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use glam::f32::Vec4;
#[repr(C)]
pub struct Camera {
pub position: Vec4,
pub right: Vec4,
pub up: Vec4,
pub forward: Vec4,
}
impl Camera {
pub fn new() -> Self {
Self {
position: Vec4::new(0.0, 3.0, 10.0, 0.0),
right: Vec4::new(1.0, 0.0, 0.0, 0.0),
up: Vec4::new(0.0, 1.0, 0.0, 0.0),
forward: Vec4::new(0.0, 0.0, -1.0, 0.0),
}
}
}