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// Licensed under the Apache License, Version 2.0
// All files in the project carrying such notice may not be copied, modified, or distributed
// except according to those terms.
//! Mappings for the contents of d2d1_3.h
use ctypes::c_void;
use shared::basetsd::{UINT16, UINT32, UINT64};
use shared::dxgi::{IDXGIDevice, IDXGISurface};
use shared::dxgitype::DXGI_COLOR_SPACE_TYPE;
use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT};
use shared::ntdef::WCHAR;
use shared::winerror::HRESULT;
use um::d2d1::{
D2D1_BITMAP_INTERPOLATION_MODE, D2D1_COLOR_F, D2D1_DRAW_TEXT_OPTIONS, D2D1_GAMMA_1_0,
D2D1_GAMMA_2_2, D2D1_MATRIX_3X2_F, D2D1_POINT_2F, D2D1_RECT_F, D2D1_RECT_U, D2D1_SIZE_F,
ID2D1Bitmap, ID2D1Brush, ID2D1Image, ID2D1ImageVtbl, ID2D1Resource, ID2D1ResourceVtbl,
ID2D1SimplifiedGeometrySink,
};
use um::d2d1_1::{
D2D1_BUFFER_PRECISION, D2D1_DEVICE_CONTEXT_OPTIONS, D2D1_INTERPOLATION_MODE,
D2D1_PRIMITIVE_BLEND, ID2D1ColorContext, ID2D1ColorContextVtbl, ID2D1CommandList,
ID2D1GdiMetafile, ID2D1GdiMetafileSink, ID2D1GdiMetafileSinkVtbl, ID2D1GdiMetafileVtbl,
};
use um::d2d1_2::{
ID2D1CommandSink1, ID2D1CommandSink1Vtbl, ID2D1Device1, ID2D1Device1Vtbl, ID2D1DeviceContext1,
ID2D1DeviceContext1Vtbl, ID2D1Factory2, ID2D1Factory2Vtbl,
};
use um::d2d1effects::D2D1_BLEND_MODE;
use um::d2d1svg::ID2D1SvgDocument;
use um::dcommon::{D2D1_ALPHA_MODE, DWRITE_GLYPH_IMAGE_FORMATS, DWRITE_MEASURING_MODE};
use um::dwrite::{DWRITE_GLYPH_RUN, IDWriteFontFace, IDWriteTextFormat, IDWriteTextLayout};
use um::objidlbase::IStream;
use um::wincodec::IWICBitmapSource;
ENUM!{enum D2D1_INK_NIB_SHAPE {
D2D1_INK_NIB_SHAPE_ROUND = 0,
D2D1_INK_NIB_SHAPE_SQUARE = 1,
}}
ENUM!{enum D2D1_ORIENTATION {
D2D1_ORIENTATION_DEFAULT = 1,
D2D1_ORIENTATION_FLIP_HORIZONTAL = 2,
D2D1_ORIENTATION_ROTATE_CLOCKWISE180 = 3,
D2D1_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL = 4,
D2D1_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL = 5,
D2D1_ORIENTATION_ROTATE_CLOCKWISE270 = 6,
D2D1_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL = 7,
D2D1_ORIENTATION_ROTATE_CLOCKWISE90 = 8,
}}
ENUM!{enum D2D1_IMAGE_SOURCE_LOADING_OPTIONS {
D2D1_IMAGE_SOURCE_LOADING_OPTIONS_NONE = 0,
D2D1_IMAGE_SOURCE_LOADING_OPTIONS_RELEASE_SOURCE = 1,
D2D1_IMAGE_SOURCE_LOADING_OPTIONS_CACHE_ON_DEMAND = 2,
}}
ENUM!{enum D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS {
D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_NONE = 0,
D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_LOW_QUALITY_PRIMARY_CONVERSION = 1,
}}
ENUM!{enum D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS {
D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_NONE = 0,
D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_DISABLE_DPI_SCALE = 1,
}}
STRUCT!{struct D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES {
orientation: D2D1_ORIENTATION,
scaleX: FLOAT,
scaleY: FLOAT,
interpolationMode: D2D1_INTERPOLATION_MODE,
options: D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS,
}}
STRUCT!{struct D2D1_INK_POINT {
x: FLOAT,
y: FLOAT,
radius: FLOAT,
