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// Copyright 2018 The Servo Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use crate::num::*;
use crate::UnknownUnit;
use crate::{point2, point3, vec2, vec3, Box2D, Box3D, Rect, Size2D};
use crate::{Point2D, Point3D, Transform2D, Transform3D, Vector2D, Vector3D};
use core::cmp::{Eq, PartialEq};
use core::fmt;
use core::hash::Hash;
use core::marker::PhantomData;
use core::ops::{Add, AddAssign, Neg, Sub, SubAssign};
#[cfg(feature = "bytemuck")]
use bytemuck::{Pod, Zeroable};
use num_traits::NumCast;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// A 2d transformation from a space to another that can only express translations.
///
/// The main benefit of this type over a Vector2D is the ability to cast
/// between a source and a destination spaces.
///
/// Example:
///
/// ```
/// use euclid::{Translation2D, Point2D, point2};
/// struct ParentSpace;
/// struct ChildSpace;
/// type ScrollOffset = Translation2D<i32, ParentSpace, ChildSpace>;
/// type ParentPoint = Point2D<i32, ParentSpace>;
/// type ChildPoint = Point2D<i32, ChildSpace>;
///
/// let scrolling = ScrollOffset::new(0, 100);
/// let p1: ParentPoint = point2(0, 0);
/// let p2: ChildPoint = scrolling.transform_point(p1);
/// ```
///
#[repr(C)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(
feature = "serde",
serde(bound(
serialize = "T: serde::Serialize",
deserialize = "T: serde::Deserialize<'de>"
))
)]
pub struct Translation2D<T, Src, Dst> {
pub x: T,
pub y: T,
#[doc(hidden)]
pub _unit: PhantomData<(Src, Dst)>,
}
#[cfg(feature = "arbitrary")]
impl<'a, T, Src, Dst> arbitrary::Arbitrary<'a> for Translation2D<T, Src, Dst>
where
T: arbitrary::Arbitrary<'a>,
{
fn arbitrary(u: &mut arbitrary::Unstructured<'a>) -> arbitrary::Result<Self> {
let (x, y) = arbitrary::Arbitrary::arbitrary(u)?;
Ok(Translation2D {
x,
y,
_unit: PhantomData,
})
}
}
impl<T: Copy, Src, Dst> Copy for Translation2D<T, Src, Dst> {}
impl<T: Clone, Src, Dst> Clone for Translation2D<T, Src, Dst> {
fn clone(&self) -> Self {
Translation2D {
x: self.x.clone(),
y: self.y.clone(),
_unit: PhantomData,
}
}
}
impl<T, Src, Dst> Eq for Translation2D<T, Src, Dst> where T: Eq {}
impl<T, Src, Dst> PartialEq for Translation2D<T, Src, Dst>
where
T: PartialEq,
{
fn eq(&self, other: &Self) -> bool {
self.x == other.x && self.y == other.y
}
}
impl<T, Src, Dst> Hash for Translation2D<T, Src, Dst>
where
T: Hash,
{
fn hash<H: core::hash::Hasher>(&self, h: &mut H) {
self.x.hash(h);
self.y.hash(h);
}
}
impl<T, Src, Dst> Translation2D<T, Src, Dst> {
#[inline]
pub const fn new(x: T, y: T) -> Self {
Translation2D {
x,
y,
_unit: PhantomData,
}
}
#[inline]
pub fn splat(v: T) -> Self
where
T: Clone,
{
Translation2D {
x: v.clone(),
y: v,
_unit: PhantomData,
}
}
/// Creates no-op translation (both `x` and `y` is `zero()`).
#[inline]
pub fn identity() -> Self
where
T: Zero,
{
Self::new(T::zero(), T::zero())
}
/// Check if translation does nothing (both x and y is `zero()`).
