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/* -*- Mode: C++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 2; -*- */
/* vim: set sw=2 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ScrollbarDrawing.h"
#include "mozilla/RelativeLuminanceUtils.h"
#include "mozilla/StaticPrefs_widget.h"
#include "nsContainerFrame.h"
#include "nsDeviceContext.h"
#include "nsIFrame.h"
#include "nsLayoutUtils.h"
#include "nsLookAndFeel.h"
#include "nsNativeTheme.h"
using namespace mozilla::gfx;
namespace mozilla::widget {
using mozilla::RelativeLuminanceUtils;
/* static */
auto ScrollbarDrawing::GetDPIRatioForScrollbarPart(const nsPresContext* aPc)
-> DPIRatio {
DPIRatio ratio(
float(AppUnitsPerCSSPixel()) /
float(aPc->DeviceContext()->AppUnitsPerDevPixelAtUnitFullZoom()));
if (aPc->IsPrintPreview()) {
ratio.scale *= aPc->GetPrintPreviewScaleForSequenceFrameOrScrollbars();
}
if (mKind == Kind::Cocoa) {
return DPIRatio(ratio.scale >= 2.0f ? 2.0f : 1.0f);
}
return ratio;
}
/*static*/
nsIFrame* ScrollbarDrawing::GetParentScrollbarFrame(nsIFrame* aFrame) {
// Walk our parents to find a scrollbar frame
nsIFrame* scrollbarFrame = aFrame;
do {
if (scrollbarFrame->IsScrollbarFrame()) {
break;
}
} while ((scrollbarFrame = scrollbarFrame->GetParent()));
// We return null if we can't find a parent scrollbar frame
return scrollbarFrame;
}
/*static*/
bool ScrollbarDrawing::IsParentScrollbarRolledOver(nsIFrame* aFrame) {
nsIFrame* scrollbarFrame = GetParentScrollbarFrame(aFrame);
return aFrame->PresContext()->UseOverlayScrollbars()
? nsNativeTheme::CheckBooleanAttr(scrollbarFrame, nsGkAtoms::hover)
: nsNativeTheme::GetContentState(scrollbarFrame,
StyleAppearance::None)
.HasState(ElementState::HOVER);
}
/*static*/
bool ScrollbarDrawing::IsParentScrollbarHoveredOrActive(nsIFrame* aFrame) {
nsIFrame* scrollbarFrame = GetParentScrollbarFrame(aFrame);
return scrollbarFrame &&
scrollbarFrame->GetContent()
->AsElement()
->State()
.HasAtLeastOneOfStates(ElementState::HOVER | ElementState::ACTIVE);
}
/*static*/
bool ScrollbarDrawing::IsScrollbarWidthThin(const ComputedStyle& aStyle) {
auto scrollbarWidth = aStyle.StyleUIReset()->ScrollbarWidth();
return scrollbarWidth == StyleScrollbarWidth::Thin;
}
/*static*/
bool ScrollbarDrawing::IsScrollbarWidthThin(nsIFrame* aFrame) {
ComputedStyle* style = nsLayoutUtils::StyleForScrollbar(aFrame);
return IsScrollbarWidthThin(*style);
}
CSSIntCoord ScrollbarDrawing::GetCSSScrollbarSize(StyleScrollbarWidth aWidth,
Overlay aOverlay) const {
return mScrollbarSize[aWidth == StyleScrollbarWidth::Thin]
[aOverlay == Overlay::Yes];
}
void ScrollbarDrawing::ConfigureScrollbarSize(StyleScrollbarWidth aWidth,
Overlay aOverlay,
CSSIntCoord aSize) {
mScrollbarSize[aWidth == StyleScrollbarWidth::Thin]
[aOverlay == Overlay::Yes] = aSize;
}
void ScrollbarDrawing::ConfigureScrollbarSize(CSSIntCoord aSize) {
ConfigureScrollbarSize(StyleScrollbarWidth::Auto, Overlay::No, aSize);
ConfigureScrollbarSize(StyleScrollbarWidth::Auto, Overlay::Yes, aSize);
ConfigureScrollbarSize(StyleScrollbarWidth::Thin, Overlay::No, aSize / 2);
ConfigureScrollbarSize(StyleScrollbarWidth::Thin, Overlay::Yes, aSize / 2);
}
LayoutDeviceIntCoord ScrollbarDrawing::GetScrollbarSize(
const nsPresContext* aPresContext, StyleScrollbarWidth aWidth,
Overlay aOverlay) {
return (CSSCoord(GetCSSScrollbarSize(aWidth, aOverlay)) *
GetDPIRatioForScrollbarPart(aPresContext))
.Rounded();
}
LayoutDeviceIntCoord ScrollbarDrawing::GetScrollbarSize(
const nsPresContext* aPresContext, nsIFrame* aFrame) {
auto* style = nsLayoutUtils::StyleForScrollbar(aFrame);
