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Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL Draw Buffers Conformance Tests</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/tests/webgl-draw-buffers-utils.js"></script>
</head>
<body>
<div id="description"></div>
<canvas id="canvas" width="64" height="64"> </canvas>
<div id="console"></div>
<script id="vshaderESSL3" type="x-shader/x-vertex">#version 300 es
in vec4 a_position;
void main() {
gl_Position = a_position;
}
</script>
<script id="vshaderESSL1" type="x-shader/x-vertex">
attribute vec4 a_position;
void main() {
gl_Position = a_position;
}
</script>
<script id="fshader" type="x-shader/x-fragment">#version 300 es
precision mediump float;
uniform vec4 u_colors[$(numDrawingBuffers)];
// Only one out variable - does not need explicit output layout (ESSL 3 section 4.3.8.2)
out vec4 my_FragData[$(numDrawingBuffers)];
void main() {
$(assignUColorsToFragData)
}
</script>
<script id="fshaderDiscard" type="x-shader/x-fragment">#version 300 es
precision mediump float;
uniform vec4 u_colors[$(numDrawingBuffers)];
uniform float u_zero;
// Only one out variable - does not need explicit output layout (ESSL 3 section 4.3.8.2)
out vec4 my_FragData[$(numDrawingBuffers)];
void main() {
$(assignUColorsToFragData)
if (u_zero < 1.0) {
discard;
}
}
</script>
<script id="fshaderRed" type="x-shader/x-fragment">#version 300 es
precision mediump float;
out vec4 my_FragColor;
void main() {
my_FragColor = vec4(1, 0, 0, 1);
}
</script>
<script id="fshaderBlueESSL1" type="x-shader/x-fragment">
precision mediump float;
void main() {
gl_FragColor = vec4(0, 0, 1, 1);
}
</script>
<script id="fshaderBuiltInConstEnabled" type="x-shader/x-fragment">#version 300 es
precision mediump float;
out vec4 my_FragColor;
void main() {
my_FragColor = (gl_MaxDrawBuffers == $(numDrawingBuffers)) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
}
</script>
<script>
"use strict";
description("This test verifies the functionality of Multiple Render Targets.");
debug("");
var wtu = WebGLTestUtils;
var canvas = document.getElementById("canvas");
var gl = wtu.create3DContext(canvas, null, 2);
var drawBuffersUtils;
let fb;
if (!gl) {
testFailed("WebGL context does not exist");
} else {
testPassed("WebGL context exists");
drawBuffersUtils = WebGLDrawBuffersUtils(gl);
if (testParameters()) {
runShadersTest();
runAttachmentTest();
runDrawTests();
}
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
}
function createDrawBuffersProgram(scriptId, sub) {
var fsource = wtu.getScript(scriptId);
fsource = wtu.replaceParams(fsource, sub);
return wtu.setupProgram(gl, ["vshaderESSL3", fsource], ["a_position"], undefined, true);
}
function runShadersTest() {
debug("");
debug("test shaders");
var sub = {numDrawingBuffers: gl.getParameter(gl.MAX_DRAW_BUFFERS)};
var program = createDrawBuffersProgram("fshaderBuiltInConstEnabled", sub);
wtu.setupUnitQuad(gl);
wtu.clearAndDrawUnitQuad(gl);
wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
gl.deleteProgram(program);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
}
function makeArray(size, value) {
var array = []
for (var ii = 0; ii < size; ++ii) {
array.push(value);
}
return array;
}
function runAttachmentTest() {
debug("");
debug("test attachment enabled");
var maxDrawingBuffers = gl.getParameter(gl.MAX_DRAW_BUFFERS);
var maxColorAttachments = gl.getParameter(gl.MAX_COLOR_ATTACHMENTS);
var tex = gl.createTexture();
fb = gl.createFramebuffer();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + maxColorAttachments, gl.TEXTURE_2D, tex, 0);
wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "should not be able to attach pass the max attachment point: gl.COLOR_ATTACHMENT0 + " + maxColorAttachments);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + maxColorAttachments - 1, gl.TEXTURE_2D, tex, 0);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be able to attach to the max attachment point: gl.COLOR_ATTACHMENT0 + " + (maxColorAttachments - 1));
gl.drawBuffers(makeArray(maxDrawingBuffers, gl.NONE));
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be able to call drawBuffers with array NONE of size " + maxColorAttachments);