///
/// ```rust
/// use euclid::default::Translation2D;
///
/// assert_eq!(Translation2D::<f32>::identity().is_identity(), true);
/// assert_eq!(Translation2D::new(0, 0).is_identity(), true);
/// assert_eq!(Translation2D::new(1, 0).is_identity(), false);
/// assert_eq!(Translation2D::new(0, 1).is_identity(), false);
/// ```
#[inline]
pub fn is_identity(&self) -> bool
where
T: Zero + PartialEq,
{
let _0 = T::zero();
self.x == _0 && self.y == _0
}
/// No-op, just cast the unit.
#[inline]
pub fn transform_size(&self, s: Size2D<T, Src>) -> Size2D<T, Dst> {
Size2D::new(s.width, s.height)
}
}
impl<T: Copy, Src, Dst> Translation2D<T, Src, Dst> {
/// Cast into a 2D vector.
#[inline]
pub fn to_vector(&self) -> Vector2D<T, Src> {
vec2(self.x, self.y)
}
/// Cast into an array with x and y.
#[inline]
pub fn to_array(&self) -> [T; 2] {
[self.x, self.y]
}
/// Cast into a tuple with x and y.
#[inline]
pub fn to_tuple(&self) -> (T, T) {
(self.x, self.y)
}
/// Drop the units, preserving only the numeric value.
#[inline]
pub fn to_untyped(&self) -> Translation2D<T, UnknownUnit, UnknownUnit> {
Translation2D {
x: self.x,
y: self.y,
_unit: PhantomData,
}
}
/// Tag a unitless value with units.
#[inline]
pub fn from_untyped(t: &Translation2D<T, UnknownUnit, UnknownUnit>) -> Self {
Translation2D {
x: t.x,
y: t.y,
_unit: PhantomData,
}
}
/// Returns the matrix representation of this translation.
#[inline]
pub fn to_transform(&self) -> Transform2D<T, Src, Dst>
where
T: Zero + One,
{
(*self).into()
}
/// Translate a point and cast its unit.
#[inline]
pub fn transform_point(&self, p: Point2D<T, Src>) -> Point2D<T::Output, Dst>
where
T: Add,
{
point2(p.x + self.x, p.y + self.y)
}
/// Translate a rectangle and cast its unit.
#[inline]
pub fn transform_rect(&self, r: &Rect<T, Src>) -> Rect<T::Output, Dst>
where
T: Add<Output = T>,
{
Rect {
origin: self.transform_point(r.origin),
size: self.transform_size(r.size),
}
}
/// Translate a 2D box and cast its unit.
#[inline]
pub fn transform_box(&self, r: &Box2D<T, Src>) -> Box2D<T::Output, Dst>
where
T: Add,
{
Box2D {
min: self.transform_point(r.min),
max: self.transform_point(r.max),
}
}
/// Return the inverse transformation.
#[inline]
pub fn inverse(&self) -> Translation2D<T::Output, Dst, Src>
where
T: Neg,
{
Translation2D::new(-self.x, -self.y)
}
}
impl<T: NumCast + Copy, Src, Dst> Translation2D<T, Src, Dst> {
/// Cast from one numeric representation to another, preserving the units.
///
/// When casting from floating vector to integer coordinates, the decimals are truncated
/// as one would expect from a simple cast, but this behavior does not always make sense
/// geometrically. Consider using `round()`, `ceil()` or `floor()` before casting.
#[inline]
pub fn cast<NewT: NumCast>(self) -> Translation2D<NewT, Src, Dst> {
self.try_cast().unwrap()
}
/// Fallible cast from one numeric representation to another, preserving the units.
///
/// When casting from floating vector to integer coordinates, the decimals are truncated
/// as one would expect from a simple cast, but this behavior does not always make sense
/// geometrically. Consider using `round()`, `ceil()` or `floor()` before casting.
pub fn try_cast<NewT: NumCast>(self) -> Option<Translation2D<NewT, Src, Dst>> {
match (NumCast::from(self.x), NumCast::from(self.y)) {
(Some(x), Some(y)) => Some(Translation2D::new(x, y)),
_ => None,
}
}
// Convenience functions for common casts.
/// Cast into an `f32` vector.
#[inline]
pub fn to_f32(self) -> Translation2D<f32, Src, Dst> {
self.cast()
}
/// Cast into an `f64` vector.
