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<?xml version="1.0" encoding="UTF-8"?>
<registry>
<comment>
Copyright 2018 The ANGLE Project Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file.
egl_angle_ext.xml
Includes data used to auto-generate ANGLE classes.
</comment>
<!-- SECTION: EGL command definitions. -->
<commands namespace="EGL">
<command>
<proto><ptype>EGLDeviceEXT</ptype> <name>eglCreateDeviceANGLE</name></proto>
<param><ptype>EGLint</ptype> <name>device_type</name></param>
<param>void *<name>native_device</name></param>
<param>const <ptype>EGLattrib</ptype> *<name>attrib_list</name></param>
</command>
<command>
<proto><ptype>EGLBoolean</ptype> <name>eglReleaseDeviceANGLE</name></proto>
<param><ptype>EGLDeviceEXT</ptype> <name>device</name></param>
</command>
<command>
<proto><ptype>EGLBoolean</ptype> <name>eglCreateStreamProducerD3DTextureANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
<param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
</command>
<command>
<proto><ptype>EGLBoolean</ptype> <name>eglStreamPostD3DTextureANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLStreamKHR</ptype> <name>stream</name></param>
<param>void *<name>texture</name></param>
<param>const <ptype>EGLAttrib</ptype> *<name>attrib_list</name></param>
</command>
<command>
<proto><ptype>EGLBoolean</ptype> <name>eglGetSyncValuesCHROMIUM</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLSurface</ptype> <name>surface</name></param>
<param><ptype>EGLuint64KHR</ptype> *<name>ust</name></param>
<param><ptype>EGLuint64KHR</ptype> *<name>msc</name></param>
<param><ptype>EGLuint64KHR</ptype> *<name>sbc</name></param>
</command>
<command>
<proto><ptype>EGLint</ptype> <name>eglProgramCacheGetAttribANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLenum</ptype> <name>attrib</name></param>
</command>
<command>
<proto>void <name>eglProgramCacheQueryANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLint</ptype> <name>index</name></param>
<param>void *<name>key</name></param>
<param><ptype>EGLint</ptype> *<name>keysize</name></param>
<param>void *<name>binary</name></param>
<param><ptype>EGLint</ptype> *<name>binarysize</name></param>
</command>
<command>
<proto>void <name>eglProgramCachePopulateANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param>const void *<name>key</name></param>
<param><ptype>EGLint</ptype> <name>keysize</name></param>
<param>const void *<name>binary</name></param>
<param><ptype>EGLint</ptype> <name>binarysize</name></param>
</command>
<command>
<proto><ptype>EGLint</ptype> <name>eglProgramCacheResizeANGLE</name></proto>
<param><ptype>EGLDisplay</ptype> <name>dpy</name></param>
<param><ptype>EGLint</ptype> <name>limit</name></param>
<param><ptype>EGLint</ptype> <name>mode</name></param>
</command>
</commands>
<!-- SECTION: ANGLE extension interface definitions -->
<extensions>
<extension name="EGL_ANGLE_device_creation" supported="egl">
<require>
<command name="eglCreateDeviceANGLE"/>
<command name="eglReleaseDeviceANGLE"/>
</require>
</extension>
<extension name="EGL_ANGLE_stream_producer_d3d_texture" supported="egl">
<require>
<command name="eglCreateStreamProducerD3DTextureANGLE"/>
<command name="eglStreamPostD3DTextureANGLE"/>
</require>
</extension>
<extension name="EGL_CHROMIUM_get_sync_values" supported="egl">
<require>
<command name="eglGetSyncValuesCHROMIUM"/>
</require>
</extension>
<extension name="EGL_ANGLE_program_cache_control" supported="egl">
<require>
<command name="eglProgramCacheGetAttribANGLE"/>
<command name="eglProgramCacheQueryANGLE"/>
<command name="eglProgramCachePopulateANGLE"/>
<command name="eglProgramCacheResizeANGLE"/>
</require>
</extension>
</extensions>
</registry>