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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLTEXTUREUPLOAD_H_
#define WEBGLTEXTUREUPLOAD_H_
#include "WebGLTypes.h"
namespace mozilla {
struct SurfaceFromElementResult;
namespace dom {
class Element;
class OffscreenCanvas;
} // namespace dom
namespace webgl {
Maybe<TexUnpackBlobDesc> FromImageBitmap(GLenum target, Maybe<uvec3> size,
const dom::ImageBitmap& imageBitmap,
ErrorResult* const out_rv);
Maybe<TexUnpackBlobDesc> FromOffscreenCanvas(const ClientWebGLContext& webgl,
GLenum target, Maybe<uvec3> size,
const dom::OffscreenCanvas& canvas,
ErrorResult* const out_error);
Maybe<TexUnpackBlobDesc> FromVideoFrame(const ClientWebGLContext& webgl,
GLenum target, Maybe<uvec3> size,
const dom::VideoFrame& videoFrame,
ErrorResult* const out_error);
Maybe<TexUnpackBlobDesc> FromDomElem(const ClientWebGLContext& webgl,
GLenum target, Maybe<uvec3> size,
const dom::Element& elem,
ErrorResult* const out_error);
Maybe<TexUnpackBlobDesc> FromSurfaceFromElementResult(
const ClientWebGLContext& webgl, GLenum target, Maybe<uvec3> size,
SurfaceFromElementResult& sfer, ErrorResult* const out_error);
} // namespace webgl
} // namespace mozilla
#endif