#[inline]
pub fn to_f64(self) -> Translation2D<f64, Src, Dst> {
self.cast()
}
/// Cast into an `usize` vector, truncating decimals if any.
///
/// When casting from floating vector vectors, it is worth considering whether
/// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
/// the desired conversion behavior.
#[inline]
pub fn to_usize(self) -> Translation2D<usize, Src, Dst> {
self.cast()
}
/// Cast into an `u32` vector, truncating decimals if any.
///
/// When casting from floating vector vectors, it is worth considering whether
/// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
/// the desired conversion behavior.
#[inline]
pub fn to_u32(self) -> Translation2D<u32, Src, Dst> {
self.cast()
}
/// Cast into an i32 vector, truncating decimals if any.
///
/// When casting from floating vector vectors, it is worth considering whether
/// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
/// the desired conversion behavior.
#[inline]
pub fn to_i32(self) -> Translation2D<i32, Src, Dst> {
self.cast()
}
/// Cast into an i64 vector, truncating decimals if any.
///
/// When casting from floating vector vectors, it is worth considering whether
/// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
/// the desired conversion behavior.
#[inline]
pub fn to_i64(self) -> Translation2D<i64, Src, Dst> {
self.cast()
}
}
#[cfg(feature = "bytemuck")]
unsafe impl<T: Zeroable, Src, Dst> Zeroable for Translation2D<T, Src, Dst> {}
#[cfg(feature = "bytemuck")]
unsafe impl<T: Pod, Src: 'static, Dst: 'static> Pod for Translation2D<T, Src, Dst> {}
impl<T: Add, Src, Dst1, Dst2> Add<Translation2D<T, Dst1, Dst2>> for Translation2D<T, Src, Dst1> {
type Output = Translation2D<T::Output, Src, Dst2>;
fn add(self, other: Translation2D<T, Dst1, Dst2>) -> Self::Output {
Translation2D::new(self.x + other.x, self.y + other.y)
}
}
impl<T: AddAssign, Src, Dst> AddAssign<Translation2D<T, Dst, Dst>> for Translation2D<T, Src, Dst> {
fn add_assign(&mut self, other: Translation2D<T, Dst, Dst>) {
self.x += other.x;
self.y += other.y;
}
}
impl<T: Sub, Src, Dst1, Dst2> Sub<Translation2D<T, Dst1, Dst2>> for Translation2D<T, Src, Dst2> {
type Output = Translation2D<T::Output, Src, Dst1>;
fn sub(self, other: Translation2D<T, Dst1, Dst2>) -> Self::Output {
Translation2D::new(self.x - other.x, self.y - other.y)
}
}
impl<T: SubAssign, Src, Dst> SubAssign<Translation2D<T, Dst, Dst>> for Translation2D<T, Src, Dst> {
fn sub_assign(&mut self, other: Translation2D<T, Dst, Dst>) {
self.x -= other.x;
self.y -= other.y;
}
}
impl<T, Src, Dst> From<Vector2D<T, Src>> for Translation2D<T, Src, Dst> {
fn from(v: Vector2D<T, Src>) -> Self {
Translation2D::new(v.x, v.y)
}
}
impl<T, Src, Dst> From<Translation2D<T, Src, Dst>> for Vector2D<T, Src> {
fn from(t: Translation2D<T, Src, Dst>) -> Self {
vec2(t.x, t.y)
}
}
impl<T, Src, Dst> From<Translation2D<T, Src, Dst>> for Transform2D<T, Src, Dst>
where
T: Zero + One,
{
fn from(t: Translation2D<T, Src, Dst>) -> Self {
Transform2D::translation(t.x, t.y)
}
}
impl<T, Src, Dst> Default for Translation2D<T, Src, Dst>
where
T: Zero,
{
fn default() -> Self {
Self::identity()
}
}
impl<T: fmt::Debug, Src, Dst> fmt::Debug for Translation2D<T, Src, Dst> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Translation({:?},{:?})", self.x, self.y)
}
}
/// A 3d transformation from a space to another that can only express translations.
