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#[cfg(feature = "alloc")]
use crate::util::search::PatternSet;
use crate::{
dfa::search,
util::{
empty,
prefilter::Prefilter,
primitives::{PatternID, StateID},
search::{Anchored, HalfMatch, Input, MatchError},
},
};
/// A trait describing the interface of a deterministic finite automaton (DFA).
///
/// The complexity of this trait probably means that it's unlikely for others
/// to implement it. The primary purpose of the trait is to provide for a way
/// of abstracting over different types of DFAs. In this crate, that means
/// dense DFAs and sparse DFAs. (Dense DFAs are fast but memory hungry, where
/// as sparse DFAs are slower but come with a smaller memory footprint. But
/// they otherwise provide exactly equivalent expressive power.) For example, a
/// [`dfa::regex::Regex`](crate::dfa::regex::Regex) is generic over this trait.
///
/// Normally, a DFA's execution model is very simple. You might have a single
/// start state, zero or more final or "match" states and a function that
/// transitions from one state to the next given the next byte of input.
/// Unfortunately, the interface described by this trait is significantly
/// more complicated than this. The complexity has a number of different
/// reasons, mostly motivated by performance, functionality or space savings:
///
/// * A DFA can search for multiple patterns simultaneously. This
/// means extra information is returned when a match occurs. Namely,
/// a match is not just an offset, but an offset plus a pattern ID.
/// [`Automaton::pattern_len`] returns the number of patterns compiled into
/// the DFA, [`Automaton::match_len`] returns the total number of patterns
/// that match in a particular state and [`Automaton::match_pattern`] permits
/// iterating over the patterns that match in a particular state.
/// * A DFA can have multiple start states, and the choice of which start
/// state to use depends on the content of the string being searched and
/// position of the search, as well as whether the search is an anchored
/// search for a specific pattern in the DFA. Moreover, computing the start
/// state also depends on whether you're doing a forward or a reverse search.
/// [`Automaton::start_state_forward`] and [`Automaton::start_state_reverse`]
/// are used to compute the start state for forward and reverse searches,
/// respectively.
/// * All matches are delayed by one byte to support things like `$` and `\b`
/// at the end of a pattern. Therefore, every use of a DFA is required to use
/// [`Automaton::next_eoi_state`]
/// at the end of the search to compute the final transition.
/// * For optimization reasons, some states are treated specially. Every
/// state is either special or not, which can be determined via the
/// [`Automaton::is_special_state`] method. If it's special, then the state
/// must be at least one of a few possible types of states. (Note that some
/// types can overlap, for example, a match state can also be an accel state.
/// But some types can't. If a state is a dead state, then it can never be any
/// other type of state.) Those types are:
/// * A dead state. A dead state means the DFA will never enter a match
/// state. This can be queried via the [`Automaton::is_dead_state`] method.
/// * A quit state. A quit state occurs if the DFA had to stop the search
/// prematurely for some reason. This can be queried via the
/// [`Automaton::is_quit_state`] method.
/// * A match state. A match state occurs when a match is found. When a DFA
/// enters a match state, the search may stop immediately (when looking
/// for the earliest match), or it may continue to find the leftmost-first
/// match. This can be queried via the [`Automaton::is_match_state`]
/// method.
/// * A start state. A start state is where a search begins. For every
/// search, there is exactly one start state that is used, however, a
/// DFA may contain many start states. When the search is in a start
/// state, it may use a prefilter to quickly skip to candidate matches
/// without executing the DFA on every byte. This can be queried via the
/// [`Automaton::is_start_state`] method.
/// * An accel state. An accel state is a state that is accelerated.
/// That is, it is a state where _most_ of its transitions loop back to
/// itself and only a small number of transitions lead to other states.
/// This kind of state is said to be accelerated because a search routine
/// can quickly look for the bytes leading out of the state instead of
/// continuing to execute the DFA on each byte. This can be queried via the
/// [`Automaton::is_accel_state`] method. And the bytes that lead out of
/// the state can be queried via the [`Automaton::accelerator`] method.
///
/// There are a number of provided methods on this trait that implement
/// efficient searching (for forwards and backwards) with a DFA using
/// all of the above features of this trait. In particular, given the
/// complexity of all these features, implementing a search routine in
/// this trait can be a little subtle. With that said, it is possible to
/// somewhat simplify the search routine. For example, handling accelerated
/// states is strictly optional, since it is always correct to assume that
/// `Automaton::is_accel_state` returns false. However, one complex part of
/// writing a search routine using this trait is handling the 1-byte delay of a
/// match. That is not optional.
///
/// # Safety
///
/// This trait is not safe to implement so that code may rely on the
/// correctness of implementations of this trait to avoid undefined behavior.
/// The primary correctness guarantees are:
///
/// * `Automaton::start_state` always returns a valid state ID or an error or
/// panics.
/// * `Automaton::next_state`, when given a valid state ID, always returns
/// a valid state ID for all values of `anchored` and `byte`, or otherwise
/// panics.
///
/// In general, the rest of the methods on `Automaton` need to uphold their
/// contracts as well. For example, `Automaton::is_dead` should only returns
/// true if the given state ID is actually a dead state.
pub unsafe trait Automaton {
/// Transitions from the current state to the next state, given the next
/// byte of input.
///
/// Implementations must guarantee that the returned ID is always a valid
/// ID when `current` refers to a valid ID. Moreover, the transition
/// function must be defined for all possible values of `input`.
///
/// # Panics
///
/// If the given ID does not refer to a valid state, then this routine
/// may panic but it also may not panic and instead return an invalid ID.
/// However, if the caller provides an invalid ID then this must never
/// sacrifice memory safety.
///
/// # Example
///
/// This shows a simplistic example for walking a DFA for a given haystack
/// by using the `next_state` method.