auto width = style->StyleUIReset()->ScrollbarWidth();
auto overlay =
aPresContext->UseOverlayScrollbars() ? Overlay::Yes : Overlay::No;
return GetScrollbarSize(aPresContext, width, overlay);
}
bool ScrollbarDrawing::IsScrollbarTrackOpaque(nsIFrame* aFrame) {
auto trackColor = ComputeScrollbarTrackColor(
aFrame, *nsLayoutUtils::StyleForScrollbar(aFrame),
aFrame->PresContext()->Document()->State(),
Colors(aFrame, StyleAppearance::ScrollbartrackVertical));
return trackColor.a == 1.0f;
}
sRGBColor ScrollbarDrawing::ComputeScrollbarTrackColor(
nsIFrame* aFrame, const ComputedStyle& aStyle,
const DocumentState& aDocumentState, const Colors& aColors) {
if (aColors.HighContrast()) {
return aColors.System(StyleSystemColor::Window);
}
const nsStyleUI* ui = aStyle.StyleUI();
if (ui->mScrollbarColor.IsColors()) {
return sRGBColor::FromABGR(
ui->mScrollbarColor.AsColors().track.CalcColor(aStyle));
}
static constexpr sRGBColor sDefaultDarkTrackColor =
sRGBColor::FromU8(20, 20, 25, 77);
static constexpr sRGBColor sDefaultTrackColor(
gfx::sRGBColor::UnusualFromARGB(0xfff0f0f0));
auto systemColor = aDocumentState.HasAllStates(DocumentState::WINDOW_INACTIVE)
? StyleSystemColor::ThemedScrollbarInactive
: StyleSystemColor::ThemedScrollbar;
return aColors.SystemOrElse(systemColor, [&] {
return aColors.IsDark() ? sDefaultDarkTrackColor : sDefaultTrackColor;
});
}
// Don't use the theme color for dark scrollbars if it's not a color (if it's
// grey-ish), as that'd either lack enough contrast, or be close to what we'd do
// by default anyways.
sRGBColor ScrollbarDrawing::ComputeScrollbarThumbColor(
nsIFrame* aFrame, const ComputedStyle& aStyle,
const ElementState& aElementState, const DocumentState& aDocumentState,
const Colors& aColors) {
const nsStyleUI* ui = aStyle.StyleUI();
if (ui->mScrollbarColor.IsColors()) {
return sRGBColor::FromABGR(ThemeColors::AdjustUnthemedScrollbarThumbColor(
ui->mScrollbarColor.AsColors().thumb.CalcColor(aStyle), aElementState));
}
auto systemColor = [&] {
if (aDocumentState.HasState(DocumentState::WINDOW_INACTIVE)) {
return StyleSystemColor::ThemedScrollbarThumbInactive;
}
if (aElementState.HasState(ElementState::ACTIVE)) {
if (aColors.HighContrast()) {
return StyleSystemColor::Selecteditem;
}
return StyleSystemColor::ThemedScrollbarThumbActive;
}
if (aElementState.HasState(ElementState::HOVER)) {
if (aColors.HighContrast()) {
return StyleSystemColor::Selecteditem;
}
return StyleSystemColor::ThemedScrollbarThumbHover;
}
if (aColors.HighContrast()) {
return StyleSystemColor::Windowtext;
}
return StyleSystemColor::ThemedScrollbarThumb;
}();
return aColors.SystemOrElse(systemColor, [&] {
const nscolor unthemedColor = aColors.IsDark() ? NS_RGBA(249, 249, 250, 102)
: NS_RGB(0xcd, 0xcd, 0xcd);
return sRGBColor::FromABGR(ThemeColors::AdjustUnthemedScrollbarThumbColor(
unthemedColor, aElementState));
});
}
template <typename PaintBackendData>
bool ScrollbarDrawing::DoPaintDefaultScrollbar(
PaintBackendData& aPaintData, const LayoutDeviceRect& aRect,
ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
const ElementState& aElementState, const DocumentState& aDocumentState,
const Colors& aColors, const DPIRatio& aDpiRatio) {
const bool overlay = aFrame->PresContext()->UseOverlayScrollbars();
if (overlay && !aElementState.HasAtLeastOneOfStates(ElementState::HOVER |
ElementState::ACTIVE)) {
return true;
}
const auto color =
ComputeScrollbarTrackColor(aFrame, aStyle, aDocumentState, aColors);
if (overlay && mKind == Kind::Win11) {
LayoutDeviceCoord radius =
(aScrollbarKind == ScrollbarKind::Horizontal ? aRect.height