///
/// The main benefit of this type over a Vector3D is the ability to cast
/// between a source and a destination spaces.
#[repr(C)]
pub struct Translation3D<T, Src, Dst> {
pub x: T,
pub y: T,
pub z: T,
#[doc(hidden)]
pub _unit: PhantomData<(Src, Dst)>,
}
impl<T: Copy, Src, Dst> Copy for Translation3D<T, Src, Dst> {}
impl<T: Clone, Src, Dst> Clone for Translation3D<T, Src, Dst> {
fn clone(&self) -> Self {
Translation3D {
x: self.x.clone(),
y: self.y.clone(),
z: self.z.clone(),
_unit: PhantomData,
}
}
}
#[cfg(feature = "serde")]
impl<'de, T, Src, Dst> serde::Deserialize<'de> for Translation3D<T, Src, Dst>
where
T: serde::Deserialize<'de>,
{
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
let (x, y, z) = serde::Deserialize::deserialize(deserializer)?;
Ok(Translation3D {
x,
y,
z,
_unit: PhantomData,
})
}
}
#[cfg(feature = "serde")]
impl<T, Src, Dst> serde::Serialize for Translation3D<T, Src, Dst>
where
T: serde::Serialize,
{
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
(&self.x, &self.y, &self.z).serialize(serializer)
}
}
impl<T, Src, Dst> Eq for Translation3D<T, Src, Dst> where T: Eq {}
impl<T, Src, Dst> PartialEq for Translation3D<T, Src, Dst>
where
T: PartialEq,
{
fn eq(&self, other: &Self) -> bool {
self.x == other.x && self.y == other.y && self.z == other.z
}
}
impl<T, Src, Dst> Hash for Translation3D<T, Src, Dst>
where
T: Hash,
{
fn hash<H: core::hash::Hasher>(&self, h: &mut H) {
self.x.hash(h);
self.y.hash(h);
self.z.hash(h);
}
}
impl<T, Src, Dst> Translation3D<T, Src, Dst> {
#[inline]
pub const fn new(x: T, y: T, z: T) -> Self {
Translation3D {
x,
y,
z,
_unit: PhantomData,
}
}
#[inline]
pub fn splat(v: T) -> Self
where
T: Clone,
{
Translation3D {
x: v.clone(),
y: v.clone(),
z: v,
_unit: PhantomData,
}
}
/// Creates no-op translation (`x`, `y` and `z` is `zero()`).
#[inline]
pub fn identity() -> Self
where
T: Zero,
{
Translation3D::new(T::zero(), T::zero(), T::zero())
}
/// Check if translation does nothing (`x`, `y` and `z` is `zero()`).
///
/// ```rust
/// use euclid::default::Translation3D;
///
/// assert_eq!(Translation3D::<f32>::identity().is_identity(), true);
/// assert_eq!(Translation3D::new(0, 0, 0).is_identity(), true);
/// assert_eq!(Translation3D::new(1, 0, 0).is_identity(), false);
/// assert_eq!(Translation3D::new(0, 1, 0).is_identity(), false);
/// assert_eq!(Translation3D::new(0, 0, 1).is_identity(), false);
/// ```
#[inline]
pub fn is_identity(&self) -> bool
where
T: Zero + PartialEq,
{
let _0 = T::zero();
self.x == _0 && self.y == _0 && self.z == _0
}
/// No-op, just cast the unit.
#[inline]
pub fn transform_size(self, s: Size2D<T, Src>) -> Size2D<T, Dst> {
Size2D::new(s.width, s.height)
}
}
impl<T: Copy, Src, Dst> Translation3D<T, Src, Dst> {
/// Cast into a 3D vector.
#[inline]
pub fn to_vector(&self) -> Vector3D<T, Src> {
vec3(self.x, self.y, self.z)
}
/// Cast into an array with x, y and z.
#[inline]
pub fn to_array(&self) -> [T; 3] {
[self.x, self.y, self.z]
}
/// Cast into a tuple with x, y and z.
