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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsWindowBase_h_
#define nsWindowBase_h_
#include "mozilla/EventForwards.h"
#include "nsBaseWidget.h"
#include "nsClassHashtable.h"
#include <windows.h>
#include "touchinjection_sdk80.h"
/*
* nsWindowBase - Base class of common methods other classes need to access
* in both win32 and winrt window classes.
*/
class nsWindowBase : public nsBaseWidget {
public:
typedef mozilla::WidgetEventTime WidgetEventTime;
/*
* Return the HWND or null for this widget.
*/
HWND GetWindowHandle() {
return static_cast<HWND>(GetNativeData(NS_NATIVE_WINDOW));
}
/*
* Return the parent window, if it exists.
*/
virtual nsWindowBase* GetParentWindowBase(bool aIncludeOwner) = 0;
/*
* Return true if this is a top level widget.
*/
virtual bool IsTopLevelWidget() = 0;
/*
* Init a standard gecko event for this widget.
* @param aEvent the event to initialize.
* @param aPoint message position in physical coordinates.
*/
virtual void InitEvent(mozilla::WidgetGUIEvent& aEvent,
LayoutDeviceIntPoint* aPoint = nullptr) = 0;
/*
* Returns WidgetEventTime instance which is initialized with current message
* time.
*/
virtual WidgetEventTime CurrentMessageWidgetEventTime() const = 0;
/*
* Dispatch a gecko event for this widget.
* Returns true if it's consumed. Otherwise, false.
*/
virtual bool DispatchWindowEvent(mozilla::WidgetGUIEvent* aEvent) = 0;
/*
* Dispatch a gecko keyboard event for this widget. This
* is called by KeyboardLayout to dispatch gecko events.
* Returns true if it's consumed. Otherwise, false.
*/
virtual bool DispatchKeyboardEvent(mozilla::WidgetKeyboardEvent* aEvent) = 0;
/*
* Dispatch a gecko wheel event for this widget. This
* is called by ScrollHandler to dispatch gecko events.
* Returns true if it's consumed. Otherwise, false.
*/
virtual bool DispatchWheelEvent(mozilla::WidgetWheelEvent* aEvent) = 0;
/*
* Dispatch a gecko content command event for this widget. This
* is called by ScrollHandler to dispatch gecko events.
* Returns true if it's consumed. Otherwise, false.
*/
virtual bool DispatchContentCommandEvent(
mozilla::WidgetContentCommandEvent* aEvent) = 0;
/*
* Touch input injection apis
*/
virtual nsresult SynthesizeNativeTouchPoint(uint32_t aPointerId,
TouchPointerState aPointerState,
LayoutDeviceIntPoint aPoint,
double aPointerPressure,
uint32_t aPointerOrientation,
nsIObserver* aObserver) override;
virtual nsresult ClearNativeTouchSequence(nsIObserver* aObserver) override;
virtual nsresult SynthesizeNativePenInput(uint32_t aPointerId,
TouchPointerState aPointerState,
LayoutDeviceIntPoint aPoint,
double aPressure,
uint32_t aRotation, int32_t aTiltX,
int32_t aTiltY, int32_t aButton,
nsIObserver* aObserver) override;
/*
* WM_APPCOMMAND common handler.
* Sends events via NativeKey::HandleAppCommandMessage().
*/
virtual bool HandleAppCommandMsg(const MSG& aAppCommandMsg,
LRESULT* aRetValue);
const InputContext& InputContextRef() const { return mInputContext; }
protected:
virtual int32_t LogToPhys(double aValue) = 0;
void ChangedDPI();
static bool InitTouchInjection();
bool InjectTouchPoint(uint32_t aId, LayoutDeviceIntPoint& aPoint,
POINTER_FLAGS aFlags, uint32_t aPressure = 1024,
uint32_t aOrientation = 90);
class PointerInfo {
public:
enum class PointerType : uint8_t {
TOUCH,
PEN,
};
PointerInfo(int32_t aPointerId, LayoutDeviceIntPoint& aPoint,
PointerType aType)
: mPointerId(aPointerId), mPosition(aPoint), mType(aType) {}
int32_t mPointerId;
LayoutDeviceIntPoint mPosition;
PointerType mType;
};
nsClassHashtable<nsUint32HashKey, PointerInfo> mActivePointers;
static bool sTouchInjectInitialized;
static InjectTouchInputPtr sInjectTouchFuncPtr;
// This is used by SynthesizeNativeTouchPoint to maintain state between
// multiple synthesized points, in the case where we can't call InjectTouch
// directly.
mozilla::UniquePtr<mozilla::MultiTouchInput> mSynthesizedTouchInput;
protected:
InputContext mInputContext;
};
#endif // nsWindowBase_h_