}}
STRUCT!{struct D2D1_INK_BEZIER_SEGMENT {
point1: D2D1_INK_POINT,
point2: D2D1_INK_POINT,
point3: D2D1_INK_POINT,
}}
STRUCT!{struct D2D1_INK_STYLE_PROPERTIES {
nibShape: D2D1_INK_NIB_SHAPE,
nibTransform: D2D1_MATRIX_3X2_F,
}}
ENUM!{enum D2D1_PATCH_EDGE_MODE {
D2D1_PATCH_EDGE_MODE_ALIASED = 0,
D2D1_PATCH_EDGE_MODE_ANTIALIASED = 1,
D2D1_PATCH_EDGE_MODE_ALIASED_INFLATED = 2,
}}
STRUCT!{struct D2D1_GRADIENT_MESH_PATCH {
point00: D2D1_POINT_2F,
point01: D2D1_POINT_2F,
point02: D2D1_POINT_2F,
point03: D2D1_POINT_2F,
point10: D2D1_POINT_2F,
point11: D2D1_POINT_2F,
point12: D2D1_POINT_2F,
point13: D2D1_POINT_2F,
point20: D2D1_POINT_2F,
point21: D2D1_POINT_2F,
point22: D2D1_POINT_2F,
point23: D2D1_POINT_2F,
point30: D2D1_POINT_2F,
point31: D2D1_POINT_2F,
point32: D2D1_POINT_2F,
point33: D2D1_POINT_2F,
color00: D2D1_COLOR_F,
color03: D2D1_COLOR_F,
color30: D2D1_COLOR_F,
color33: D2D1_COLOR_F,
topEdgeMode: D2D1_PATCH_EDGE_MODE,
leftEdgeMode: D2D1_PATCH_EDGE_MODE,
bottomEdgeMode: D2D1_PATCH_EDGE_MODE,
rightEdgeMode: D2D1_PATCH_EDGE_MODE,
}}
ENUM!{enum D2D1_SPRITE_OPTIONS {
D2D1_SPRITE_OPTIONS_NONE = 0,
D2D1_SPRITE_OPTIONS_CLAMP_TO_SOURCE_RECTANGLE = 1,
}}
ENUM!{enum D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION {
D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DEFAULT = 0,
D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DISABLE = 1,
}}
ENUM!{enum D2D1_GAMMA1 {
D2D1_GAMMA1_G22 = D2D1_GAMMA_2_2,
D2D1_GAMMA1_G10 = D2D1_GAMMA_1_0,
D2D1_GAMMA1_G2084 = 2,
}}
STRUCT!{struct D2D1_SIMPLE_COLOR_PROFILE {
redPrimary: D2D1_POINT_2F,
greenPrimary: D2D1_POINT_2F,
bluePrimary: D2D1_POINT_2F,
whitePointXZ: D2D1_POINT_2F,
gamma: D2D1_GAMMA1,
}}
ENUM!{enum D2D1_COLOR_CONTEXT_TYPE {
D2D1_COLOR_CONTEXT_TYPE_ICC = 0,
D2D1_COLOR_CONTEXT_TYPE_SIMPLE = 1,
D2D1_COLOR_CONTEXT_TYPE_DXGI = 2,
}}
DEFINE_GUID!{IID_ID2D1InkStyle,
0xbae8b344, 0x23fc, 0x4071, 0x8c, 0xb5, 0xd0, 0x5d, 0x6f, 0x07, 0x38, 0x48}
DEFINE_GUID!{IID_ID2D1Ink,
0xb499923b, 0x7029, 0x478f, 0xa8, 0xb3, 0x43, 0x2c, 0x7c, 0x5f, 0x53, 0x12}
DEFINE_GUID!{IID_ID2D1GradientMesh,
0xf292e401, 0xc050, 0x4cde, 0x83, 0xd7, 0x04, 0x96, 0x2d, 0x3b, 0x23, 0xc2}
DEFINE_GUID!{IID_ID2D1ImageSource,
0xc9b664e5, 0x74a1, 0x4378, 0x9a, 0xc2, 0xee, 0xfc, 0x37, 0xa3, 0xf4, 0xd8}
DEFINE_GUID!{IID_ID2D1ImageSourceFromWic,
0x77395441, 0x1c8f, 0x4555, 0x86, 0x83, 0xf5, 0x0d, 0xab, 0x0f, 0xe7, 0x92}
DEFINE_GUID!{IID_ID2D1TransformedImageSource,
0x7f1f79e5, 0x2796, 0x416c, 0x8f, 0x55, 0x70, 0x0f, 0x91, 0x14, 0x45, 0xe5}
DEFINE_GUID!{IID_ID2D1LookupTable3D,
0x53dd9855, 0xa3b0, 0x4d5b, 0x82, 0xe1, 0x26, 0xe2, 0x5c, 0x5e, 0x57, 0x97}
DEFINE_GUID!{IID_ID2D1DeviceContext2,
0x394ea6a3, 0x0c34, 0x4321, 0x95, 0x0b, 0x6c, 0xa2, 0x0f, 0x0b, 0xe6, 0xc7}
DEFINE_GUID!{IID_ID2D1Device2,
0xa44472e1, 0x8dfb, 0x4e60, 0x84, 0x92, 0x6e, 0x28, 0x61, 0xc9, 0xca, 0x8b}
DEFINE_GUID!{IID_ID2D1Factory3,
0x0869759f, 0x4f00, 0x413f, 0xb0, 0x3e, 0x2b, 0xda, 0x45, 0x40, 0x4d, 0x0f}
DEFINE_GUID!{IID_ID2D1CommandSink2,
0x3bab440e, 0x417e, 0x47df, 0xa2, 0xe2, 0xbc, 0x0b, 0xe6, 0xa0, 0x09, 0x16}
DEFINE_GUID!{IID_ID2D1GdiMetafile1,
