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// Copyright 2018 GFX developers
//
// Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or
// copied, modified, or distributed except according to those terms.
use metal::*;
use objc::rc::autoreleasepool;
fn main() {
autoreleasepool(|| {
let device = Device::system_default().expect("no device found");
let buffer = device.new_buffer(4, MTLResourceOptions::empty());
let sampler = {
let descriptor = SamplerDescriptor::new();
device.new_sampler(&descriptor)
};
let queue = device.new_command_queue();
let cmd_buf = queue.new_command_buffer();
let encoder = cmd_buf.new_compute_command_encoder();
encoder.set_buffers(2, &[Some(&buffer), None], &[4, 0]);
encoder.set_sampler_states(1, &[Some(&sampler), None]);
encoder.end_encoding();
cmd_buf.commit();
println!("Everything is bound");
});
}