///
/// ```
/// use regex_automata::{dfa::{Automaton, dense}, Input};
///
/// let dfa = dense::DFA::new(r"[a-z]+r")?;
/// let haystack = "bar".as_bytes();
///
/// // The start state is determined by inspecting the position and the
/// // initial bytes of the haystack.
/// let mut state = dfa.start_state_forward(&Input::new(haystack))?;
/// // Walk all the bytes in the haystack.
/// for &b in haystack {
/// state = dfa.next_state(state, b);
/// }
/// // Matches are always delayed by 1 byte, so we must explicitly walk the
/// // special "EOI" transition at the end of the search.
/// state = dfa.next_eoi_state(state);
/// assert!(dfa.is_match_state(state));
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
fn next_state(&self, current: StateID, input: u8) -> StateID;
/// Transitions from the current state to the next state, given the next
/// byte of input.
///
/// Unlike [`Automaton::next_state`], implementations may implement this
/// more efficiently by assuming that the `current` state ID is valid.
/// Typically, this manifests by eliding bounds checks.
///
/// # Safety
///
/// Callers of this method must guarantee that `current` refers to a valid
/// state ID. If `current` is not a valid state ID for this automaton, then
/// calling this routine may result in undefined behavior.
///
/// If `current` is valid, then implementations must guarantee that the ID
/// returned is valid for all possible values of `input`.
unsafe fn next_state_unchecked(
&self,
current: StateID,
input: u8,
) -> StateID;
/// Transitions from the current state to the next state for the special
/// EOI symbol.
///
/// Implementations must guarantee that the returned ID is always a valid
/// ID when `current` refers to a valid ID.
///
/// This routine must be called at the end of every search in a correct
/// implementation of search. Namely, DFAs in this crate delay matches
/// by one byte in order to support look-around operators. Thus, after
/// reaching the end of a haystack, a search implementation must follow one
/// last EOI transition.
///
/// It is best to think of EOI as an additional symbol in the alphabet of
/// a DFA that is distinct from every other symbol. That is, the alphabet
/// of DFAs in this crate has a logical size of 257 instead of 256, where
/// 256 corresponds to every possible inhabitant of `u8`. (In practice, the
/// physical alphabet size may be smaller because of alphabet compression
/// via equivalence classes, but EOI is always represented somehow in the
/// alphabet.)
///
/// # Panics
///
/// If the given ID does not refer to a valid state, then this routine
/// may panic but it also may not panic and instead return an invalid ID.
/// However, if the caller provides an invalid ID then this must never
/// sacrifice memory safety.
///
/// # Example
///
/// This shows a simplistic example for walking a DFA for a given haystack,
/// and then finishing the search with the final EOI transition.
///
/// ```
/// use regex_automata::{dfa::{Automaton, dense}, Input};
///
/// let dfa = dense::DFA::new(r"[a-z]+r")?;
/// let haystack = "bar".as_bytes();
///
/// // The start state is determined by inspecting the position and the
/// // initial bytes of the haystack.
/// //
/// // The unwrap is OK because we aren't requesting a start state for a
/// // specific pattern.
/// let mut state = dfa.start_state_forward(&Input::new(haystack))?;
/// // Walk all the bytes in the haystack.
/// for &b in haystack {
/// state = dfa.next_state(state, b);
/// }
/// // Matches are always delayed by 1 byte, so we must explicitly walk
/// // the special "EOI" transition at the end of the search. Without this
/// // final transition, the assert below will fail since the DFA will not
/// // have entered a match state yet!
/// state = dfa.next_eoi_state(state);
/// assert!(dfa.is_match_state(state));
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
fn next_eoi_state(&self, current: StateID) -> StateID;
/// Return the ID of the start state for this lazy DFA when executing a
/// forward search.
///
/// Unlike typical DFA implementations, the start state for DFAs in this
/// crate is dependent on a few different factors:
///
/// * The [`Anchored`] mode of the search. Unanchored, anchored and
/// anchored searches for a specific [`PatternID`] all use different start
/// states.
/// * The position at which the search begins, via [`Input::start`]. This
/// and the byte immediately preceding the start of the search (if one
/// exists) influence which look-behind assertions are true at the start
/// of the search. This in turn influences which start state is selected.
/// * Whether the search is a forward or reverse search. This routine can
/// only be used for forward searches.
///
/// # Errors
///
/// This may return a [`MatchError`] if the search needs to give up
/// when determining the start state (for example, if it sees a "quit"
/// byte). This can also return an error if the given `Input` contains an
/// unsupported [`Anchored`] configuration.
fn start_state_forward(
&self,
input: &Input<'_>,
) -> Result<StateID, MatchError>;
/// Return the ID of the start state for this lazy DFA when executing a
/// reverse search.
///
/// Unlike typical DFA implementations, the start state for DFAs in this
/// crate is dependent on a few different factors:
///
/// * The [`Anchored`] mode of the search. Unanchored, anchored and
/// anchored searches for a specific [`PatternID`] all use different start
/// states.
/// * The position at which the search begins, via [`Input::start`]. This
/// and the byte immediately preceding the start of the search (if one
/// exists) influence which look-behind assertions are true at the start
/// of the search. This in turn influences which start state is selected.
/// * Whether the search is a forward or reverse search. This routine can
/// only be used for reverse searches.
///
/// # Errors
///
/// This may return a [`MatchError`] if the search needs to give up
/// when determining the start state (for example, if it sees a "quit"
/// byte). This can also return an error if the given `Input` contains an
/// unsupported [`Anchored`] configuration.
fn start_state_reverse(
&self,
input: &Input<'_>,
) -> Result<StateID, MatchError>;
/// If this DFA has a universal starting state for the given anchor mode
/// and the DFA supports universal starting states, then this returns that
/// state's identifier.