0x2e69f9e8, 0xdd3f, 0x4bf9, 0x95, 0xba, 0xc0, 0x4f, 0x49, 0xd7, 0x88, 0xdf}
DEFINE_GUID!{IID_ID2D1GdiMetafileSink1,
0xfd0ecb6b, 0x91e6, 0x411e, 0x86, 0x55, 0x39, 0x5e, 0x76, 0x0f, 0x91, 0xb4}
DEFINE_GUID!{IID_ID2D1SpriteBatch,
0x4dc583bf, 0x3a10, 0x438a, 0x87, 0x22, 0xe9, 0x76, 0x52, 0x24, 0xf1, 0xf1}
DEFINE_GUID!{IID_ID2D1DeviceContext3,
0x235a7496, 0x8351, 0x414c, 0xbc, 0xd4, 0x66, 0x72, 0xab, 0x2d, 0x8e, 0x00}
DEFINE_GUID!{IID_ID2D1Device3,
0x852f2087, 0x802c, 0x4037, 0xab, 0x60, 0xff, 0x2e, 0x7e, 0xe6, 0xfc, 0x01}
DEFINE_GUID!{IID_ID2D1Factory4,
0xbd4ec2d2, 0x0662, 0x4bee, 0xba, 0x8e, 0x6f, 0x29, 0xf0, 0x32, 0xe0, 0x96}
DEFINE_GUID!{IID_ID2D1CommandSink3,
0x18079135, 0x4cf3, 0x4868, 0xbc, 0x8e, 0x06, 0x06, 0x7e, 0x6d, 0x24, 0x2d}
DEFINE_GUID!{IID_ID2D1SvgGlyphStyle,
0xaf671749, 0xd241, 0x4db8, 0x8e, 0x41, 0xdc, 0xc2, 0xe5, 0xc1, 0xa4, 0x38}
DEFINE_GUID!{IID_ID2D1DeviceContext4,
0x8c427831, 0x3d90, 0x4476, 0xb6, 0x47, 0xc4, 0xfa, 0xe3, 0x49, 0xe4, 0xdb}
DEFINE_GUID!{IID_ID2D1Device4,
0xd7bdb159, 0x5683, 0x4a46, 0xbc, 0x9c, 0x72, 0xdc, 0x72, 0x0b, 0x85, 0x8b}
DEFINE_GUID!{IID_ID2D1Factory5,
0xc4349994, 0x838e, 0x4b0f, 0x8c, 0xab, 0x44, 0x99, 0x7d, 0x9e, 0xea, 0xcc}
DEFINE_GUID!{IID_ID2D1CommandSink4,
0xc78a6519, 0x40d6, 0x4218, 0xb2, 0xde, 0xbe, 0xee, 0xb7, 0x44, 0xbb, 0x3e}
DEFINE_GUID!{IID_ID2D1ColorContext1,
0x1ab42875, 0xc57f, 0x4be9, 0xbd, 0x85, 0x9c, 0xd7, 0x8d, 0x6f, 0x55, 0xee}
DEFINE_GUID!{IID_ID2D1DeviceContext5,
0x7836d248, 0x68cc, 0x4df6, 0xb9, 0xe8, 0xde, 0x99, 0x1b, 0xf6, 0x2e, 0xb7}
DEFINE_GUID!{IID_ID2D1Device5,
0xd55ba0a4, 0x6405, 0x4694, 0xae, 0xf5, 0x08, 0xee, 0x1a, 0x43, 0x58, 0xb4}
DEFINE_GUID!{IID_ID2D1Factory6,
0xf9976f46, 0xf642, 0x44c1, 0x97, 0xca, 0xda, 0x32, 0xea, 0x2a, 0x26, 0x35}
DEFINE_GUID!{IID_ID2D1CommandSink5,
0x7047dd26, 0xb1e7, 0x44a7, 0x95, 0x9a, 0x83, 0x49, 0xe2, 0x14, 0x4f, 0xa8}
DEFINE_GUID!{IID_ID2D1DeviceContext6,
0x985f7e37, 0x4ed0, 0x4a19, 0x98, 0xa3, 0x15, 0xb0, 0xed, 0xfd, 0xe3, 0x06}
DEFINE_GUID!{IID_ID2D1Device6,
0x7bfef914, 0x2d75, 0x4bad, 0xbe, 0x87, 0xe1, 0x8d, 0xdb, 0x07, 0x7b, 0x6d}
DEFINE_GUID!{IID_ID2D1Factory7,
0xbdc2bdd3, 0xb96c, 0x4de6, 0xbd, 0xf7, 0x99, 0xd4, 0x74, 0x54, 0x54, 0xde}
RIDL!{#[uuid(0xbae8b344, 0x23fc, 0x4071, 0x8c, 0xb5, 0xd0, 0x5d, 0x6f, 0x07, 0x38, 0x48)]
interface ID2D1InkStyle(ID2D1InkStyleVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn SetNibTransform(
transform: *const D2D1_MATRIX_3X2_F,
) -> (),
fn GetNibTransform(
transform: *mut D2D1_MATRIX_3X2_F,
) -> (),
fn SetNibShape(
nibShape: D2D1_INK_NIB_SHAPE,
) -> (),
fn GetNibShape() -> D2D1_INK_NIB_SHAPE,
}}
RIDL!{#[uuid(0xb499923b, 0x7029, 0x478f, 0xa8, 0xb3, 0x43, 0x2c, 0x7c, 0x5f, 0x53, 0x12)]
interface ID2D1Ink(ID2D1InkVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn SetStartPoint(
startPoint: *const D2D1_INK_POINT,
) -> (),
fn GetStartPoint() -> D2D1_INK_POINT,
fn AddSegments(
segments: *const D2D1_INK_BEZIER_SEGMENT,
segmentsCount: UINT32,
) -> HRESULT,
fn RemoveSegmentsAtEnd(
segmentsCount: UINT32,
) -> HRESULT,
fn SetSegments(
startSegment: UINT32,
segments: *const D2D1_INK_BEZIER_SEGMENT,
