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use std::fmt;
/// Category of this item.
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum Category {
/// The item describes the status of a generic application, for instance
/// the current state of a media player. In the case where the category of
/// the item can not be known, such as when the item is being proxied from
/// another incompatible or emulated system, ApplicationStatus can be used
/// a sensible default fallback.
ApplicationStatus,
/// The item describes the status of communication oriented applications,
/// like an instant messenger or an email client.
Communications,
/// The item describes services of the system not seen as a stand alone
/// application by the user, such as an indicator for the activity of a disk
/// indexing service.
SystemServices,
/// The item describes the state and control of a particular hardware,
/// such as an indicator of the battery charge or sound card volume control.
Hardware,
}
impl fmt::Display for Category {
fn fmt(&self, f: &mut fmt::Formatter) -> Result<(), fmt::Error> {
let r = match *self {
Category::ApplicationStatus => "ApplicationStatus",
Category::Communications => "Communications",
Category::SystemServices => "SystemServices",
Category::Hardware => "Hardware",
};
f.write_str(r)
}
}
/// Status of this item or of the associated application.
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum Status {
/// The item doesn't convey important information to the user, it can be
/// considered an "idle" status and is likely that visualizations will chose
/// to hide it.
Passive,
/// The item is active, is more important that the item will be shown in
/// some way to the user.
Active,
/// The item carries really important information for the user, such as
/// battery charge running out and is wants to incentive the direct user
/// intervention. Visualizations should emphasize in some way the items with
/// NeedsAttention status.
NeedsAttention,
}
impl fmt::Display for Status {
fn fmt(&self, f: &mut fmt::Formatter) -> Result<(), fmt::Error> {
let r = match *self {
Status::Passive => "Passive",
Status::Active => "Active",
Status::NeedsAttention => "NeedsAttention",
};
f.write_str(r)
}
}
/// Extra information associated to the item
///
/// That can be visualized for instance by a tooltip (or by any other mean the
/// visualization consider appropriate.
#[derive(Clone, Debug, Default, Hash)]
pub struct ToolTip {
/// Freedesktop-compliant name for an icon.
pub icon_name: String,
/// Icon data
pub icon_pixmap: Vec<Icon>,
/// Title for this tooltip
pub title: String,
/// Descriptive text for this tooltip. It can contain also a subset of the
/// HTML markup language, for a list of allowed tags see Section Markup.
pub description: String,
}
impl From<ToolTip> for (String, Vec<(i32, i32, Vec<u8>)>, String, String) {
fn from(tooltip: ToolTip) -> Self {
(
tooltip.icon_name,
tooltip.icon_pixmap.into_iter().map(Into::into).collect(),
tooltip.title,
tooltip.description,
)
}
}
/// An ARGB32 image
#[derive(Clone, Debug, Hash)]
pub struct Icon {
pub width: i32,
pub height: i32,
/// ARGB32 format, network byte order
pub data: Vec<u8>,
}
impl From<Icon> for (i32, i32, Vec<u8>) {
fn from(icon: Icon) -> Self {
(icon.width, icon.height, icon.data)
}
}