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use fluent_bundle::FluentArgs;
use std::borrow::Cow;
#[derive(Debug)]
pub struct L10nKey<'l> {
pub id: Cow<'l, str>,
pub args: Option<FluentArgs<'l>>,
}
impl<'l> From<&'l str> for L10nKey<'l> {
fn from(id: &'l str) -> Self {
Self {
id: id.into(),
args: None,
}
}
}
#[derive(Debug, Clone)]
pub struct L10nAttribute<'l> {
pub name: Cow<'l, str>,
pub value: Cow<'l, str>,
}
#[derive(Debug, Clone)]
pub struct L10nMessage<'l> {
pub value: Option<Cow<'l, str>>,
pub attributes: Vec<L10nAttribute<'l>>,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum ResourceType {
/// This is a required resource.
///
/// A bundle generator should not consider a solution as valid
/// if this resource is missing.
///
/// This is the default when creating a [`ResourceId`].
Required,
/// This is an optional resource.
///
/// A bundle generator should still populate a partial solution
/// even if this resource is missing.
///
/// This is intended for experimental and/or under-development
/// resources that may not have content for all supported locales.
///
/// This should be used sparingly, as it will greatly increase
/// the state space of the search for valid solutions which can
/// have a severe impact on performance.
Optional,
}
/// A resource identifier for a localization resource.
#[derive(Debug, Clone, Hash)]
pub struct ResourceId {
/// The resource identifier.
pub value: String,
/// The [`ResourceType`] for this resource.
///
/// The default value (when converting from another type) is
/// [`ResourceType::Required`]. You should only set this to
/// [`ResourceType::Optional`] for experimental or under-development
/// features that may not yet have content in all eventually-supported locales.
///
/// Setting this value to [`ResourceType::Optional`] for all resources
/// may have a severe impact on performance due to increasing the state space
/// of the solver.
pub resource_type: ResourceType,
}
impl ResourceId {
pub fn new<S: Into<String>>(value: S, resource_type: ResourceType) -> Self {
Self {
value: value.into(),
resource_type,
}
}
/// Returns [`true`] if the resource has [`ResourceType::Required`],
/// otherwise returns [`false`].
pub fn is_required(&self) -> bool {
matches!(self.resource_type, ResourceType::Required)
}
/// Returns [`true`] if the resource has [`ResourceType::Optional`],
/// otherwise returns [`false`].
pub fn is_optional(&self) -> bool {
matches!(self.resource_type, ResourceType::Optional)
}
}
impl<S: Into<String>> From<S> for ResourceId {
fn from(id: S) -> Self {
Self {
value: id.into(),
resource_type: ResourceType::Required,
}
}
}
impl std::fmt::Display for ResourceId {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.value)
}
}
impl PartialEq<str> for ResourceId {
fn eq(&self, other: &str) -> bool {
self.value.as_str().eq(other)
}
}
impl Eq for ResourceId {}
impl PartialEq for ResourceId {
fn eq(&self, other: &Self) -> bool {
self.value.eq(&other.value)
}
}
/// A trait for creating a [`ResourceId`] from another type.
///
/// This differs from the [`From`] trait in that the [`From`] trait
/// always takes the default resource type of [`ResourceType::Required`].
///
/// If you need to create a resource with a non-default [`ResourceType`],
/// such as [`ResourceType::Optional`], then use this trait.
///
/// This trait is automatically implemented for types that implement [`Into<String>`].
pub trait ToResourceId {
/// Creates a [`ResourceId`] from [`self`], given a [`ResourceType`].
fn to_resource_id(self, resource_type: ResourceType) -> ResourceId;
}
impl<S: Into<String>> ToResourceId for S {
fn to_resource_id(self, resource_type: ResourceType) -> ResourceId {
ResourceId::new(self.into(), resource_type)
}
}