segmentsCount: UINT32,
) -> HRESULT,
fn SetSegmentAtEnd(
segment: *const D2D1_INK_BEZIER_SEGMENT,
) -> HRESULT,
fn GetSegmentCount() -> UINT32,
fn GetSegments(
startSegment: UINT32,
segments: *mut D2D1_INK_BEZIER_SEGMENT,
segmentsCount: UINT32,
) -> HRESULT,
fn StreamAsGeometry(
inkStyle: *mut ID2D1InkStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink,
) -> HRESULT,
fn GetBounds(
inkStyle: *mut ID2D1InkStyle,
worldTransform: *const D2D1_MATRIX_3X2_F,
bounds: *mut D2D1_RECT_F,
) -> HRESULT,
}}
RIDL!{#[uuid(0xf292e401, 0xc050, 0x4cde, 0x83, 0xd7, 0x04, 0x96, 0x2d, 0x3b, 0x23, 0xc2)]
interface ID2D1GradientMesh(ID2D1GradientMeshVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn GetPatchCount() -> UINT32,
fn GetPatches(
startIndex: UINT32,
patches: *mut D2D1_GRADIENT_MESH_PATCH,
patchesCount: UINT32,
) -> HRESULT,
}}
RIDL!{#[uuid(0xc9b664e5, 0x74a1, 0x4378, 0x9a, 0xc2, 0xee, 0xfc, 0x37, 0xa3, 0xf4, 0xd8)]
interface ID2D1ImageSource(ID2D1ImageSourceVtbl): ID2D1Image(ID2D1ImageVtbl) {
fn OfferResources() -> HRESULT,
fn TryReclaimResources(
resourcesDiscarded: *mut BOOL,
) -> HRESULT,
}}
RIDL!{#[uuid(0x77395441, 0x1c8f, 0x4555, 0x86, 0x83, 0xf5, 0x0d, 0xab, 0x0f, 0xe7, 0x92)]
interface ID2D1ImageSourceFromWic(ID2D1ImageSourceFromWicVtbl):
ID2D1ImageSource(ID2D1ImageSourceVtbl) {
fn EnsureCached(
rectangleToFill: *const D2D1_RECT_U,
) -> HRESULT,
fn TrimCache(
rectangleToPreserve: *const D2D1_RECT_U,
) -> HRESULT,
fn GetSource(
wicBitmapSource: *mut *mut IWICBitmapSource,
) -> (),
}}
RIDL!{#[uuid(0x7f1f79e5, 0x2796, 0x416c, 0x8f, 0x55, 0x70, 0x0f, 0x91, 0x14, 0x45, 0xe5)]
interface ID2D1TransformedImageSource(ID2D1TransformedImageSourceVtbl):
ID2D1Image(ID2D1ImageVtbl) {
fn GetSource(
imageSource: *mut *mut ID2D1ImageSource,
) -> (),
fn GetProperties(
properties: *mut D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES,
) -> (),
}}
RIDL!{#[uuid(0x53dd9855, 0xa3b0, 0x4d5b, 0x82, 0xe1, 0x26, 0xe2, 0x5c, 0x5e, 0x57, 0x97)]
interface ID2D1LookupTable3D(ID2D1LookupTable3DVtbl): ID2D1Resource(ID2D1ResourceVtbl) {}}
RIDL!{#[uuid(0x394ea6a3, 0x0c34, 0x4321, 0x95, 0x0b, 0x6c, 0xa2, 0x0f, 0x0b, 0xe6, 0xc7)]
interface ID2D1DeviceContext2(ID2D1DeviceContext2Vtbl):
ID2D1DeviceContext1(ID2D1DeviceContext1Vtbl) {
fn CreateInk(
startPoint: *const D2D1_INK_POINT,
ink: *mut *mut ID2D1Ink,
) -> HRESULT,
fn CreateInkStyle(
inkStyleProperties: *const D2D1_INK_STYLE_PROPERTIES,
inkStyle: *mut *mut ID2D1InkStyle,
) -> HRESULT,
fn CreateGradientMesh(
patches: *const D2D1_GRADIENT_MESH_PATCH,
patchesCount: UINT32,
gradientMesh: *mut *mut ID2D1GradientMesh,
) -> HRESULT,
fn CreateImageSourceFromWic(
wicBitmapSource: *mut IWICBitmapSource,
loadingOptions: D2D1_IMAGE_SOURCE_LOADING_OPTIONS,
alphaMode: D2D1_ALPHA_MODE,
imageSource: *mut *mut ID2D1ImageSourceFromWic,
) -> HRESULT,
fn CreateLookupTable3D(
precision: D2D1_BUFFER_PRECISION,
extents: *const UINT32,
data: *const BYTE,
dataCount: UINT32,
strides: *const UINT32,
lookupTable: *mut *mut ID2D1LookupTable3D,
) -> HRESULT,
fn CreateImageSourceFromDxgi(
surfaces: *const *mut IDXGISurface,
surfaceCount: UINT32,