///
/// A DFA is said to have a universal starting state when the starting
/// state is invariant with respect to the haystack. Usually, the starting
/// state is chosen depending on the bytes immediately surrounding the
/// starting position of a search. However, the starting state only differs
/// when one or more of the patterns in the DFA have look-around assertions
/// in its prefix.
///
/// Stated differently, if none of the patterns in a DFA have look-around
/// assertions in their prefix, then the DFA has a universal starting state
/// and _may_ be returned by this method.
///
/// It is always correct for implementations to return `None`, and indeed,
/// this is what the default implementation does. When this returns `None`,
/// callers must use either `start_state_forward` or `start_state_reverse`
/// to get the starting state.
///
/// # Use case
///
/// There are a few reasons why one might want to use this:
///
/// * If you know your regex patterns have no look-around assertions in
/// their prefix, then calling this routine is likely cheaper and perhaps
/// more semantically meaningful.
/// * When implementing prefilter support in a DFA regex implementation,
/// it is necessary to re-compute the start state after a candidate
/// is returned from the prefilter. However, this is only needed when
/// there isn't a universal start state. When one exists, one can avoid
/// re-computing the start state.
///
/// # Example
///
/// ```
/// use regex_automata::{
/// dfa::{Automaton, dense::DFA},
/// Anchored,
/// };
///
/// // There are no look-around assertions in the prefixes of any of the
/// // patterns, so we get a universal start state.
/// let dfa = DFA::new_many(&["[0-9]+", "[a-z]+$", "[A-Z]+"])?;
/// assert!(dfa.universal_start_state(Anchored::No).is_some());
/// assert!(dfa.universal_start_state(Anchored::Yes).is_some());
///
/// // One of the patterns has a look-around assertion in its prefix,
/// // so this means there is no longer a universal start state.
/// let dfa = DFA::new_many(&["[0-9]+", "^[a-z]+$", "[A-Z]+"])?;
/// assert!(!dfa.universal_start_state(Anchored::No).is_some());
/// assert!(!dfa.universal_start_state(Anchored::Yes).is_some());
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
#[inline]
fn universal_start_state(&self, _mode: Anchored) -> Option<StateID> {
None
}
/// Returns true if and only if the given identifier corresponds to a
/// "special" state. A special state is one or more of the following:
/// a dead state, a quit state, a match state, a start state or an
/// accelerated state.
///
/// A correct implementation _may_ always return false for states that
/// are either start states or accelerated states, since that information
/// is only intended to be used for optimization purposes. Correct
/// implementations must return true if the state is a dead, quit or match
/// state. This is because search routines using this trait must be able
/// to rely on `is_special_state` as an indicator that a state may need
/// special treatment. (For example, when a search routine sees a dead
/// state, it must terminate.)
///
/// This routine permits search implementations to use a single branch to
/// check whether a state needs special attention before executing the next
/// transition. The example below shows how to do this.
///
/// # Example
///
/// This example shows how `is_special_state` can be used to implement a
/// correct search routine with minimal branching. In particular, this
/// search routine implements "leftmost" matching, which means that it
/// doesn't immediately stop once a match is found. Instead, it continues
/// until it reaches a dead state.
///
/// ```
/// use regex_automata::{
/// dfa::{Automaton, dense},
/// HalfMatch, MatchError, Input,
/// };
///
/// fn find<A: Automaton>(
/// dfa: &A,
/// haystack: &[u8],
/// ) -> Result<Option<HalfMatch>, MatchError> {
/// // The start state is determined by inspecting the position and the
/// // initial bytes of the haystack. Note that start states can never
/// // be match states (since DFAs in this crate delay matches by 1
/// // byte), so we don't need to check if the start state is a match.
/// let mut state = dfa.start_state_forward(&Input::new(haystack))?;
/// let mut last_match = None;
/// // Walk all the bytes in the haystack. We can quit early if we see
/// // a dead or a quit state. The former means the automaton will
/// // never transition to any other state. The latter means that the
/// // automaton entered a condition in which its search failed.
/// for (i, &b) in haystack.iter().enumerate() {
/// state = dfa.next_state(state, b);
/// if dfa.is_special_state(state) {
/// if dfa.is_match_state(state) {
/// last_match = Some(HalfMatch::new(
/// dfa.match_pattern(state, 0),
/// i,
/// ));
/// } else if dfa.is_dead_state(state) {
/// return Ok(last_match);
/// } else if dfa.is_quit_state(state) {
/// // It is possible to enter into a quit state after
/// // observing a match has occurred. In that case, we
/// // should return the match instead of an error.
/// if last_match.is_some() {
/// return Ok(last_match);
/// }
/// return Err(MatchError::quit(b, i));
/// }
/// // Implementors may also want to check for start or accel
/// // states and handle them differently for performance
/// // reasons. But it is not necessary for correctness.
/// }
/// }
/// // Matches are always delayed by 1 byte, so we must explicitly walk
/// // the special "EOI" transition at the end of the search.
/// state = dfa.next_eoi_state(state);
/// if dfa.is_match_state(state) {
/// last_match = Some(HalfMatch::new(
/// dfa.match_pattern(state, 0),
/// haystack.len(),
/// ));
/// }
/// Ok(last_match)
/// }
///
/// // We use a greedy '+' operator to show how the search doesn't just
/// // stop once a match is detected. It continues extending the match.
/// // Using '[a-z]+?' would also work as expected and stop the search
/// // early. Greediness is built into the automaton.
/// let dfa = dense::DFA::new(r"[a-z]+")?;
/// let haystack = "123 foobar 4567".as_bytes();
/// let mat = find(&dfa, haystack)?.unwrap();
/// assert_eq!(mat.pattern().as_usize(), 0);
/// assert_eq!(mat.offset(), 10);
///
/// // Here's another example that tests our handling of the special EOI
/// // transition. This will fail to find a match if we don't call
/// // 'next_eoi_state' at the end of the search since the match isn't
/// // found until the final byte in the haystack.
