snorm,
_ => return None,
})
}
/// Map a [`naga::StorageFormat`] to the corresponding [`wgt::TextureFormat`].
pub fn map_storage_format_from_naga(format: naga::StorageFormat) -> wgt::TextureFormat {
use naga::StorageFormat as Sf;
use wgt::TextureFormat as Tf;
match format {
Sf::R8Unorm => Tf::R8Unorm,
Sf::R8Snorm => Tf::R8Snorm,
Sf::R8Uint => Tf::R8Uint,
Sf::R8Sint => Tf::R8Sint,
Sf::R16Uint => Tf::R16Uint,
Sf::R16Sint => Tf::R16Sint,
Sf::R16Float => Tf::R16Float,
Sf::Rg8Unorm => Tf::Rg8Unorm,
Sf::Rg8Snorm => Tf::Rg8Snorm,
Sf::Rg8Uint => Tf::Rg8Uint,
Sf::Rg8Sint => Tf::Rg8Sint,
Sf::R32Uint => Tf::R32Uint,
Sf::R32Sint => Tf::R32Sint,
Sf::R32Float => Tf::R32Float,
Sf::Rg16Uint => Tf::Rg16Uint,
Sf::Rg16Sint => Tf::Rg16Sint,
Sf::Rg16Float => Tf::Rg16Float,
Sf::Rgba8Unorm => Tf::Rgba8Unorm,
Sf::Rgba8Snorm => Tf::Rgba8Snorm,
Sf::Rgba8Uint => Tf::Rgba8Uint,
Sf::Rgba8Sint => Tf::Rgba8Sint,
Sf::Bgra8Unorm => Tf::Bgra8Unorm,
Sf::Rgb10a2Uint => Tf::Rgb10a2Uint,
Sf::Rgb10a2Unorm => Tf::Rgb10a2Unorm,
Sf::Rg11b10Ufloat => Tf::Rg11b10Ufloat,
Sf::R64Uint => Tf::R64Uint,
Sf::Rg32Uint => Tf::Rg32Uint,
Sf::Rg32Sint => Tf::Rg32Sint,
Sf::Rg32Float => Tf::Rg32Float,
Sf::Rgba16Uint => Tf::Rgba16Uint,
Sf::Rgba16Sint => Tf::Rgba16Sint,
Sf::Rgba16Float => Tf::Rgba16Float,
Sf::Rgba32Uint => Tf::Rgba32Uint,
Sf::Rgba32Sint => Tf::Rgba32Sint,
Sf::Rgba32Float => Tf::Rgba32Float,
Sf::R16Unorm => Tf::R16Unorm,
Sf::R16Snorm => Tf::R16Snorm,
Sf::Rg16Unorm => Tf::Rg16Unorm,
Sf::Rg16Snorm => Tf::Rg16Snorm,
Sf::Rgba16Unorm => Tf::Rgba16Unorm,
Sf::Rgba16Snorm => Tf::Rgba16Snorm,
}
}
/// Map a [`naga::ShaderStage`] to the corresponding [`wgt::ShaderStages`] flag.
pub fn map_naga_stage(stage: naga::ShaderStage) -> wgt::ShaderStages {
match stage {
naga::ShaderStage::Vertex => wgt::ShaderStages::VERTEX,
naga::ShaderStage::Fragment => wgt::ShaderStages::FRAGMENT,
naga::ShaderStage::Compute => wgt::ShaderStages::COMPUTE,
naga::ShaderStage::Task => wgt::ShaderStages::TASK,
naga::ShaderStage::Mesh => wgt::ShaderStages::MESH,
naga::ShaderStage::RayGeneration => wgt::ShaderStages::RAY_GENERATION,
naga::ShaderStage::AnyHit => wgt::ShaderStages::ANY_HIT,
naga::ShaderStage::ClosestHit => wgt::ShaderStages::CLOSEST_HIT,
naga::ShaderStage::Miss => wgt::ShaderStages::MISS,
}
}