colorSpace: DXGI_COLOR_SPACE_TYPE,
options: D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS,
imageSource: *mut *mut ID2D1ImageSource,
) -> HRESULT,
fn GetGradientMeshWorldBounds(
gradientMesh: *mut ID2D1GradientMesh,
pBounds: *mut D2D1_RECT_F,
) -> HRESULT,
fn DrawInk(
ink: *mut ID2D1Ink,
brush: *mut ID2D1Brush,
inkStyle: *mut ID2D1InkStyle,
) -> (),
fn DrawGradientMesh(
gradientMesh: *mut ID2D1GradientMesh,
) -> (),
fn DrawGdiMetafile(
gdiMetafile: *mut ID2D1GdiMetafile,
destinationRectangle: *const D2D1_RECT_F,
sourceRectangle: *const D2D1_RECT_F,
) -> (),
fn CreateTransformedImageSource(
imageSource: *mut ID2D1ImageSource,
properties: *const D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES,
transformedImageSource: *mut *mut ID2D1TransformedImageSource,
) -> HRESULT,
}}
RIDL!{#[uuid(0xa44472e1, 0x8dfb, 0x4e60, 0x84, 0x92, 0x6e, 0x28, 0x61, 0xc9, 0xca, 0x8b)]
interface ID2D1Device2(ID2D1Device2Vtbl): ID2D1Device1(ID2D1Device1Vtbl) {
fn CreateDeviceContext(
options: D2D1_DEVICE_CONTEXT_OPTIONS,
deviceContext2: *mut *mut ID2D1DeviceContext2,
) -> HRESULT,
fn FlushDeviceContexts(
bitmap: *mut ID2D1Bitmap,
) -> (),
fn GetDxgiDevice(
dxgiDevice: *mut *mut IDXGIDevice,
) -> HRESULT,
}}
RIDL!{#[uuid(0x0869759f, 0x4f00, 0x413f, 0xb0, 0x3e, 0x2b, 0xda, 0x45, 0x40, 0x4d, 0x0f)]
interface ID2D1Factory3(ID2D1Factory3Vtbl): ID2D1Factory2(ID2D1Factory2Vtbl) {
fn CreateDevice(
dxgiDevice: *mut IDXGIDevice,
d2dDevice2: *mut *mut ID2D1Device2,
) -> HRESULT,
}}
RIDL!{#[uuid(0x3bab440e, 0x417e, 0x47df, 0xa2, 0xe2, 0xbc, 0x0b, 0xe6, 0xa0, 0x09, 0x16)]
interface ID2D1CommandSink2(ID2D1CommandSink2Vtbl): ID2D1CommandSink1(ID2D1CommandSink1Vtbl) {
fn DrawInk(
ink: *mut ID2D1Ink,
brush: *mut ID2D1Brush,
inkStyle: *mut ID2D1InkStyle,
) -> (),
fn DrawGradientMesh(
gradientMesh: *mut ID2D1GradientMesh,
) -> (),
fn DrawGdiMetafile(
gdiMetafile: *mut ID2D1GdiMetafile,
destinationRectangle: *const D2D1_RECT_F,
sourceRectangle: *const D2D1_RECT_F,
) -> (),
}}
RIDL!{#[uuid(0x2e69f9e8, 0xdd3f, 0x4bf9, 0x95, 0xba, 0xc0, 0x4f, 0x49, 0xd7, 0x88, 0xdf)]
interface ID2D1GdiMetafile1(ID2D1GdiMetafile1Vtbl): ID2D1GdiMetafile(ID2D1GdiMetafileVtbl) {
fn GetDpi(
dpiX: *mut FLOAT,
dpiY: *mut FLOAT,
) -> HRESULT,
fn GetSourceBounds(
bounds: *mut D2D1_RECT_F,
) -> HRESULT,
}}
RIDL!{#[uuid(0xfd0ecb6b, 0x91e6, 0x411e, 0x86, 0x55, 0x39, 0x5e, 0x76, 0x0f, 0x91, 0xb4)]
interface ID2D1GdiMetafileSink1(ID2D1GdiMetafileSink1Vtbl):
ID2D1GdiMetafileSink(ID2D1GdiMetafileSinkVtbl) {
fn ProcessRecord(
recordType: DWORD,
recordData: *const c_void,
recordDataSize: DWORD,
flags: UINT32,
) -> HRESULT,
}}
RIDL!{#[uuid(0x4dc583bf, 0x3a10, 0x438a, 0x87, 0x22, 0xe9, 0x76, 0x52, 0x24, 0xf1, 0xf1)]
interface ID2D1SpriteBatch(ID2D1SpriteBatchVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn AddSprites(
spriteCount: UINT32,
destinationRectangle: *const D2D1_RECT_F,
sourceRectangles: *const D2D1_RECT_U,
colors: *const D2D1_COLOR_F,
transforms: *const D2D1_MATRIX_3X2_F,
destinationRectanglesStride: UINT32,
sourceRectanglesStride: UINT32,
colorsStride: UINT32,
transformsStride: D2D1_MATRIX_3X2_F,
