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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
//! The client engine is a [crate::engine](Sync Engine) used to manage the
//! "clients" collection. The clients engine manages the client record for
//! "this device, and also manages "commands".
//! In short, commands target one or more engines and instruct them to
//! perform various operations - such as wiping all local data.
//! These commands are used very rarely - currently the only command used
//! in practice is for bookmarks to wipe all their data, which is sent when
//! a desktop device restores all bookmarks from a backup. In this scenario,
//! desktop will delete all local bookmarks then replace them with the backed
//! up set, which without a "wipe" command would almost certainly cause other
//! connected devices to "resurrect" the deleted bookmarks.
use std::collections::HashSet;
mod engine;
mod record;
mod ser;
use crate::DeviceType;
use anyhow::Result;
pub use engine::Engine;
// These are what desktop uses.
const CLIENTS_TTL: u32 = 15_552_000; // 180 days
pub(crate) const CLIENTS_TTL_REFRESH: u64 = 604_800; // 7 days
/// A command processor applies incoming commands like wipes and resets for all
/// stores, and returns commands to send to other clients. It also manages
/// settings like the device name and type, which is stored in the special
/// `clients` collection.
///
/// In practice, this trait only has one implementation, in the sync manager.
/// It's split this way because the clients engine depends on internal `sync15`
/// structures, and can't be implemented as a syncable store...but `sync15`
/// doesn't know anything about multiple engines. This lets the sync manager
/// provide its own implementation for handling wipe and reset commands for all
/// the engines that it manages.
pub trait CommandProcessor {
fn settings(&self) -> &Settings;
/// Fetches commands to send to other clients. An error return value means
/// commands couldn't be fetched, and halts the sync.
fn fetch_outgoing_commands(&self) -> Result<HashSet<Command>>;
/// Applies a command sent to this client from another client. This method
/// should return a `CommandStatus` indicating whether the command was
/// processed.
///
/// An error return value means the sync manager encountered an error
/// applying the command, and halts the sync to prevent unexpected behavior
/// (for example, merging local and remote bookmarks, when we were told to
/// wipe our local bookmarks).
fn apply_incoming_command(&self, command: Command) -> Result<CommandStatus>;
}
/// Indicates if a command was applied successfully, ignored, or not supported.
/// Applied and ignored commands are removed from our client record, and never
/// retried. Unsupported commands are put back into our record, and retried on
/// subsequent syncs. This is to handle clients adding support for new data
/// types.
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub enum CommandStatus {
Applied,
Ignored,
Unsupported,
}
/// Information about this device to include in its client record. This should
/// be persisted across syncs, as part of the sync manager state.
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Settings {
/// The FxA device ID of this client, also used as this client's record ID
/// in the clients collection.
pub fxa_device_id: String,
/// The name of this client. This should match the client's name in the
/// FxA device manager.
pub device_name: String,
/// The type of this client: mobile, tablet, desktop, or other.
pub device_type: DeviceType,
}
#[derive(Clone, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub enum Command {
/// Erases all local data for a specific engine.
Wipe(String),
/// Resets local sync state for all engines.
ResetAll,
/// Resets local sync state for a specific engine.
Reset(String),
}