/// let dfa = dense::DFA::new(r"[0-9]{4}")?;
/// let haystack = "123 foobar 4567".as_bytes();
/// let mat = find(&dfa, haystack)?.unwrap();
/// assert_eq!(mat.pattern().as_usize(), 0);
/// assert_eq!(mat.offset(), 15);
///
/// // And note that our search implementation above automatically works
/// // with multi-DFAs. Namely, `dfa.match_pattern(match_state, 0)` selects
/// // the appropriate pattern ID for us.
/// let dfa = dense::DFA::new_many(&[r"[a-z]+", r"[0-9]+"])?;
/// let haystack = "123 foobar 4567".as_bytes();
/// let mat = find(&dfa, haystack)?.unwrap();
/// assert_eq!(mat.pattern().as_usize(), 1);
/// assert_eq!(mat.offset(), 3);
/// let mat = find(&dfa, &haystack[3..])?.unwrap();
/// assert_eq!(mat.pattern().as_usize(), 0);
/// assert_eq!(mat.offset(), 7);
/// let mat = find(&dfa, &haystack[10..])?.unwrap();
/// assert_eq!(mat.pattern().as_usize(), 1);
/// assert_eq!(mat.offset(), 5);
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
fn is_special_state(&self, id: StateID) -> bool;
/// Returns true if and only if the given identifier corresponds to a dead
/// state. When a DFA enters a dead state, it is impossible to leave. That
/// is, every transition on a dead state by definition leads back to the
/// same dead state.
///
/// In practice, the dead state always corresponds to the identifier `0`.
/// Moreover, in practice, there is only one dead state.
///
/// The existence of a dead state is not strictly required in the classical
/// model of finite state machines, where one generally only cares about
/// the question of whether an input sequence matches or not. Dead states
/// are not needed to answer that question, since one can immediately quit
/// as soon as one enters a final or "match" state. However, we don't just
/// care about matches but also care about the location of matches, and
/// more specifically, care about semantics like "greedy" matching.
///
/// For example, given the pattern `a+` and the input `aaaz`, the dead
/// state won't be entered until the state machine reaches `z` in the
/// input, at which point, the search routine can quit. But without the
/// dead state, the search routine wouldn't know when to quit. In a
/// classical representation, the search routine would stop after seeing
/// the first `a` (which is when the search would enter a match state). But
/// this wouldn't implement "greedy" matching where `a+` matches as many
/// `a`'s as possible.
///
/// # Example
///
/// See the example for [`Automaton::is_special_state`] for how to use this
/// method correctly.
fn is_dead_state(&self, id: StateID) -> bool;
/// Returns true if and only if the given identifier corresponds to a quit
/// state. A quit state is like a dead state (it has no transitions other
/// than to itself), except it indicates that the DFA failed to complete
/// the search. When this occurs, callers can neither accept or reject that
/// a match occurred.
///
/// In practice, the quit state always corresponds to the state immediately
/// following the dead state. (Which is not usually represented by `1`,
/// since state identifiers are pre-multiplied by the state machine's
/// alphabet stride, and the alphabet stride varies between DFAs.)
///
/// The typical way in which a quit state can occur is when heuristic
/// support for Unicode word boundaries is enabled via the
/// [`dense::Config::unicode_word_boundary`](crate::dfa::dense::Config::unicode_word_boundary)
/// option. But other options, like the lower level
/// [`dense::Config::quit`](crate::dfa::dense::Config::quit)
/// configuration, can also result in a quit state being entered. The
/// purpose of the quit state is to provide a way to execute a fast DFA
/// in common cases while delegating to slower routines when the DFA quits.
///
/// The default search implementations provided by this crate will return a
/// [`MatchError::quit`] error when a quit state is entered.
///
/// # Example
///
/// See the example for [`Automaton::is_special_state`] for how to use this
/// method correctly.
fn is_quit_state(&self, id: StateID) -> bool;
/// Returns true if and only if the given identifier corresponds to a
/// match state. A match state is also referred to as a "final" state and
/// indicates that a match has been found.
///
/// If all you care about is whether a particular pattern matches in the
/// input sequence, then a search routine can quit early as soon as the
/// machine enters a match state. However, if you're looking for the
/// standard "leftmost-first" match location, then search _must_ continue
/// until either the end of the input or until the machine enters a dead
/// state. (Since either condition implies that no other useful work can
/// be done.) Namely, when looking for the location of a match, then
/// search implementations should record the most recent location in
/// which a match state was entered, but otherwise continue executing the
/// search as normal. (The search may even leave the match state.) Once
/// the termination condition is reached, the most recently recorded match
/// location should be returned.
///
/// Finally, one additional power given to match states in this crate
/// is that they are always associated with a specific pattern in order
/// to support multi-DFAs. See [`Automaton::match_pattern`] for more
/// details and an example for how to query the pattern associated with a
/// particular match state.
///
/// # Example
///
/// See the example for [`Automaton::is_special_state`] for how to use this
/// method correctly.
fn is_match_state(&self, id: StateID) -> bool;
/// Returns true only if the given identifier corresponds to a start
/// state
///
/// A start state is a state in which a DFA begins a search.
/// All searches begin in a start state. Moreover, since all matches are
/// delayed by one byte, a start state can never be a match state.
///
/// The main role of a start state is, as mentioned, to be a starting
/// point for a DFA. This starting point is determined via one of
/// [`Automaton::start_state_forward`] or
/// [`Automaton::start_state_reverse`], depending on whether one is doing
/// a forward or a reverse search, respectively.
///
/// A secondary use of start states is for prefix acceleration. Namely,
/// while executing a search, if one detects that you're in a start state,
/// then it may be faster to look for the next match of a prefix of the
/// pattern, if one exists. If a prefix exists and since all matches must
/// begin with that prefix, then skipping ahead to occurrences of that
/// prefix may be much faster than executing the DFA.