) -> HRESULT,
fn SetSprites(
startIndex: UINT32,
spriteCount: UINT32,
destinationRectangle: *const D2D1_RECT_F,
sourceRectangles: *const D2D1_RECT_U,
colors: *const D2D1_COLOR_F,
transforms: *const D2D1_MATRIX_3X2_F,
destinationRectanglesStride: UINT32,
sourceRectanglesStride: UINT32,
colorsStride: UINT32,
transformsStride: D2D1_MATRIX_3X2_F,
) -> HRESULT,
fn GetSprites(
startIndex: UINT32,
spriteCount: UINT32,
destinationRectangle: *mut D2D1_RECT_F,
sourceRectangles: *mut D2D1_RECT_U,
colors: *mut D2D1_COLOR_F,
transforms: *mut D2D1_MATRIX_3X2_F,
) -> HRESULT,
fn GetSpriteCount() -> UINT32,
fn Clear() -> (),
}}
RIDL!{#[uuid(0x235a7496, 0x8351, 0x414c, 0xbc, 0xd4, 0x66, 0x72, 0xab, 0x2d, 0x8e, 0x00)]
interface ID2D1DeviceContext3(ID2D1DeviceContext3Vtbl):
ID2D1DeviceContext2(ID2D1DeviceContext2Vtbl) {
fn CreateSpriteBatch(
spriteBatch: *mut *mut ID2D1SpriteBatch,
) -> HRESULT,
fn DrawSpriteBatch(
spriteBatch: *mut ID2D1SpriteBatch,
startIndex: UINT32,
spriteCount: UINT32,
bitmap: *mut ID2D1Bitmap,
interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE,
spriteOptions: D2D1_SPRITE_OPTIONS,
) -> (),
}}
RIDL!{#[uuid(0x852f2087, 0x802c, 0x4037, 0xab, 0x60, 0xff, 0x2e, 0x7e, 0xe6, 0xfc, 0x01)]
interface ID2D1Device3(ID2D1Device3Vtbl): ID2D1Device2(ID2D1Device2Vtbl) {
fn CreateDeviceContext(
options: D2D1_DEVICE_CONTEXT_OPTIONS,
deviceContext3: *mut *mut ID2D1DeviceContext3,
) -> HRESULT,
}}
RIDL!{#[uuid(0xbd4ec2d2, 0x0662, 0x4bee, 0xba, 0x8e, 0x6f, 0x29, 0xf0, 0x32, 0xe0, 0x96)]
interface ID2D1Factory4(ID2D1Factory4Vtbl): ID2D1Factory3(ID2D1Factory3Vtbl) {
fn CreateDevice(
dxgiDevice: *mut IDXGIDevice,
d2dDevice3: *mut *mut ID2D1Device3,
) -> HRESULT,
}}
RIDL!{#[uuid(0x18079135, 0x4cf3, 0x4868, 0xbc, 0x8e, 0x06, 0x06, 0x7e, 0x6d, 0x24, 0x2d)]
interface ID2D1CommandSink3(ID2D1CommandSink3Vtbl): ID2D1CommandSink2(ID2D1CommandSink2Vtbl) {
fn DrawSpriteBatch(
spriteBatch: *mut ID2D1SpriteBatch,
startIndex: UINT32,
spriteCount: UINT32,
bitmap: *mut ID2D1Bitmap,
interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE,
spriteOptions: D2D1_SPRITE_OPTIONS,
) -> (),
}}
RIDL!{#[uuid(0xaf671749, 0xd241, 0x4db8, 0x8e, 0x41, 0xdc, 0xc2, 0xe5, 0xc1, 0xa4, 0x38)]
interface ID2D1SvgGlyphStyle(ID2D1SvgGlyphStyleVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn SetFill(
brush: *mut ID2D1Brush,
) -> HRESULT,
fn GetFill(
brush: *mut *mut ID2D1Brush,
) -> (),
fn SetStroke(
brush: *mut ID2D1Brush,
strokeWidth: FLOAT,
dashes: *const FLOAT,
dashesCount: UINT32,
dashOffset: FLOAT,
) -> HRESULT,
fn GetStrokeDashesCount() -> UINT32,
fn GetStroke(
brush: *mut *mut ID2D1Brush,
strokeWidth: *mut FLOAT,
dashes: *mut FLOAT,
dashesCount: UINT32,
dashOffset: *mut FLOAT,
) -> (),
}}
RIDL!{#[uuid(0x8c427831, 0x3d90, 0x4476, 0xb6, 0x47, 0xc4, 0xfa, 0xe3, 0x49, 0xe4, 0xdb)]
interface ID2D1DeviceContext4(ID2D1DeviceContext4Vtbl):
ID2D1DeviceContext3(ID2D1DeviceContext3Vtbl) {
fn CreateSvgGlyphStyle(
svgGlyphStyle: *mut *mut ID2D1SvgGlyphStyle,
) -> HRESULT,
fn DrawText(
string: *const WCHAR,
stringLength: UINT32,
textFormat: *mut IDWriteTextFormat,
