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use std::thread::sleep;
use std::time::Duration;
use std::u32;
use crossbeam_utils::sync::Parker;
use crossbeam_utils::thread;
#[test]
fn park_timeout_unpark_before() {
let p = Parker::new();
for _ in 0..10 {
p.unparker().unpark();
p.park_timeout(Duration::from_millis(u32::MAX as u64));
}
}
#[test]
fn park_timeout_unpark_not_called() {
let p = Parker::new();
for _ in 0..10 {
p.park_timeout(Duration::from_millis(10))
}
}
#[test]
fn park_timeout_unpark_called_other_thread() {
for _ in 0..10 {
let p = Parker::new();
let u = p.unparker().clone();
thread::scope(|scope| {
scope.spawn(move |_| {
sleep(Duration::from_millis(50));
u.unpark();
});
p.park_timeout(Duration::from_millis(u32::MAX as u64))
})
.unwrap();
}
}