///
/// As mentioned in the documentation for
/// [`is_special_state`](Automaton::is_special_state) implementations
/// _may_ always return false, even if the given identifier is a start
/// state. This is because knowing whether a state is a start state or not
/// is not necessary for correctness and is only treated as a potential
/// performance optimization. (For example, the implementations of this
/// trait in this crate will only return true when the given identifier
/// corresponds to a start state and when [specialization of start
/// states](crate::dfa::dense::Config::specialize_start_states) was enabled
/// during DFA construction. If start state specialization is disabled
/// (which is the default), then this method will always return false.)
///
/// # Example
///
/// This example shows how to implement your own search routine that does
/// a prefix search whenever the search enters a start state.
///
/// Note that you do not need to implement your own search routine
/// to make use of prefilters like this. The search routines
/// provided by this crate already implement prefilter support via
/// the [`Prefilter`](crate::util::prefilter::Prefilter) trait.
/// A prefilter can be added to your search configuration with
/// [`dense::Config::prefilter`](crate::dfa::dense::Config::prefilter) for
/// dense and sparse DFAs in this crate.
///
/// This example is meant to show how you might deal with prefilters in a
/// simplified case if you are implementing your own search routine.
///
/// ```
/// use regex_automata::{
/// dfa::{Automaton, dense},
/// HalfMatch, MatchError, Input,
/// };
///
/// fn find_byte(slice: &[u8], at: usize, byte: u8) -> Option<usize> {
/// // Would be faster to use the memchr crate, but this is still
/// // faster than running through the DFA.
/// slice[at..].iter().position(|&b| b == byte).map(|i| at + i)
/// }
///
/// fn find<A: Automaton>(
/// dfa: &A,
/// haystack: &[u8],
/// prefix_byte: Option<u8>,
/// ) -> Result<Option<HalfMatch>, MatchError> {
/// // See the Automaton::is_special_state example for similar code
/// // with more comments.
///
/// let mut state = dfa.start_state_forward(&Input::new(haystack))?;
/// let mut last_match = None;
/// let mut pos = 0;
/// while pos < haystack.len() {
/// let b = haystack[pos];
/// state = dfa.next_state(state, b);
/// pos += 1;
/// if dfa.is_special_state(state) {
/// if dfa.is_match_state(state) {
/// last_match = Some(HalfMatch::new(
/// dfa.match_pattern(state, 0),
/// pos - 1,
/// ));
/// } else if dfa.is_dead_state(state) {
/// return Ok(last_match);
/// } else if dfa.is_quit_state(state) {
/// // It is possible to enter into a quit state after
/// // observing a match has occurred. In that case, we
/// // should return the match instead of an error.
/// if last_match.is_some() {
/// return Ok(last_match);
/// }
/// return Err(MatchError::quit(b, pos - 1));
/// } else if dfa.is_start_state(state) {
/// // If we're in a start state and know all matches begin
/// // with a particular byte, then we can quickly skip to
/// // candidate matches without running the DFA through
/// // every byte inbetween.
/// if let Some(prefix_byte) = prefix_byte {
/// pos = match find_byte(haystack, pos, prefix_byte) {
/// Some(pos) => pos,
/// None => break,
/// };
/// }
/// }
/// }
/// }
/// // Matches are always delayed by 1 byte, so we must explicitly walk
/// // the special "EOI" transition at the end of the search.
/// state = dfa.next_eoi_state(state);
/// if dfa.is_match_state(state) {
/// last_match = Some(HalfMatch::new(
/// dfa.match_pattern(state, 0),
/// haystack.len(),
/// ));
/// }
/// Ok(last_match)
/// }
///
/// // In this example, it's obvious that all occurrences of our pattern
/// // begin with 'Z', so we pass in 'Z'. Note also that we need to
/// // enable start state specialization, or else it won't be possible to
/// // detect start states during a search. ('is_start_state' would always
/// // return false.)
/// let dfa = dense::DFA::builder()
/// .configure(dense::DFA::config().specialize_start_states(true))
/// .build(r"Z[a-z]+")?;
/// let haystack = "123 foobar Zbaz quux".as_bytes();
/// let mat = find(&dfa, haystack, Some(b'Z'))?.unwrap();
/// assert_eq!(mat.pattern().as_usize(), 0);
/// assert_eq!(mat.offset(), 15);
///
/// // But note that we don't need to pass in a prefix byte. If we don't,
/// // then the search routine does no acceleration.
/// let mat = find(&dfa, haystack, None)?.unwrap();
/// assert_eq!(mat.pattern().as_usize(), 0);
/// assert_eq!(mat.offset(), 15);
///
/// // However, if we pass an incorrect byte, then the prefix search will
/// // result in incorrect results.
/// assert_eq!(find(&dfa, haystack, Some(b'X'))?, None);
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
fn is_start_state(&self, id: StateID) -> bool;
/// Returns true if and only if the given identifier corresponds to an
/// accelerated state.
///
/// An accelerated state is a special optimization
/// trick implemented by this crate. Namely, if
/// [`dense::Config::accelerate`](crate::dfa::dense::Config::accelerate) is
/// enabled (and it is by default), then DFAs generated by this crate will
/// tag states meeting certain characteristics as accelerated. States meet
/// this criteria whenever most of their transitions are self-transitions.
/// That is, transitions that loop back to the same state. When a small
/// number of transitions aren't self-transitions, then it follows that
/// there are only a small number of bytes that can cause the DFA to leave
/// that state. Thus, there is an opportunity to look for those bytes
/// using more optimized routines rather than continuing to run through
/// the DFA. This trick is similar to the prefilter idea described in
/// the documentation of [`Automaton::is_start_state`] with two main
/// differences:
///
/// 1. It is more limited since acceleration only applies to single bytes.