layoutRect: *const D2D1_RECT_F,
defaultFillBrush: *mut ID2D1Brush,
svgGlyphStyle: *mut ID2D1SvgGlyphStyle,
colorPaletteIndex: UINT32,
options: D2D1_DRAW_TEXT_OPTIONS,
measuringMode: DWRITE_MEASURING_MODE,
) -> (),
fn DrawTextLayout(
origin: D2D1_POINT_2F,
textLayout: *mut IDWriteTextLayout,
defaultFillBrush: *mut ID2D1Brush,
svgGlyphStyle: *mut ID2D1SvgGlyphStyle,
colorPaletteIndex: UINT32,
options: D2D1_DRAW_TEXT_OPTIONS,
) -> (),
fn DrawColorBitmapGlyphRun(
glyphImageFormat: DWRITE_GLYPH_IMAGE_FORMATS,
baselineOrigin: D2D1_POINT_2F,
glyphRun: *const DWRITE_GLYPH_RUN,
measuringMode: DWRITE_MEASURING_MODE,
bitmapSnapOption: D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION,
) -> (),
fn DrawSvgGlyphRun(
baselineOrigin: D2D1_POINT_2F,
glyphRun: *const DWRITE_GLYPH_RUN,
defaultFillBrush: *mut ID2D1Brush,
svgGlyphStyle: *mut ID2D1SvgGlyphStyle,
colorPaletteIndex: UINT32,
measuringMode: DWRITE_MEASURING_MODE,
) -> (),
fn GetColorBitmapGlyphImage(
glyphImageFormat: DWRITE_GLYPH_IMAGE_FORMATS,
glyphOrigin: D2D1_POINT_2F,
fontFace: *mut IDWriteFontFace,
fontEmSize: FLOAT,
glyphIndex: UINT16,
isSideways: BOOL,
worldTransform: *const D2D1_MATRIX_3X2_F,
dpiX: FLOAT,
dpiY: FLOAT,
glyphTransform: *mut D2D1_MATRIX_3X2_F,
glyphImage: *mut *mut ID2D1Image,
) -> HRESULT,
fn GetSvgGlyphImage(
glyphImageFormat: DWRITE_GLYPH_IMAGE_FORMATS,
glyphOrigin: D2D1_POINT_2F,
fontFace: *mut IDWriteFontFace,
fontEmSize: FLOAT,
glyphIndex: UINT16,
isSideways: BOOL,
worldTransform: *const D2D1_MATRIX_3X2_F,
defaultFillBrush: *mut ID2D1Brush,
svgGlyphStyle: *mut ID2D1SvgGlyphStyle,
colorPaletteIndex: UINT32,
glyphTransform: *mut D2D1_MATRIX_3X2_F,
glyphImage: *mut *mut ID2D1CommandList,
) -> HRESULT,
}}
RIDL!{#[uuid(0xd7bdb159, 0x5683, 0x4a46, 0xbc, 0x9c, 0x72, 0xdc, 0x72, 0x0b, 0x85, 0x8b)]
interface ID2D1Device4(ID2D1Device4Vtbl): ID2D1Device3(ID2D1Device3Vtbl) {
fn CreateDeviceContext(
options: D2D1_DEVICE_CONTEXT_OPTIONS,
deviceContext4: *mut *mut ID2D1DeviceContext4,
) -> HRESULT,
fn SetMaximumColorGlyphCacheMemory(
maximumInBytes: UINT64,
) -> (),
fn GetMaximumColorGlyphCacheMemory() -> UINT64,
}}
RIDL!{#[uuid(0xc4349994, 0x838e, 0x4b0f, 0x8c, 0xab, 0x44, 0x99, 0x7d, 0x9e, 0xea, 0xcc)]
interface ID2D1Factory5(ID2D1Factory5Vtbl): ID2D1Factory4(ID2D1Factory4Vtbl) {
fn CreateDevice(
dxgiDevice: *mut IDXGIDevice,
d2dDevice4: *mut *mut ID2D1Device4,
) -> HRESULT,
}}
RIDL!{#[uuid(0xc78a6519, 0x40d6, 0x4218, 0xb2, 0xde, 0xbe, 0xee, 0xb7, 0x44, 0xbb, 0x3e)]
interface ID2D1CommandSink4(ID2D1CommandSink4Vtbl): ID2D1CommandSink3(ID2D1CommandSink3Vtbl) {
fn SetPrimitiveBlend2(
primitiveBlend: D2D1_PRIMITIVE_BLEND,
) -> HRESULT,
}}
RIDL!{#[uuid(0x1ab42875, 0xc57f, 0x4be9, 0xbd, 0x85, 0x9c, 0xd7, 0x8d, 0x6f, 0x55, 0xee)]
interface ID2D1ColorContext1(ID2D1ColorContext1Vtbl): ID2D1ColorContext(ID2D1ColorContextVtbl) {
fn GetColorContextType() -> D2D1_COLOR_CONTEXT_TYPE,
fn GetDXGIColorSpace() -> DXGI_COLOR_SPACE_TYPE,
fn GetSimpleColorProfile(
simpleProfile: *mut D2D1_SIMPLE_COLOR_PROFILE,
) -> HRESULT,
}}
RIDL!{#[uuid(0x7836d248, 0x68cc, 0x4df6, 0xb9, 0xe8, 0xde, 0x99, 0x1b, 0xf6, 0x2e, 0xb7)]