#[inline]
pub fn to_tuple(&self) -> (T, T, T) {
(self.x, self.y, self.z)
}
/// Drop the units, preserving only the numeric value.
#[inline]
pub fn to_untyped(&self) -> Translation3D<T, UnknownUnit, UnknownUnit> {
Translation3D {
x: self.x,
y: self.y,
z: self.z,
_unit: PhantomData,
}
}
/// Tag a unitless value with units.
#[inline]
pub fn from_untyped(t: &Translation3D<T, UnknownUnit, UnknownUnit>) -> Self {
Translation3D {
x: t.x,
y: t.y,
z: t.z,
_unit: PhantomData,
}
}
/// Returns the matrix representation of this translation.
#[inline]
pub fn to_transform(&self) -> Transform3D<T, Src, Dst>
where
T: Zero + One,
{
(*self).into()
}
/// Translate a point and cast its unit.
#[inline]
pub fn transform_point3d(&self, p: &Point3D<T, Src>) -> Point3D<T::Output, Dst>
where
T: Add,
{
point3(p.x + self.x, p.y + self.y, p.z + self.z)
}
/// Translate a point and cast its unit.
#[inline]
pub fn transform_point2d(&self, p: &Point2D<T, Src>) -> Point2D<T::Output, Dst>
where
T: Add,
{
point2(p.x + self.x, p.y + self.y)
}
/// Translate a 2D box and cast its unit.
#[inline]
pub fn transform_box2d(&self, b: &Box2D<T, Src>) -> Box2D<T::Output, Dst>
where
T: Add,
{
Box2D {
min: self.transform_point2d(&b.min),
max: self.transform_point2d(&b.max),
}
}
/// Translate a 3D box and cast its unit.
#[inline]
pub fn transform_box3d(&self, b: &Box3D<T, Src>) -> Box3D<T::Output, Dst>
where
T: Add,
{
Box3D {
min: self.transform_point3d(&b.min),
max: self.transform_point3d(&b.max),
}
}
/// Translate a rectangle and cast its unit.
#[inline]
pub fn transform_rect(&self, r: &Rect<T, Src>) -> Rect<T, Dst>
where
T: Add<Output = T>,
{
Rect {
origin: self.transform_point2d(&r.origin),
size: self.transform_size(r.size),
}
}
/// Return the inverse transformation.
#[inline]
pub fn inverse(&self) -> Translation3D<T::Output, Dst, Src>
where
T: Neg,
{
Translation3D::new(-self.x, -self.y, -self.z)
}
}
impl<T: NumCast + Copy, Src, Dst> Translation3D<T, Src, Dst> {
/// Cast from one numeric representation to another, preserving the units.
///
/// When casting from floating vector to integer coordinates, the decimals are truncated
/// as one would expect from a simple cast, but this behavior does not always make sense
/// geometrically. Consider using `round()`, `ceil()` or `floor()` before casting.
#[inline]
pub fn cast<NewT: NumCast>(self) -> Translation3D<NewT, Src, Dst> {
self.try_cast().unwrap()
}
/// Fallible cast from one numeric representation to another, preserving the units.
///
/// When casting from floating vector to integer coordinates, the decimals are truncated
/// as one would expect from a simple cast, but this behavior does not always make sense
/// geometrically. Consider using `round()`, `ceil()` or `floor()` before casting.
pub fn try_cast<NewT: NumCast>(self) -> Option<Translation3D<NewT, Src, Dst>> {
match (
NumCast::from(self.x),
NumCast::from(self.y),
NumCast::from(self.z),
) {
(Some(x), Some(y), Some(z)) => Some(Translation3D::new(x, y, z)),
_ => None,
}
}
// Convenience functions for common casts.
/// Cast into an `f32` vector.
#[inline]
pub fn to_f32(self) -> Translation3D<f32, Src, Dst> {
self.cast()
}
/// Cast into an `f64` vector.
#[inline]
pub fn to_f64(self) -> Translation3D<f64, Src, Dst> {
self.cast()
}
/// Cast into an `usize` vector, truncating decimals if any.
///
/// When casting from floating vector vectors, it is worth considering whether
/// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
/// the desired conversion behavior.