/// This means states are rarely accelerated when Unicode mode is enabled
/// (which is enabled by default).
/// 2. It can occur anywhere in the DFA, which increases optimization
/// opportunities.
///
/// Like the prefilter idea, the main downside (and a possible reason to
/// disable it) is that it can lead to worse performance in some cases.
/// Namely, if a state is accelerated for very common bytes, then the
/// overhead of checking for acceleration and using the more optimized
/// routines to look for those bytes can cause overall performance to be
/// worse than if acceleration wasn't enabled at all.
///
/// A simple example of a regex that has an accelerated state is
/// `(?-u)[^a]+a`. Namely, the `[^a]+` sub-expression gets compiled down
/// into a single state where all transitions except for `a` loop back to
/// itself, and where `a` is the only transition (other than the special
/// EOI transition) that goes to some other state. Thus, this state can
/// be accelerated and implemented more efficiently by calling an
/// optimized routine like `memchr` with `a` as the needle. Notice that
/// the `(?-u)` to disable Unicode is necessary here, as without it,
/// `[^a]` will match any UTF-8 encoding of any Unicode scalar value other
/// than `a`. This more complicated expression compiles down to many DFA
/// states and the simple acceleration optimization is no longer available.
///
/// Typically, this routine is used to guard calls to
/// [`Automaton::accelerator`], which returns the accelerated bytes for
/// the specified state.
fn is_accel_state(&self, id: StateID) -> bool;
/// Returns the total number of patterns compiled into this DFA.
///
/// In the case of a DFA that contains no patterns, this must return `0`.
///
/// # Example
///
/// This example shows the pattern length for a DFA that never matches:
///
/// ```
/// use regex_automata::dfa::{Automaton, dense::DFA};
///
/// let dfa: DFA<Vec<u32>> = DFA::never_match()?;
/// assert_eq!(dfa.pattern_len(), 0);
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
///
/// And another example for a DFA that matches at every position:
///
/// ```
/// use regex_automata::dfa::{Automaton, dense::DFA};
///
/// let dfa: DFA<Vec<u32>> = DFA::always_match()?;
/// assert_eq!(dfa.pattern_len(), 1);
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
///
/// And finally, a DFA that was constructed from multiple patterns:
///
/// ```
/// use regex_automata::dfa::{Automaton, dense::DFA};
///
/// let dfa = DFA::new_many(&["[0-9]+", "[a-z]+", "[A-Z]+"])?;
/// assert_eq!(dfa.pattern_len(), 3);
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
fn pattern_len(&self) -> usize;
/// Returns the total number of patterns that match in this state.
///
/// If the given state is not a match state, then implementations may
/// panic.
///
/// If the DFA was compiled with one pattern, then this must necessarily
/// always return `1` for all match states.
///
/// Implementations must guarantee that [`Automaton::match_pattern`] can be
/// called with indices up to (but not including) the length returned by
/// this routine without panicking.
///
/// # Panics
///
/// Implementations are permitted to panic if the provided state ID does
/// not correspond to a match state.
///
/// # Example
///
/// This example shows a simple instance of implementing overlapping
/// matches. In particular, it shows not only how to determine how many
/// patterns have matched in a particular state, but also how to access
/// which specific patterns have matched.
///
/// Notice that we must use
/// [`MatchKind::All`](crate::MatchKind::All)
/// when building the DFA. If we used
/// [`MatchKind::LeftmostFirst`](crate::MatchKind::LeftmostFirst)
/// instead, then the DFA would not be constructed in a way that
/// supports overlapping matches. (It would only report a single pattern
/// that matches at any particular point in time.)
///
/// Another thing to take note of is the patterns used and the order in
/// which the pattern IDs are reported. In the example below, pattern `3`
/// is yielded first. Why? Because it corresponds to the match that
/// appears first. Namely, the `@` symbol is part of `\S+` but not part
/// of any of the other patterns. Since the `\S+` pattern has a match that
/// starts to the left of any other pattern, its ID is returned before any
/// other.
///
/// ```
/// # if cfg!(miri) { return Ok(()); } // miri takes too long
/// use regex_automata::{dfa::{Automaton, dense}, Input, MatchKind};
///
/// let dfa = dense::Builder::new()
/// .configure(dense::Config::new().match_kind(MatchKind::All))
/// .build_many(&[
/// r"[[:word:]]+", r"[a-z]+", r"[A-Z]+", r"[[:^space:]]+",
/// ])?;
/// let haystack = "@bar".as_bytes();
///
/// // The start state is determined by inspecting the position and the
/// // initial bytes of the haystack.
/// let mut state = dfa.start_state_forward(&Input::new(haystack))?;
/// // Walk all the bytes in the haystack.
/// for &b in haystack {
/// state = dfa.next_state(state, b);
/// }
/// state = dfa.next_eoi_state(state);
///
/// assert!(dfa.is_match_state(state));
/// assert_eq!(dfa.match_len(state), 3);
/// // The following calls are guaranteed to not panic since `match_len`
/// // returned `3` above.
/// assert_eq!(dfa.match_pattern(state, 0).as_usize(), 3);
/// assert_eq!(dfa.match_pattern(state, 1).as_usize(), 0);
/// assert_eq!(dfa.match_pattern(state, 2).as_usize(), 1);
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
fn match_len(&self, id: StateID) -> usize;
/// Returns the pattern ID corresponding to the given match index in the
/// given state.
///
/// See [`Automaton::match_len`] for an example of how to use this
/// method correctly. Note that if you know your DFA is compiled with a
/// single pattern, then this routine is never necessary since it will
/// always return a pattern ID of `0` for an index of `0` when `id`
/// corresponds to a match state.
///
/// Typically, this routine is used when implementing an overlapping
/// search, as the example for `Automaton::match_len` does.