: aRect.width) /
2.0f;
ThemeDrawing::PaintRoundedRectWithRadius(aPaintData, aRect, color,
sRGBColor(), 0, radius / aDpiRatio,
aDpiRatio);
} else {
ThemeDrawing::FillRect(aPaintData, aRect, color);
}
return true;
}
bool ScrollbarDrawing::PaintScrollbar(
DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect,
ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
const ElementState& aElementState, const DocumentState& aDocumentState,
const Colors& aColors, const DPIRatio& aDpiRatio) {
return DoPaintDefaultScrollbar(aDrawTarget, aRect, aScrollbarKind, aFrame,
aStyle, aElementState, aDocumentState, aColors,
aDpiRatio);
}
bool ScrollbarDrawing::PaintScrollbar(
WebRenderBackendData& aWrData, const LayoutDeviceRect& aRect,
ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
const ElementState& aElementState, const DocumentState& aDocumentState,
const Colors& aColors, const DPIRatio& aDpiRatio) {
return DoPaintDefaultScrollbar(aWrData, aRect, aScrollbarKind, aFrame, aStyle,
aElementState, aDocumentState, aColors,
aDpiRatio);
}
template <typename PaintBackendData>
bool ScrollbarDrawing::DoPaintDefaultScrollCorner(
PaintBackendData& aPaintData, const LayoutDeviceRect& aRect,
ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
const DocumentState& aDocumentState, const Colors& aColors,
const DPIRatio& aDpiRatio) {
auto scrollbarColor =
ComputeScrollbarTrackColor(aFrame, aStyle, aDocumentState, aColors);
ThemeDrawing::FillRect(aPaintData, aRect, scrollbarColor);
return true;
}
bool ScrollbarDrawing::PaintScrollCorner(
DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect,
ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
const DocumentState& aDocumentState, const Colors& aColors,
const DPIRatio& aDpiRatio) {
return DoPaintDefaultScrollCorner(aDrawTarget, aRect, aScrollbarKind, aFrame,
aStyle, aDocumentState, aColors, aDpiRatio);
}
bool ScrollbarDrawing::PaintScrollCorner(
WebRenderBackendData& aWrData, const LayoutDeviceRect& aRect,
ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
const DocumentState& aDocumentState, const Colors& aColors,
const DPIRatio& aDpiRatio) {
return DoPaintDefaultScrollCorner(aWrData, aRect, aScrollbarKind, aFrame,
aStyle, aDocumentState, aColors, aDpiRatio);
}
nscolor ScrollbarDrawing::GetScrollbarButtonColor(nscolor aTrackColor,
ElementState aStates) {
// See numbers in GetScrollbarArrowColor.
// This function is written based on ratios between values listed there.
bool isActive = aStates.HasState(ElementState::ACTIVE);
bool isHover = aStates.HasState(ElementState::HOVER);
if (!isActive && !isHover) {
return aTrackColor;
}
float luminance = RelativeLuminanceUtils::Compute(aTrackColor);
if (isActive) {
if (luminance >= 0.18f) {
luminance *= 0.134f;
} else {
luminance /= 0.134f;
luminance = std::min(luminance, 1.0f);
}
} else {
if (luminance >= 0.18f) {
luminance *= 0.805f;
} else {
luminance /= 0.805f;
}
}
return RelativeLuminanceUtils::Adjust(aTrackColor, luminance);
}
Maybe<nscolor> ScrollbarDrawing::GetScrollbarArrowColor(nscolor aButtonColor) {
// In Windows 10 scrollbar, there are several gray colors used:
//
// State | Background (lum) | Arrow | Contrast
// -------+------------------+---------+---------
// Normal | Gray 240 (87.1%) | Gray 96 | 5.5
// Hover | Gray 218 (70.1%) | Black | 15.0
// Active | Gray 96 (11.7%) | White | 6.3
//
// Contrast value is computed based on the definition in
//
// This function is written based on these values.
if (NS_GET_A(aButtonColor) == 0) {
// If the button color is transparent, because of e.g.