#[inline]
pub fn to_usize(self) -> Translation3D<usize, Src, Dst> {
self.cast()
}
/// Cast into an `u32` vector, truncating decimals if any.
///
/// When casting from floating vector vectors, it is worth considering whether
/// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
/// the desired conversion behavior.
#[inline]
pub fn to_u32(self) -> Translation3D<u32, Src, Dst> {
self.cast()
}
/// Cast into an i32 vector, truncating decimals if any.
///
/// When casting from floating vector vectors, it is worth considering whether
/// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
/// the desired conversion behavior.
#[inline]
pub fn to_i32(self) -> Translation3D<i32, Src, Dst> {
self.cast()
}
/// Cast into an i64 vector, truncating decimals if any.
///
/// When casting from floating vector vectors, it is worth considering whether
/// to `round()`, `ceil()` or `floor()` before the cast in order to obtain
/// the desired conversion behavior.
#[inline]
pub fn to_i64(self) -> Translation3D<i64, Src, Dst> {
self.cast()
}
}
#[cfg(feature = "bytemuck")]
unsafe impl<T: Zeroable, Src, Dst> Zeroable for Translation3D<T, Src, Dst> {}
#[cfg(feature = "bytemuck")]
unsafe impl<T: Pod, Src: 'static, Dst: 'static> Pod for Translation3D<T, Src, Dst> {}
impl<T: Add, Src, Dst1, Dst2> Add<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst1> {
type Output = Translation3D<T::Output, Src, Dst2>;
fn add(self, other: Translation3D<T, Dst1, Dst2>) -> Self::Output {
Translation3D::new(self.x + other.x, self.y + other.y, self.z + other.z)
}
}
impl<T: AddAssign, Src, Dst> AddAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst> {
fn add_assign(&mut self, other: Translation3D<T, Dst, Dst>) {
self.x += other.x;
self.y += other.y;
self.z += other.z;
}
}
impl<T: Sub, Src, Dst1, Dst2> Sub<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst2> {
type Output = Translation3D<T::Output, Src, Dst1>;
fn sub(self, other: Translation3D<T, Dst1, Dst2>) -> Self::Output {
Translation3D::new(self.x - other.x, self.y - other.y, self.z - other.z)
}
}
impl<T: SubAssign, Src, Dst> SubAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst> {
fn sub_assign(&mut self, other: Translation3D<T, Dst, Dst>) {
self.x -= other.x;
self.y -= other.y;
self.z -= other.z;
}
}
impl<T, Src, Dst> From<Vector3D<T, Src>> for Translation3D<T, Src, Dst> {
fn from(v: Vector3D<T, Src>) -> Self {
Translation3D::new(v.x, v.y, v.z)
}
}
impl<T, Src, Dst> From<Translation3D<T, Src, Dst>> for Vector3D<T, Src> {
fn from(t: Translation3D<T, Src, Dst>) -> Self {
vec3(t.x, t.y, t.z)
}
}
impl<T, Src, Dst> From<Translation3D<T, Src, Dst>> for Transform3D<T, Src, Dst>
where
T: Zero + One,
{
fn from(t: Translation3D<T, Src, Dst>) -> Self {
Transform3D::translation(t.x, t.y, t.z)
}
}
impl<T, Src, Dst> Default for Translation3D<T, Src, Dst>
where
T: Zero,
{
fn default() -> Self {
Self::identity()
}
}