///
/// # Panics
///
/// If the state ID is not a match state or if the match index is out
/// of bounds for the given state, then this routine may either panic
/// or produce an incorrect result. If the state ID is correct and the
/// match index is correct, then this routine must always produce a valid
/// `PatternID`.
fn match_pattern(&self, id: StateID, index: usize) -> PatternID;
/// Returns true if and only if this automaton can match the empty string.
/// When it returns false, all possible matches are guaranteed to have a
/// non-zero length.
///
/// This is useful as cheap way to know whether code needs to handle the
/// case of a zero length match. This is particularly important when UTF-8
/// modes are enabled, as when UTF-8 mode is enabled, empty matches that
/// split a codepoint must never be reported. This extra handling can
/// sometimes be costly, and since regexes matching an empty string are
/// somewhat rare, it can be beneficial to treat such regexes specially.
///
/// # Example
///
/// This example shows a few different DFAs and whether they match the
/// empty string or not. Notice the empty string isn't merely a matter
/// of a string of length literally `0`, but rather, whether a match can
/// occur between specific pairs of bytes.
///
/// ```
/// use regex_automata::{dfa::{dense::DFA, Automaton}, util::syntax};
///
/// // The empty regex matches the empty string.
/// let dfa = DFA::new("")?;
/// assert!(dfa.has_empty(), "empty matches empty");
/// // The '+' repetition operator requires at least one match, and so
/// // does not match the empty string.
/// let dfa = DFA::new("a+")?;
/// assert!(!dfa.has_empty(), "+ does not match empty");
/// // But the '*' repetition operator does.
/// let dfa = DFA::new("a*")?;
/// assert!(dfa.has_empty(), "* does match empty");
/// // And wrapping '+' in an operator that can match an empty string also
/// // causes it to match the empty string too.
/// let dfa = DFA::new("(a+)*")?;
/// assert!(dfa.has_empty(), "+ inside of * matches empty");
///
/// // If a regex is just made of a look-around assertion, even if the
/// // assertion requires some kind of non-empty string around it (such as
/// // \b), then it is still treated as if it matches the empty string.
/// // Namely, if a match occurs of just a look-around assertion, then the
/// // match returned is empty.
/// let dfa = DFA::builder()
/// .configure(DFA::config().unicode_word_boundary(true))
/// .syntax(syntax::Config::new().utf8(false))
/// .build(r"^$\A\z\b\B(?-u:\b\B)")?;
/// assert!(dfa.has_empty(), "assertions match empty");
/// // Even when an assertion is wrapped in a '+', it still matches the
/// // empty string.
/// let dfa = DFA::new(r"^+")?;
/// assert!(dfa.has_empty(), "+ of an assertion matches empty");
///
/// // An alternation with even one branch that can match the empty string
/// // is also said to match the empty string overall.
/// let dfa = DFA::new("foo|(bar)?|quux")?;
/// assert!(dfa.has_empty(), "alternations can match empty");
///
/// // An NFA that matches nothing does not match the empty string.
/// let dfa = DFA::new("[a&&b]")?;
/// assert!(!dfa.has_empty(), "never matching means not matching empty");
/// // But if it's wrapped in something that doesn't require a match at
/// // all, then it can match the empty string!
/// let dfa = DFA::new("[a&&b]*")?;
/// assert!(dfa.has_empty(), "* on never-match still matches empty");
/// // Since a '+' requires a match, using it on something that can never
/// // match will itself produce a regex that can never match anything,
/// // and thus does not match the empty string.
/// let dfa = DFA::new("[a&&b]+")?;
/// assert!(!dfa.has_empty(), "+ on never-match still matches nothing");
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
fn has_empty(&self) -> bool;
/// Whether UTF-8 mode is enabled for this DFA or not.
///
/// When UTF-8 mode is enabled, all matches reported by a DFA are
/// guaranteed to correspond to spans of valid UTF-8. This includes
/// zero-width matches. For example, the DFA must guarantee that the empty
/// regex will not match at the positions between code units in the UTF-8
/// encoding of a single codepoint.
///
/// See [`thompson::Config::utf8`](crate::nfa::thompson::Config::utf8) for
/// more information.
///
/// # Example
///
/// This example shows how UTF-8 mode can impact the match spans that may
/// be reported in certain cases.
///
/// ```
/// use regex_automata::{
/// dfa::{dense::DFA, Automaton},
/// nfa::thompson,
/// HalfMatch, Input,
/// };
///
/// // UTF-8 mode is enabled by default.
/// let re = DFA::new("")?;
/// assert!(re.is_utf8());
/// let mut input = Input::new("☃");
/// let got = re.try_search_fwd(&input)?;
/// assert_eq!(Some(HalfMatch::must(0, 0)), got);
///
/// // Even though an empty regex matches at 1..1, our next match is
/// // 3..3 because 1..1 and 2..2 split the snowman codepoint (which is
/// // three bytes long).
/// input.set_start(1);
/// let got = re.try_search_fwd(&input)?;
/// assert_eq!(Some(HalfMatch::must(0, 3)), got);
///
/// // But if we disable UTF-8, then we'll get matches at 1..1 and 2..2:
/// let re = DFA::builder()
/// .thompson(thompson::Config::new().utf8(false))
/// .build("")?;
/// assert!(!re.is_utf8());
/// let got = re.try_search_fwd(&input)?;
/// assert_eq!(Some(HalfMatch::must(0, 1)), got);
///
/// input.set_start(2);
/// let got = re.try_search_fwd(&input)?;
/// assert_eq!(Some(HalfMatch::must(0, 2)), got);
///
/// input.set_start(3);
/// let got = re.try_search_fwd(&input)?;
/// assert_eq!(Some(HalfMatch::must(0, 3)), got);
///
/// input.set_start(4);
/// let got = re.try_search_fwd(&input)?;
/// assert_eq!(None, got);
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
fn is_utf8(&self) -> bool;
/// Returns true if and only if this DFA is limited to returning matches
/// whose start position is `0`.