// scrollbar-color: <something> transparent, then use
// the thumb color, which is expected to have enough
// contrast.
return Nothing();
}
float luminance = RelativeLuminanceUtils::Compute(aButtonColor);
// Color with luminance larger than 0.72 has contrast ratio over 4.6
// to color with luminance of gray 96, so this value is chosen for
// this range. It is the luminance of gray 221.
if (luminance >= 0.72) {
// ComputeRelativeLuminanceFromComponents(96). That function cannot
// be constexpr because of std::pow.
const float GRAY96_LUMINANCE = 0.117f;
return Some(RelativeLuminanceUtils::Adjust(aButtonColor, GRAY96_LUMINANCE));
}
// The contrast ratio of a color to black equals that to white when its
// luminance is around 0.18, with a contrast ratio ~4.6 to both sides,
// thus the value below. It's the lumanince of gray 118.
//
// TODO(emilio): Maybe the button alpha is not the best thing to use here and
// we should use the thumb alpha? It seems weird that the color of the arrow
// depends on the opacity of the scrollbar thumb...
if (luminance >= 0.18) {
return Some(NS_RGBA(0, 0, 0, NS_GET_A(aButtonColor)));
}
return Some(NS_RGBA(255, 255, 255, NS_GET_A(aButtonColor)));
}
std::pair<sRGBColor, sRGBColor> ScrollbarDrawing::ComputeScrollbarButtonColors(
nsIFrame* aFrame, StyleAppearance aAppearance, const ComputedStyle& aStyle,
const ElementState& aElementState, const DocumentState& aDocumentState,
const Colors& aColors) {
if (aColors.HighContrast()) {
if (aElementState.HasAtLeastOneOfStates(ElementState::ACTIVE |
ElementState::HOVER)) {
return aColors.SystemPair(StyleSystemColor::Selecteditem,
StyleSystemColor::Buttonface);
}
return aColors.SystemPair(StyleSystemColor::Window,
StyleSystemColor::Windowtext);
}
auto trackColor =
ComputeScrollbarTrackColor(aFrame, aStyle, aDocumentState, aColors);
nscolor buttonColor =
GetScrollbarButtonColor(trackColor.ToABGR(), aElementState);
auto arrowColor =
GetScrollbarArrowColor(buttonColor)
.map(sRGBColor::FromABGR)
.valueOrFrom([&] {
return ComputeScrollbarThumbColor(aFrame, aStyle, aElementState,
aDocumentState, aColors);
});
return {sRGBColor::FromABGR(buttonColor), arrowColor};
}
bool ScrollbarDrawing::PaintScrollbarButton(
DrawTarget& aDrawTarget, StyleAppearance aAppearance,
const LayoutDeviceRect& aRect, ScrollbarKind aScrollbarKind,
nsIFrame* aFrame, const ComputedStyle& aStyle,
const ElementState& aElementState, const DocumentState& aDocumentState,
const Colors& aColors, const DPIRatio&) {
auto [buttonColor, arrowColor] = ComputeScrollbarButtonColors(
aFrame, aAppearance, aStyle, aElementState, aDocumentState, aColors);
aDrawTarget.FillRect(aRect.ToUnknownRect(),
ColorPattern(ToDeviceColor(buttonColor)));
// Start with Up arrow.
float arrowPolygonX[] = {-4.0f, 0.0f, 4.0f, 4.0f, 0.0f, -4.0f};
float arrowPolygonY[] = {0.0f, -4.0f, 0.0f, 3.0f, -1.0f, 3.0f};
const float kPolygonSize = 17;
const int32_t arrowNumPoints = ArrayLength(arrowPolygonX);
switch (aAppearance) {
case StyleAppearance::ScrollbarbuttonUp:
break;
case StyleAppearance::ScrollbarbuttonDown:
for (int32_t i = 0; i < arrowNumPoints; i++) {
arrowPolygonY[i] *= -1;
}
break;
case StyleAppearance::ScrollbarbuttonLeft:
for (int32_t i = 0; i < arrowNumPoints; i++) {
float temp = arrowPolygonX[i];
arrowPolygonX[i] = arrowPolygonY[i];
arrowPolygonY[i] = temp;
}
break;
case StyleAppearance::ScrollbarbuttonRight:
for (int32_t i = 0; i < arrowNumPoints; i++) {
float temp = arrowPolygonX[i];
arrowPolygonX[i] = arrowPolygonY[i] * -1;
arrowPolygonY[i] = temp;
}
break;
default:
return false;
}
ThemeDrawing::PaintArrow(aDrawTarget, aRect, arrowPolygonX, arrowPolygonY,
kPolygonSize, arrowNumPoints, arrowColor);
return true;
}
} // namespace mozilla::widget