interface ID2D1DeviceContext5(ID2D1DeviceContext5Vtbl):
ID2D1DeviceContext4(ID2D1DeviceContext4Vtbl) {
fn CreateSvgDocument(
inputXmlStream: *mut IStream,
viewportSize: D2D1_SIZE_F,
svgDocument: *mut *mut ID2D1SvgDocument,
) -> HRESULT,
fn DrawSvgDocument(
svgDocument: *mut ID2D1SvgDocument,
) -> (),
fn CreateColorContextFromDxgiColorSpace(
colorSpace: DXGI_COLOR_SPACE_TYPE,
colorContext: *mut *mut ID2D1ColorContext1,
) -> HRESULT,
fn CreateColorContextFromSimpleColorProfile(
simpleProfile: *const D2D1_SIMPLE_COLOR_PROFILE,
colorContext: *mut *mut ID2D1ColorContext1,
) -> HRESULT,
}}
RIDL!{#[uuid(0xd55ba0a4, 0x6405, 0x4694, 0xae, 0xf5, 0x08, 0xee, 0x1a, 0x43, 0x58, 0xb4)]
interface ID2D1Device5(ID2D1Device5Vtbl): ID2D1Device4(ID2D1Device4Vtbl) {
fn CreateDeviceContext(
options: D2D1_DEVICE_CONTEXT_OPTIONS,
deviceContext5: *mut *mut ID2D1DeviceContext5,
) -> HRESULT,
}}
RIDL!{#[uuid(0xf9976f46, 0xf642, 0x44c1, 0x97, 0xca, 0xda, 0x32, 0xea, 0x2a, 0x26, 0x35)]
interface ID2D1Factory6(ID2D1Factory6Vtbl): ID2D1Factory5(ID2D1Factory5Vtbl) {
fn CreateDevice(
dxgiDevice: *mut IDXGIDevice,
d2dDevice5: *mut *mut ID2D1Device5,
) -> HRESULT,
}}
RIDL!{#[uuid(0x7047dd26, 0xb1e7, 0x44a7, 0x95, 0x9a, 0x83, 0x49, 0xe2, 0x14, 0x4f, 0xa8)]
interface ID2D1CommandSink5(ID2D1CommandSink5Vtbl): ID2D1CommandSink4(ID2D1CommandSink4Vtbl) {
fn BlendImage(
image: *mut ID2D1Image,
blendMode: D2D1_BLEND_MODE,
targetOffset: *const D2D1_POINT_2F,
imageRectangle: *const D2D1_RECT_F,
interpolationMode: D2D1_INTERPOLATION_MODE,
) -> HRESULT,
}}
RIDL!{#[uuid(0x985f7e37, 0x4ed0, 0x4a19, 0x98, 0xa3, 0x15, 0xb0, 0xed, 0xfd, 0xe3, 0x06)]
interface ID2D1DeviceContext6(ID2D1DeviceContext6Vtbl):
ID2D1DeviceContext5(ID2D1DeviceContext5Vtbl) {
fn BlendImage(
image: *mut ID2D1Image,
blendMode: D2D1_BLEND_MODE,
targetOffset: *const D2D1_POINT_2F,
imageRectangle: *const D2D1_RECT_F,
interpolationMode: D2D1_INTERPOLATION_MODE,
) -> HRESULT,
}}
RIDL!{#[uuid(0x7bfef914, 0x2d75, 0x4bad, 0xbe, 0x87, 0xe1, 0x8d, 0xdb, 0x07, 0x7b, 0x6d)]
interface ID2D1Device6(ID2D1Device6Vtbl): ID2D1Device5(ID2D1Device5Vtbl) {
fn CreateDeviceContext(
options: D2D1_DEVICE_CONTEXT_OPTIONS,
deviceContext6: *mut *mut ID2D1DeviceContext6,
) -> HRESULT,
}}
RIDL!{#[uuid(0xbdc2bdd3, 0xb96c, 0x4de6, 0xbd, 0xf7, 0x99, 0xd4, 0x74, 0x54, 0x54, 0xde)]
interface ID2D1Factory7(ID2D1Factory7Vtbl): ID2D1Factory6(ID2D1Factory6Vtbl) {
fn CreateDevice(
dxgiDevice: *mut IDXGIDevice,
d2dDevice6: *mut *mut ID2D1Device6,
) -> HRESULT,
}}
extern "system" {
pub fn D2D1GetGradientMeshInteriorPointsFromCoonsPatch(
pPoint0: *const D2D1_POINT_2F,
pPoint1: *const D2D1_POINT_2F,
pPoint2: *const D2D1_POINT_2F,
pPoint3: *const D2D1_POINT_2F,
pPoint4: *const D2D1_POINT_2F,
pPoint5: *const D2D1_POINT_2F,
pPoint6: *const D2D1_POINT_2F,
pPoint7: *const D2D1_POINT_2F,
pPoint8: *const D2D1_POINT_2F,
pPoint9: *const D2D1_POINT_2F,
pPoint10: *const D2D1_POINT_2F,
pPoint11: *const D2D1_POINT_2F,
pTensorPoint11: *mut D2D1_POINT_2F,
pTensorPoint12: *mut D2D1_POINT_2F,
pTensorPoint21: *mut D2D1_POINT_2F,
pTensorPoint22: *mut D2D1_POINT_2F,
);
}