impl<T: fmt::Debug, Src, Dst> fmt::Debug for Translation3D<T, Src, Dst> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Translation({:?},{:?},{:?})", self.x, self.y, self.z)
}
}
#[cfg(test)]
mod _2d {
#[test]
fn simple() {
use crate::{rect, Rect, Translation2D};
struct A;
struct B;
type Translation = Translation2D<i32, A, B>;
type SrcRect = Rect<i32, A>;
type DstRect = Rect<i32, B>;
let tx = Translation::new(10, -10);
let r1: SrcRect = rect(10, 20, 30, 40);
let r2: DstRect = tx.transform_rect(&r1);
assert_eq!(r2, rect(20, 10, 30, 40));
let inv_tx = tx.inverse();
assert_eq!(inv_tx.transform_rect(&r2), r1);
assert!((tx + inv_tx).is_identity());
}
/// Operation tests
mod ops {
use crate::default::Translation2D;
#[test]
fn test_add() {
let t1 = Translation2D::new(1.0, 2.0);
let t2 = Translation2D::new(3.0, 4.0);
assert_eq!(t1 + t2, Translation2D::new(4.0, 6.0));
let t1 = Translation2D::new(1.0, 2.0);
let t2 = Translation2D::new(0.0, 0.0);
assert_eq!(t1 + t2, Translation2D::new(1.0, 2.0));
let t1 = Translation2D::new(1.0, 2.0);
let t2 = Translation2D::new(-3.0, -4.0);
assert_eq!(t1 + t2, Translation2D::new(-2.0, -2.0));
let t1 = Translation2D::new(0.0, 0.0);
let t2 = Translation2D::new(0.0, 0.0);
assert_eq!(t1 + t2, Translation2D::new(0.0, 0.0));
}
#[test]
pub fn test_add_assign() {
let mut t = Translation2D::new(1.0, 2.0);
t += Translation2D::new(3.0, 4.0);
assert_eq!(t, Translation2D::new(4.0, 6.0));
let mut t = Translation2D::new(1.0, 2.0);
t += Translation2D::new(0.0, 0.0);
assert_eq!(t, Translation2D::new(1.0, 2.0));
let mut t = Translation2D::new(1.0, 2.0);
t += Translation2D::new(-3.0, -4.0);
assert_eq!(t, Translation2D::new(-2.0, -2.0));
let mut t = Translation2D::new(0.0, 0.0);
t += Translation2D::new(0.0, 0.0);
assert_eq!(t, Translation2D::new(0.0, 0.0));
}
#[test]
pub fn test_sub() {
let t1 = Translation2D::new(1.0, 2.0);
let t2 = Translation2D::new(3.0, 4.0);
assert_eq!(t1 - t2, Translation2D::new(-2.0, -2.0));
let t1 = Translation2D::new(1.0, 2.0);
let t2 = Translation2D::new(0.0, 0.0);
assert_eq!(t1 - t2, Translation2D::new(1.0, 2.0));
let t1 = Translation2D::new(1.0, 2.0);
let t2 = Translation2D::new(-3.0, -4.0);
assert_eq!(t1 - t2, Translation2D::new(4.0, 6.0));
let t1 = Translation2D::new(0.0, 0.0);
let t2 = Translation2D::new(0.0, 0.0);
assert_eq!(t1 - t2, Translation2D::new(0.0, 0.0));
}
#[test]
pub fn test_sub_assign() {
let mut t = Translation2D::new(1.0, 2.0);
t -= Translation2D::new(3.0, 4.0);
assert_eq!(t, Translation2D::new(-2.0, -2.0));
let mut t = Translation2D::new(1.0, 2.0);
t -= Translation2D::new(0.0, 0.0);
assert_eq!(t, Translation2D::new(1.0, 2.0));
let mut t = Translation2D::new(1.0, 2.0);
t -= Translation2D::new(-3.0, -4.0);
assert_eq!(t, Translation2D::new(4.0, 6.0));
let mut t = Translation2D::new(0.0, 0.0);
t -= Translation2D::new(0.0, 0.0);
assert_eq!(t, Translation2D::new(0.0, 0.0));
}
}
}
#[cfg(test)]
mod _3d {
#[test]
fn simple() {