var bufs = drawBuffersUtils.makeColorAttachmentArray(maxDrawingBuffers);
gl.drawBuffers(bufs);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be able to call drawBuffers with array attachments of size " + maxColorAttachments);
bufs[0] = gl.NONE;
gl.drawBuffers(bufs);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be able to call drawBuffers with mixed array attachments of size " + maxColorAttachments);
if (maxDrawingBuffers > 1) {
bufs[0] = gl.COLOR_ATTACHMENT1;
bufs[1] = gl.COLOR_ATTACHMENT0;
gl.drawBuffers(bufs);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "should not be able to call drawBuffers with out of order attachments of size " + maxColorAttachments);
var bufs = drawBuffersUtils.makeColorAttachmentArray(Math.floor(maxDrawingBuffers / 2));
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be able to call drawBuffers with short array of attachments of size " + bufs.length);
}
gl.deleteFramebuffer(fb);
gl.deleteTexture(tex);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
debug("Testing drawBuffers and getParameter with bindFramebuffer, without drawing.");
fb = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
shouldBe("gl.getParameter(gl.DRAW_BUFFER0)", "gl.COLOR_ATTACHMENT0");
shouldBe("gl.getParameter(gl.DRAW_BUFFER0+1)", "gl.NONE");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawBuffers([gl.NONE])");
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
shouldBe("gl.getParameter(gl.DRAW_BUFFER0)", "gl.BACK");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
shouldBe("gl.getParameter(gl.DRAW_BUFFER0)", "gl.NONE");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawBuffers([gl.NONE,gl.COLOR_ATTACHMENT0+1])");
shouldBe("gl.getParameter(gl.DRAW_BUFFER0)", "gl.NONE");
shouldBe("gl.getParameter(gl.DRAW_BUFFER0+1)", "gl.COLOR_ATTACHMENT0+1");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawBuffers([gl.COLOR_ATTACHMENT0,gl.COLOR_ATTACHMENT0+1])");
shouldBe("gl.getParameter(gl.DRAW_BUFFER0)", "gl.COLOR_ATTACHMENT0");
shouldBe("gl.getParameter(gl.DRAW_BUFFER0+1)", "gl.COLOR_ATTACHMENT0+1");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fb)");
shouldBe("gl.getParameter(gl.DRAW_BUFFER0)", "gl.BACK");
}
function makeColorByIndex(index) {
var low = (index - 1) % 15 + 1;
var high = (index - 1) / 15;
var zeroOrOne = function(v) {
return v ? 1 : 0;
};
var oneOrTwo = function(v) {
return v ? 2 : 1;
}
var makeComponent = function(b0, b1, b2) {
return Math.floor(255 * zeroOrOne(b0) / oneOrTwo(b1) / oneOrTwo(b2));
};
return [
makeComponent(low & (1 << 0), high & (1 << 0), high & (1 << 4)),
makeComponent(low & (1 << 1), high & (1 << 1), high & (1 << 5)),
makeComponent(low & (1 << 2), high & (1 << 2), high & (1 << 6)),
makeComponent(low & (1 << 3), high & (1 << 3), high & (1 << 7)),
];
}
function runDrawTests() {
debug("");
debug("--------- draw tests -----------");
var fb = gl.createFramebuffer();
var fb2 = gl.createFramebuffer();
var halfFB1 = gl.createFramebuffer();
var halfFB2 = gl.createFramebuffer();
var endsFB = gl.createFramebuffer();
var middleFB = gl.createFramebuffer();
var maxDrawingBuffers = gl.getParameter(gl.MAX_DRAW_BUFFERS);
var maxUsable = drawBuffersUtils.getMaxUsableColorAttachments();
var half = Math.floor(maxUsable / 2);
var bufs = drawBuffersUtils.makeColorAttachmentArray(maxUsable);
var nones = makeArray(maxUsable, gl.NONE);
[fb, fb2, halfFB1, halfFB2, endsFB, middleFB].forEach(function(fbo) {
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.drawBuffers(bufs);
});
var checkProgram = wtu.setupTexturedQuad(gl);
var redProgram = wtu.setupProgram(gl, ["vshaderESSL3", "fshaderRed"], ["a_position"]);
var blueProgramESSL1 = wtu.setupProgram(gl, ["vshaderESSL1", "fshaderBlueESSL1"], ["a_position"]);
var assignCode = [];
for (var i = 0; i < maxDrawingBuffers; ++i) {
assignCode.push(" my_FragData[" + i + "] = u_colors[" + i + "];");
}
var drawProgram = createDrawBuffersProgram("fshader",
{numDrawingBuffers: maxDrawingBuffers, assignUColorsToFragData: assignCode.join("\n")});
var width = 64;
var height = 64;
var attachments = [];
// Makes 6 framebuffers.
