Revision control

Copy as Markdown

Other Tools

pub fn map_texture_usage(
format: wgt::TextureFormat,
usage: crate::TextureUses,
) -> metal::MTLTextureUsage {
use crate::TextureUses as Tu;
let mut mtl_usage = metal::MTLTextureUsage::Unknown;
mtl_usage.set(
metal::MTLTextureUsage::RenderTarget,
usage.intersects(Tu::COLOR_TARGET | Tu::DEPTH_STENCIL_READ | Tu::DEPTH_STENCIL_WRITE),
);
mtl_usage.set(
metal::MTLTextureUsage::ShaderRead,
usage.intersects(
Tu::RESOURCE | Tu::DEPTH_STENCIL_READ | Tu::STORAGE_READ_ONLY | Tu::STORAGE_READ_WRITE,
),
);
mtl_usage.set(
metal::MTLTextureUsage::ShaderWrite,
usage.intersects(Tu::STORAGE_WRITE_ONLY | Tu::STORAGE_READ_WRITE),
);
// needed for combined depth/stencil formats since we might
// create a stencil-only view from them
mtl_usage.set(
metal::MTLTextureUsage::PixelFormatView,
format.is_combined_depth_stencil_format(),
);
mtl_usage
}
pub fn map_texture_view_dimension(dim: wgt::TextureViewDimension) -> metal::MTLTextureType {
use metal::MTLTextureType::*;
use wgt::TextureViewDimension as Tvd;
match dim {
Tvd::D1 => D1,
Tvd::D2 => D2,
Tvd::D2Array => D2Array,
Tvd::D3 => D3,
Tvd::Cube => Cube,
Tvd::CubeArray => CubeArray,
}
}
pub fn map_compare_function(fun: wgt::CompareFunction) -> metal::MTLCompareFunction {
use metal::MTLCompareFunction::*;
use wgt::CompareFunction as Cf;
match fun {
Cf::Never => Never,
Cf::Less => Less,
Cf::LessEqual => LessEqual,
Cf::Equal => Equal,
Cf::GreaterEqual => GreaterEqual,
Cf::Greater => Greater,
Cf::NotEqual => NotEqual,
Cf::Always => Always,
}
}
pub fn map_filter_mode(filter: wgt::FilterMode) -> metal::MTLSamplerMinMagFilter {
use metal::MTLSamplerMinMagFilter::*;
match filter {
wgt::FilterMode::Nearest => Nearest,
wgt::FilterMode::Linear => Linear,
}
}
pub fn map_address_mode(address: wgt::AddressMode) -> metal::MTLSamplerAddressMode {
use metal::MTLSamplerAddressMode::*;
use wgt::AddressMode as Fm;
match address {
Fm::Repeat => Repeat,
Fm::MirrorRepeat => MirrorRepeat,
Fm::ClampToEdge => ClampToEdge,
Fm::ClampToBorder => ClampToBorderColor,
//Fm::MirrorClamp => MirrorClampToEdge,
}
}
pub fn map_border_color(border_color: wgt::SamplerBorderColor) -> metal::MTLSamplerBorderColor {
use metal::MTLSamplerBorderColor::*;
match border_color {
wgt::SamplerBorderColor::TransparentBlack => TransparentBlack,
wgt::SamplerBorderColor::OpaqueBlack => OpaqueBlack,
wgt::SamplerBorderColor::OpaqueWhite => OpaqueWhite,
wgt::SamplerBorderColor::Zero => unreachable!(),
}
}
pub fn map_primitive_topology(
topology: wgt::PrimitiveTopology,
) -> (metal::MTLPrimitiveTopologyClass, metal::MTLPrimitiveType) {
use wgt::PrimitiveTopology as Pt;
match topology {
Pt::PointList => (
metal::MTLPrimitiveTopologyClass::Point,
metal::MTLPrimitiveType::Point,
),
Pt::LineList => (
metal::MTLPrimitiveTopologyClass::Line,
