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// Copyright 2016 GFX developers
//
// Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or
// copied, modified, or distributed except according to those terms.
use metal::*;
use objc::rc::autoreleasepool;
const PROGRAM: &'static str = r"
#include <metal_stdlib>
using namespace metal;
typedef struct {
float2 position;
float3 color;
} vertex_t;
struct ColorInOut {
float4 position [[position]];
float4 color;
};
vertex ColorInOut vs(device vertex_t* vertex_array [[ buffer(0) ]],
unsigned int vid [[ vertex_id ]])
{
ColorInOut out;
out.position = float4(float2(vertex_array[vid].position), 0.0, 1.0);
out.color = float4(float3(vertex_array[vid].color), 1.0);
return out;
}
fragment float4 ps(ColorInOut in [[stage_in]])
{
return in.color;
};
";
fn main() {
autoreleasepool(|| {
let device = Device::system_default().expect("no device found");
let options = CompileOptions::new();
let library = device.new_library_with_source(PROGRAM, &options).unwrap();
let (vs, ps) = (
library.get_function("vs", None).unwrap(),
library.get_function("ps", None).unwrap(),
);
let vertex_desc = VertexDescriptor::new();
let desc = RenderPipelineDescriptor::new();
desc.set_vertex_function(Some(&vs));
desc.set_fragment_function(Some(&ps));
desc.set_vertex_descriptor(Some(vertex_desc));
println!("{:?}", desc);
let reflect_options = MTLPipelineOption::ArgumentInfo | MTLPipelineOption::BufferTypeInfo;
let (_, reflection) = device
.new_render_pipeline_state_with_reflection(&desc, reflect_options)
.unwrap();
println!("Vertex arguments: ");
let vertex_arguments = reflection.vertex_arguments();
for index in 0..vertex_arguments.count() {
let argument = vertex_arguments.object_at(index).unwrap();
println!("{:?}", argument);
}
});
}