// fb and fb2 have all the attachments.
// halfFB1 has the first half of the attachments
// halfFB2 has the second half of the attachments
// endsFB has the first and last attachments
// middleFB has all but the first and last attachments
for (var ii = 0; ii < maxUsable; ++ii) {
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + ii, gl.TEXTURE_2D, tex, 0);
gl.bindFramebuffer(gl.FRAMEBUFFER, fb2);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + ii, gl.TEXTURE_2D, tex, 0);
gl.bindFramebuffer(gl.FRAMEBUFFER, ii < half ? halfFB1 : halfFB2);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + ii, gl.TEXTURE_2D, tex, 0);
gl.bindFramebuffer(gl.FRAMEBUFFER, (ii == 0 || ii == (maxUsable - 1)) ? endsFB : middleFB);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + ii, gl.TEXTURE_2D, tex, 0);
var location = gl.getUniformLocation(drawProgram, "u_colors[" + ii + "]");
var color = makeColorByIndex(ii + 1);
var floatColor = [color[0] / 255, color[1] / 255, color[2] / 255, color[3] / 255];
gl.uniform4fv(location, floatColor);
attachments.push({
texture: tex,
color: color
});
}
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb2);
shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
var drawAndCheckAttachments = function(testFB, msg, testFn) {
debug("test clearing " + msg);
gl.bindFramebuffer(gl.FRAMEBUFFER, testFB);
attachments.forEach(function(attachment, index) {
debug("attachment: " + index + " = " + wtu.glEnumToString(gl, gl.getParameter(gl.DRAW_BUFFER0 + index)) +
", " + wtu.glEnumToString(gl, gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + index, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)));
});
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
debug("framebuffer not complete");
debug("");
return;
}
// Clear all the attachments
gl.bindFramebuffer(gl.FRAMEBUFFER, fb2);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
//drawBuffersUtils.checkAttachmentsForColorFn(attachments, function(attachment, index) {
// return [0, 0, 0, 0];
//});
//debug("--");
// Clear some attachments using testFB
gl.bindFramebuffer(gl.FRAMEBUFFER, testFB);
gl.clearColor(0, 1, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
drawBuffersUtils.checkAttachmentsForColorFn(attachments, function(attachment, index) {
return testFn(attachment, index) ? [0, 255, 0, 255] : [0, 0, 0, 0];
});
debug("test drawing to " + msg);
// Draw to some attachments using testFB
gl.useProgram(drawProgram);
gl.bindFramebuffer(gl.FRAMEBUFFER, testFB);
wtu.drawUnitQuad(gl);
drawBuffersUtils.checkAttachmentsForColorFn(attachments, function(attachment, index) {
return testFn(attachment, index) ? attachment.color : [0, 0, 0, 0];
});
};
gl.useProgram(drawProgram);
gl.bindFramebuffer(gl.FRAMEBUFFER, fb2);
gl.drawBuffers(bufs);
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.drawBuffers(bufs);
wtu.drawUnitQuad(gl);
debug("test that each texture got the correct color.");
drawBuffersUtils.checkAttachmentsForColor(attachments);
debug("test clearing clears all the textures");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.clearColor(0, 1, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
drawBuffersUtils.checkAttachmentsForColor(attachments, [0, 255, 0, 255]);
debug("test that NONE draws nothing");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.drawBuffers(nones);
gl.useProgram(redProgram);
wtu.clearAndDrawUnitQuad(gl);
drawBuffersUtils.checkAttachmentsForColor(attachments, [0, 255, 0, 255]);
// GLES3 spec section 3.9.2 Shader Outputs
debug("test that gl_FragColor only writes to color number zero");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.drawBuffers(bufs);
gl.useProgram(blueProgramESSL1);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
wtu.drawUnitQuad(gl);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "Active draw buffers with missing frag outputs.");
gl.enable(gl.RASTERIZER_DISCARD);
wtu.drawUnitQuad(gl);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors when RASTERIZER_DISCARD is enabled.");
gl.disable(gl.RASTERIZER_DISCARD);
gl.colorMask(false, false, false, false);
wtu.drawUnitQuad(gl);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors when all 4 channels of color mask are disabled.");
gl.colorMask(false, true, false, false);
wtu.drawUnitQuad(gl);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "partially diabled color mask shall have no impact.");
gl.colorMask(true, true, true, true);
gl.drawBuffers([gl.COLOR_ATTACHMENT0]);
wtu.drawUnitQuad(gl);
drawBuffersUtils.checkAttachmentsForColorFn(attachments, function(attachment, index) {
return (index == 0) ? [0, 0, 255, 255] : [0, 255, 0, 255];
});
// If there is only a single output, the location defaults to zero if not specified.
