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use std::{
io::{self, IoSliceMut},
sync::Mutex,
time::Instant,
};
use super::{log_sendmsg_error, RecvMeta, Transmit, UdpSockRef, IO_ERROR_LOG_INTERVAL};
/// Fallback UDP socket interface that stubs out all special functionality
///
/// Used when a better implementation is not available for a particular target, at the cost of
/// reduced performance compared to that enabled by some target-specific interfaces.
#[derive(Debug)]
pub struct UdpSocketState {
last_send_error: Mutex<Instant>,
}
impl UdpSocketState {
pub fn new(socket: UdpSockRef<'_>) -> io::Result<Self> {
socket.0.set_nonblocking(true)?;
let now = Instant::now();
Ok(Self {
last_send_error: Mutex::new(now.checked_sub(2 * IO_ERROR_LOG_INTERVAL).unwrap_or(now)),
})
}
/// Sends a [`Transmit`] on the given socket.
///
/// This function will only ever return errors of kind [`io::ErrorKind::WouldBlock`].
/// All other errors will be logged and converted to `Ok`.
///
/// UDP transmission errors are considered non-fatal because higher-level protocols must
/// employ retransmits and timeouts anyway in order to deal with UDP's unreliable nature.
/// Thus, logging is most likely the only thing you can do with these errors.
///
/// If you would like to handle these errors yourself, use [`UdpSocketState::try_send`]
/// instead.
pub fn send(&self, socket: UdpSockRef<'_>, transmit: &Transmit<'_>) -> io::Result<()> {
match send(socket, transmit) {
Ok(()) => Ok(()),
Err(e) if e.kind() == io::ErrorKind::WouldBlock => Err(e),
Err(e) => {
log_sendmsg_error(&self.last_send_error, e, transmit);
Ok(())
}
}
}
/// Sends a [`Transmit`] on the given socket without any additional error handling.
pub fn try_send(&self, socket: UdpSockRef<'_>, transmit: &Transmit<'_>) -> io::Result<()> {
send(socket, transmit)
}
pub fn recv(
&self,
socket: UdpSockRef<'_>,
bufs: &mut [IoSliceMut<'_>],
meta: &mut [RecvMeta],
) -> io::Result<usize> {
// Safety: both `IoSliceMut` and `MaybeUninitSlice` promise to have the
// same layout, that of `iovec`/`WSABUF`. Furthermore `recv_vectored`
// promises to not write unitialised bytes to the `bufs` and pass it
// directly to the `recvmsg` system call, so this is safe.
let bufs = unsafe {
&mut *(bufs as *mut [IoSliceMut<'_>] as *mut [socket2::MaybeUninitSlice<'_>])
};
let (len, _flags, addr) = socket.0.recv_from_vectored(bufs)?;
meta[0] = RecvMeta {
len,
stride: len,
addr: addr.as_socket().unwrap(),
ecn: None,
dst_ip: None,
};
Ok(1)
}
#[inline]
pub fn max_gso_segments(&self) -> usize {
1
}
#[inline]
pub fn gro_segments(&self) -> usize {
1
}
#[inline]
pub fn may_fragment(&self) -> bool {
true
}
}
fn send(socket: UdpSockRef<'_>, transmit: &Transmit<'_>) -> io::Result<()> {
socket.0.send_to(
transmit.contents,
&socket2::SockAddr::from(transmit.destination),
)
}
pub(crate) const BATCH_SIZE: usize = 1;