use crate::{point3, Point3D, Translation3D};
struct A;
struct B;
type Translation = Translation3D<i32, A, B>;
type SrcPoint = Point3D<i32, A>;
type DstPoint = Point3D<i32, B>;
let tx = Translation::new(10, -10, 100);
let p1: SrcPoint = point3(10, 20, 30);
let p2: DstPoint = tx.transform_point3d(&p1);
assert_eq!(p2, point3(20, 10, 130));
let inv_tx = tx.inverse();
assert_eq!(inv_tx.transform_point3d(&p2), p1);
assert!((tx + inv_tx).is_identity());
}
/// Operation tests
mod ops {
use crate::default::Translation3D;
#[test]
pub fn test_add() {
let t1 = Translation3D::new(1.0, 2.0, 3.0);
let t2 = Translation3D::new(4.0, 5.0, 6.0);
assert_eq!(t1 + t2, Translation3D::new(5.0, 7.0, 9.0));
let t1 = Translation3D::new(1.0, 2.0, 3.0);
let t2 = Translation3D::new(0.0, 0.0, 0.0);
assert_eq!(t1 + t2, Translation3D::new(1.0, 2.0, 3.0));
let t1 = Translation3D::new(1.0, 2.0, 3.0);
let t2 = Translation3D::new(-4.0, -5.0, -6.0);
assert_eq!(t1 + t2, Translation3D::new(-3.0, -3.0, -3.0));
let t1 = Translation3D::new(0.0, 0.0, 0.0);
let t2 = Translation3D::new(0.0, 0.0, 0.0);
assert_eq!(t1 + t2, Translation3D::new(0.0, 0.0, 0.0));
}
#[test]
pub fn test_add_assign() {
let mut t = Translation3D::new(1.0, 2.0, 3.0);
t += Translation3D::new(4.0, 5.0, 6.0);
assert_eq!(t, Translation3D::new(5.0, 7.0, 9.0));
let mut t = Translation3D::new(1.0, 2.0, 3.0);
t += Translation3D::new(0.0, 0.0, 0.0);
assert_eq!(t, Translation3D::new(1.0, 2.0, 3.0));
let mut t = Translation3D::new(1.0, 2.0, 3.0);
t += Translation3D::new(-4.0, -5.0, -6.0);
assert_eq!(t, Translation3D::new(-3.0, -3.0, -3.0));
let mut t = Translation3D::new(0.0, 0.0, 0.0);
t += Translation3D::new(0.0, 0.0, 0.0);
assert_eq!(t, Translation3D::new(0.0, 0.0, 0.0));
}
#[test]
pub fn test_sub() {
let t1 = Translation3D::new(1.0, 2.0, 3.0);
let t2 = Translation3D::new(4.0, 5.0, 6.0);
assert_eq!(t1 - t2, Translation3D::new(-3.0, -3.0, -3.0));
let t1 = Translation3D::new(1.0, 2.0, 3.0);
let t2 = Translation3D::new(0.0, 0.0, 0.0);
assert_eq!(t1 - t2, Translation3D::new(1.0, 2.0, 3.0));
let t1 = Translation3D::new(1.0, 2.0, 3.0);
let t2 = Translation3D::new(-4.0, -5.0, -6.0);
assert_eq!(t1 - t2, Translation3D::new(5.0, 7.0, 9.0));
let t1 = Translation3D::new(0.0, 0.0, 0.0);
let t2 = Translation3D::new(0.0, 0.0, 0.0);
assert_eq!(t1 - t2, Translation3D::new(0.0, 0.0, 0.0));
}
#[test]
pub fn test_sub_assign() {
let mut t = Translation3D::new(1.0, 2.0, 3.0);
t -= Translation3D::new(4.0, 5.0, 6.0);
assert_eq!(t, Translation3D::new(-3.0, -3.0, -3.0));
let mut t = Translation3D::new(1.0, 2.0, 3.0);
t -= Translation3D::new(0.0, 0.0, 0.0);
assert_eq!(t, Translation3D::new(1.0, 2.0, 3.0));
let mut t = Translation3D::new(1.0, 2.0, 3.0);
t -= Translation3D::new(-4.0, -5.0, -6.0);
assert_eq!(t, Translation3D::new(5.0, 7.0, 9.0));
let mut t = Translation3D::new(0.0, 0.0, 0.0);
t -= Translation3D::new(0.0, 0.0, 0.0);
assert_eq!(t, Translation3D::new(0.0, 0.0, 0.0));
}
}
}