// See GLSL ES Spec 3.00.4, Section 4.3.8.2, Output Layout Qualifiers.
debug("test that an OpenGL ES Shading Language 3.00 shader with a single output color defaults to color number zero");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.drawBuffers(bufs);
gl.useProgram(redProgram);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
wtu.drawUnitQuad(gl);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "Active draw buffers with missing frag outputs.");
gl.drawBuffers([gl.COLOR_ATTACHMENT0]);
wtu.drawUnitQuad(gl);
drawBuffersUtils.checkAttachmentsForColorFn(attachments, function(attachment, index) {
return (index == 0) ? [255, 0, 0, 255] : [0, 255, 0, 255];
});
if (maxUsable > 1) {
// Prepare for following tests by clearing all attachments to red.
debug("prepare by clearing all attachments to red");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.drawBuffers(bufs);
gl.clearColor(1, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
drawBuffersUtils.checkAttachmentsForColor(attachments, [255, 0, 0, 255]);
var bufs1 = drawBuffersUtils.makeColorAttachmentArray(maxUsable);
var bufs2 = drawBuffersUtils.makeColorAttachmentArray(maxUsable);
for (var ii = 0; ii < maxUsable; ++ii) {
if (ii < half) {
bufs1[ii] = gl.NONE;
} else {
bufs2[ii] = gl.NONE;
}
}
debug("test setting first half to NONE and clearing");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.drawBuffers(bufs1);
gl.clearColor(0, 1, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
drawBuffersUtils.checkAttachmentsForColorFn(attachments, function(attachment, index) {
return index < half ? [255, 0, 0, 255] : [0, 255, 0, 255];
});
debug("test setting first half to NONE and drawing");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.useProgram(drawProgram);
wtu.drawUnitQuad(gl);
drawBuffersUtils.checkAttachmentsForColorFn(attachments, function(attachment, index) {
return index < half ? [255, 0, 0, 255] : attachment.color;
});
debug("test setting second half to NONE and clearing");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.drawBuffers(bufs);
gl.clearColor(1, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.drawBuffers(bufs2);
gl.clearColor(0, 0, 1, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
drawBuffersUtils.checkAttachmentsForColorFn(attachments, function(attachment, index) {
return index < half ? [0, 0, 255, 255] : [255, 0, 0, 255];
});
debug("test setting second half to NONE and drawing");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.useProgram(drawProgram);
wtu.drawUnitQuad(gl);
drawBuffersUtils.checkAttachmentsForColorFn(attachments, function(attachment, index) {
return index < half ? attachment.color : [255, 0, 0, 255];
});
gl.bindFramebuffer(gl.FRAMEBUFFER, halfFB1);
gl.drawBuffers(bufs);
drawAndCheckAttachments(
halfFB1, "framebuffer that only has first half of attachments",
function(attachment, index) {
return index < half;
});
gl.bindFramebuffer(gl.FRAMEBUFFER, halfFB2);
gl.drawBuffers(bufs);
drawAndCheckAttachments(
halfFB2, "framebuffer that only has second half of attachments",
function(attachment, index) {
return index >= half;
});
if (maxUsable > 2) {
gl.bindFramebuffer(gl.FRAMEBUFFER, endsFB);
gl.drawBuffers(bufs);
drawAndCheckAttachments(
endsFB, "framebuffer that only has first and last attachments",
function(attachment, index) {
return index == 0 || index == (maxUsable - 1);
});
gl.bindFramebuffer(gl.FRAMEBUFFER, middleFB);
gl.drawBuffers(bufs);
drawAndCheckAttachments(