metal::MTLPrimitiveType::Line,
),
Pt::LineStrip => (
metal::MTLPrimitiveTopologyClass::Line,
metal::MTLPrimitiveType::LineStrip,
),
Pt::TriangleList => (
metal::MTLPrimitiveTopologyClass::Triangle,
metal::MTLPrimitiveType::Triangle,
),
Pt::TriangleStrip => (
metal::MTLPrimitiveTopologyClass::Triangle,
metal::MTLPrimitiveType::TriangleStrip,
),
}
}
pub fn map_color_write(mask: wgt::ColorWrites) -> metal::MTLColorWriteMask {
let mut raw_mask = metal::MTLColorWriteMask::empty();
if mask.contains(wgt::ColorWrites::RED) {
raw_mask |= metal::MTLColorWriteMask::Red;
}
if mask.contains(wgt::ColorWrites::GREEN) {
raw_mask |= metal::MTLColorWriteMask::Green;
}
if mask.contains(wgt::ColorWrites::BLUE) {
raw_mask |= metal::MTLColorWriteMask::Blue;
}
if mask.contains(wgt::ColorWrites::ALPHA) {
raw_mask |= metal::MTLColorWriteMask::Alpha;
}
raw_mask
}
pub fn map_blend_factor(factor: wgt::BlendFactor) -> metal::MTLBlendFactor {
use metal::MTLBlendFactor::*;
use wgt::BlendFactor as Bf;
match factor {
Bf::Zero => Zero,
Bf::One => One,
Bf::Src => SourceColor,
Bf::OneMinusSrc => OneMinusSourceColor,
Bf::Dst => DestinationColor,
Bf::OneMinusDst => OneMinusDestinationColor,
Bf::SrcAlpha => SourceAlpha,
Bf::OneMinusSrcAlpha => OneMinusSourceAlpha,
Bf::DstAlpha => DestinationAlpha,
Bf::OneMinusDstAlpha => OneMinusDestinationAlpha,
Bf::Constant => BlendColor,
Bf::OneMinusConstant => OneMinusBlendColor,
Bf::SrcAlphaSaturated => SourceAlphaSaturated,
Bf::Src1 => Source1Color,
Bf::OneMinusSrc1 => OneMinusSource1Color,
Bf::Src1Alpha => Source1Alpha,
Bf::OneMinusSrc1Alpha => OneMinusSource1Alpha,
}
}
pub fn map_blend_op(operation: wgt::BlendOperation) -> metal::MTLBlendOperation {
use metal::MTLBlendOperation::*;
use wgt::BlendOperation as Bo;
match operation {
Bo::Add => Add,
Bo::Subtract => Subtract,
Bo::ReverseSubtract => ReverseSubtract,
Bo::Min => Min,
Bo::Max => Max,
}
}
pub fn map_blend_component(
component: &wgt::BlendComponent,
) -> (
metal::MTLBlendOperation,
metal::MTLBlendFactor,
metal::MTLBlendFactor,
) {
(
map_blend_op(component.operation),
map_blend_factor(component.src_factor),
map_blend_factor(component.dst_factor),
)
}
pub fn map_vertex_format(format: wgt::VertexFormat) -> metal::MTLVertexFormat {
use metal::MTLVertexFormat::*;
use wgt::VertexFormat as Vf;
match format {
Vf::Unorm8x2 => UChar2Normalized,
Vf::Snorm8x2 => Char2Normalized,
Vf::Uint8x2 => UChar2,
Vf::Sint8x2 => Char2,
Vf::Unorm8x4 => UChar4Normalized,
Vf::Snorm8x4 => Char4Normalized,
Vf::Uint8x4 => UChar4,
Vf::Sint8x4 => Char4,
Vf::Unorm16x2 => UShort2Normalized,
Vf::Snorm16x2 => Short2Normalized,
Vf::Uint16x2 => UShort2,
Vf::Sint16x2 => Short2,
Vf::Float16x2 => Half2,
Vf::Unorm16x4 => UShort4Normalized,
Vf::Snorm16x4 => Short4Normalized,
Vf::Uint16x4 => UShort4,