middleFB,
"framebuffer that has all but the first and last attachments",
function(attachment, index) {
return index != 0 && index != (maxUsable - 1);
});
}
}
debug("test switching between fbos keeps drawbuffer state");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb2);
gl.drawBuffers(nones);
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.drawBuffers(bufs);
gl.clearColor(1, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
drawBuffersUtils.checkAttachmentsForColor(attachments, [255, 0, 0, 255]);
gl.bindFramebuffer(gl.FRAMEBUFFER, fb2);
gl.useProgram(drawProgram);
wtu.drawUnitQuad(gl);
drawBuffersUtils.checkAttachmentsForColor(attachments, [255, 0, 0, 255]);
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.useProgram(drawProgram);
wtu.drawUnitQuad(gl);
drawBuffersUtils.checkAttachmentsForColor(attachments);
debug("test that none of the attachments are written in case the fragment shader discards");
var discardProgram = createDrawBuffersProgram("fshaderDiscard",
{numDrawingBuffers: maxDrawingBuffers, assignUColorsToFragData: assignCode.join("\n")});
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
gl.drawBuffers(bufs);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.useProgram(discardProgram);
wtu.drawUnitQuad(gl);
drawBuffersUtils.checkAttachmentsForColor(attachments, [0, 0, 0, 0]);
debug("test queries");
debug("check framebuffer with all attachments on");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
for (var ii = 0; ii < maxUsable; ++ii) {
shouldBe("gl.getParameter(gl.DRAW_BUFFER0 + " + ii + ")", "gl.COLOR_ATTACHMENT0 + " + ii);
}
debug("check framebuffer with all attachments off");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb2);
for (var ii = 0; ii < maxUsable; ++ii) {
shouldBe("gl.getParameter(gl.DRAW_BUFFER0 + " + ii + ")", "gl.NONE");
}
// WebGL generates FRAMEBUFFER_INCOMPLETE_DIMENSIONS when attached images have different sizes.
// This behavior differs from GLES 3.
debug("");
debug("test attachment size mis-match");
gl.bindTexture(gl.TEXTURE_2D, attachments[0].texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width * 2, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
shouldBeTrue("gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
gl.bindFramebuffer(gl.FRAMEBUFFER, fb2);
shouldBeTrue("gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
// TODO: Rendering when framebuffer attachments have mismatched size should be tested, maybe in a separate test.
gl.deleteFramebuffer(fb);
gl.deleteFramebuffer(fb2);
gl.deleteFramebuffer(halfFB1);
gl.deleteFramebuffer(halfFB2);
attachments.forEach(function(attachment) {
gl.deleteTexture(attachment.texture);
});
gl.deleteProgram(checkProgram);
gl.deleteProgram(redProgram);
gl.deleteProgram(drawProgram);
}
function testParameters() {
debug("");
debug("check that MAX_DRAW_BUFFERS and MAX_COLOR_ATTACHMENTS are valid");
var maxDrawBuffers = gl.getParameter(gl.MAX_DRAW_BUFFERS);
var maxColorAttachments = gl.getParameter(gl.MAX_COLOR_ATTACHMENTS);
debug("MAX_DRAW_BUFFERS = " + maxDrawBuffers);
debug("MAX_COLOR_ATTACHMENTS = " + maxColorAttachments);
if (maxDrawBuffers != maxColorAttachments) {
testFailed("MAX_DRAW_BUFFERS and MAX_COLOR_ATTACHMENTS should be the same");
return false;
}
if (maxDrawBuffers < 4) {
testFailed("MAX_DRAW_BUFFERS should be at least 4");
return false;
}
return true;
}
debug("");
var successfullyParsed = true;
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