Vf::Sint16x4 => Short4,
Vf::Float16x4 => Half4,
Vf::Uint32 => UInt,
Vf::Sint32 => Int,
Vf::Float32 => Float,
Vf::Uint32x2 => UInt2,
Vf::Sint32x2 => Int2,
Vf::Float32x2 => Float2,
Vf::Uint32x3 => UInt3,
Vf::Sint32x3 => Int3,
Vf::Float32x3 => Float3,
Vf::Uint32x4 => UInt4,
Vf::Sint32x4 => Int4,
Vf::Float32x4 => Float4,
Vf::Unorm10_10_10_2 => UInt1010102Normalized,
Vf::Float64 | Vf::Float64x2 | Vf::Float64x3 | Vf::Float64x4 => unimplemented!(),
}
}
pub fn map_step_mode(mode: wgt::VertexStepMode) -> metal::MTLVertexStepFunction {
match mode {
wgt::VertexStepMode::Vertex => metal::MTLVertexStepFunction::PerVertex,
wgt::VertexStepMode::Instance => metal::MTLVertexStepFunction::PerInstance,
}
}
pub fn map_stencil_op(op: wgt::StencilOperation) -> metal::MTLStencilOperation {
use metal::MTLStencilOperation::*;
use wgt::StencilOperation as So;
match op {
So::Keep => Keep,
So::Zero => Zero,
So::Replace => Replace,
So::IncrementClamp => IncrementClamp,
So::IncrementWrap => IncrementWrap,
So::DecrementClamp => DecrementClamp,
So::DecrementWrap => DecrementWrap,
So::Invert => Invert,
}
}
pub fn map_winding(winding: wgt::FrontFace) -> metal::MTLWinding {
match winding {
wgt::FrontFace::Cw => metal::MTLWinding::Clockwise,
wgt::FrontFace::Ccw => metal::MTLWinding::CounterClockwise,
}
}
pub fn map_cull_mode(face: Option<wgt::Face>) -> metal::MTLCullMode {
match face {
None => metal::MTLCullMode::None,
Some(wgt::Face::Front) => metal::MTLCullMode::Front,
Some(wgt::Face::Back) => metal::MTLCullMode::Back,
}
}
pub fn map_range(range: &crate::MemoryRange) -> metal::NSRange {
metal::NSRange {
location: range.start,
length: range.end - range.start,
}
}
pub fn map_copy_extent(extent: &crate::CopyExtent) -> metal::MTLSize {
metal::MTLSize {
width: extent.width as u64,
height: extent.height as u64,
depth: extent.depth as u64,
}
}
pub fn map_origin(origin: &wgt::Origin3d) -> metal::MTLOrigin {
metal::MTLOrigin {
x: origin.x as u64,
y: origin.y as u64,
z: origin.z as u64,
}
}
pub fn map_store_action(store: bool, resolve: bool) -> metal::MTLStoreAction {
use metal::MTLStoreAction::*;
match (store, resolve) {
(true, true) => StoreAndMultisampleResolve,
(false, true) => MultisampleResolve,
(true, false) => Store,
(false, false) => DontCare,
}
}
pub fn map_clear_color(color: &wgt::Color) -> metal::MTLClearColor {
metal::MTLClearColor {
red: color.r,
green: color.g,
blue: color.b,
alpha: color.a,
}
}
pub fn get_blit_option(
format: wgt::TextureFormat,
aspect: crate::FormatAspects,
) -> metal::MTLBlitOption {
if format.is_combined_depth_stencil_format() {
match aspect {
crate::FormatAspects::DEPTH => metal::MTLBlitOption::DepthFromDepthStencil,
crate::FormatAspects::STENCIL => metal::MTLBlitOption::StencilFromDepthStencil,
_ => unreachable!(),
}
} else {
metal::MTLBlitOption::None
}
}