///
/// Note that if you're using DFAs provided by
/// this crate, then this is _orthogonal_ to
/// [`Config::start_kind`](crate::dfa::dense::Config::start_kind).
///
/// This is useful in some cases because if a DFA is limited to producing
/// matches that start at offset `0`, then a reverse search is never
/// required for finding the start of a match.
///
/// # Example
///
/// ```
/// use regex_automata::dfa::{dense::DFA, Automaton};
///
/// // The empty regex matches anywhere
/// let dfa = DFA::new("")?;
/// assert!(!dfa.is_always_start_anchored(), "empty matches anywhere");
/// // 'a' matches anywhere.
/// let dfa = DFA::new("a")?;
/// assert!(!dfa.is_always_start_anchored(), "'a' matches anywhere");
/// // '^' only matches at offset 0!
/// let dfa = DFA::new("^a")?;
/// assert!(dfa.is_always_start_anchored(), "'^a' matches only at 0");
/// // But '(?m:^)' matches at 0 but at other offsets too.
/// let dfa = DFA::new("(?m:^)a")?;
/// assert!(!dfa.is_always_start_anchored(), "'(?m:^)a' matches anywhere");
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
fn is_always_start_anchored(&self) -> bool;
/// Return a slice of bytes to accelerate for the given state, if possible.
///
/// If the given state has no accelerator, then an empty slice must be
/// returned. If `Automaton::is_accel_state` returns true for the given ID,
/// then this routine _must_ return a non-empty slice. But note that it is
/// not required for an implementation of this trait to ever return `true`
/// for `is_accel_state`, even if the state _could_ be accelerated. That
/// is, acceleration is an optional optimization. But the return values of
/// `is_accel_state` and `accelerator` must be in sync.
///
/// If the given ID is not a valid state ID for this automaton, then
/// implementations may panic or produce incorrect results.
///
/// See [`Automaton::is_accel_state`] for more details on state
/// acceleration.
///
/// By default, this method will always return an empty slice.
///
/// # Example
///
/// This example shows a contrived case in which we build a regex that we
/// know is accelerated and extract the accelerator from a state.
///
/// ```
/// use regex_automata::{
/// dfa::{Automaton, dense},
/// util::{primitives::StateID, syntax},
/// };
///
/// let dfa = dense::Builder::new()
/// // We disable Unicode everywhere and permit the regex to match
/// // invalid UTF-8. e.g., [^abc] matches \xFF, which is not valid
/// // UTF-8. If we left Unicode enabled, [^abc] would match any UTF-8
/// // encoding of any Unicode scalar value except for 'a', 'b' or 'c'.
/// // That translates to a much more complicated DFA, and also
/// // inhibits the 'accelerator' optimization that we are trying to
/// // demonstrate in this example.
/// .syntax(syntax::Config::new().unicode(false).utf8(false))
/// .build("[^abc]+a")?;
///
/// // Here we just pluck out the state that we know is accelerated.
/// // While the stride calculations are something that can be relied
/// // on by callers, the specific position of the accelerated state is
/// // implementation defined.
/// //
/// // N.B. We get '3' by inspecting the state machine using 'regex-cli'.
/// // e.g., try `regex-cli debug dfa dense '[^abc]+a' -BbUC`.
/// let id = StateID::new(3 * dfa.stride()).unwrap();
/// let accelerator = dfa.accelerator(id);
/// // The `[^abc]+` sub-expression permits [a, b, c] to be accelerated.
/// assert_eq!(accelerator, &[b'a', b'b', b'c']);
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
#[inline]
fn accelerator(&self, _id: StateID) -> &[u8] {
&[]
}
/// Returns the prefilter associated with a DFA, if one exists.
///
/// The default implementation of this trait always returns `None`. And
/// indeed, it is always correct to return `None`.
///
/// For DFAs in this crate, a prefilter can be attached to a DFA via
/// [`dense::Config::prefilter`](crate::dfa::dense::Config::prefilter).
///
/// Do note that prefilters are not serialized by DFAs in this crate.
/// So if you deserialize a DFA that had a prefilter attached to it
/// at serialization time, then it will not have a prefilter after
/// deserialization.
#[inline]
fn get_prefilter(&self) -> Option<&Prefilter> {
None
}
/// Executes a forward search and returns the end position of the leftmost
/// match that is found. If no match exists, then `None` is returned.
///
/// In particular, this method continues searching even after it enters
/// a match state. The search only terminates once it has reached the
/// end of the input or when it has entered a dead or quit state. Upon
/// termination, the position of the last byte seen while still in a match
/// state is returned.
///
/// # Errors
///
/// This routine errors if the search could not complete. This can occur
/// in a number of circumstances:
///
/// * The configuration of the DFA may permit it to "quit" the search.
/// For example, setting quit bytes or enabling heuristic support for
/// Unicode word boundaries. The default configuration does not enable any
/// option that could result in the DFA quitting.
/// * When the provided `Input` configuration is not supported. For
/// example, by providing an unsupported anchor mode.
///
/// When a search returns an error, callers cannot know whether a match
/// exists or not.
///
/// # Notes for implementors
///
/// Implementors of this trait are not required to implement any particular
/// match semantics (such as leftmost-first), which are instead manifest in
/// the DFA's transitions. But this search routine should behave as a
/// general "leftmost" search.
///
/// In particular, this method must continue searching even after it enters
/// a match state. The search should only terminate once it has reached
/// the end of the input or when it has entered a dead or quit state. Upon
/// termination, the position of the last byte seen while still in a match
/// state is returned.
///
/// Since this trait provides an implementation for this method by default,
/// it's unlikely that one will need to implement this.
///
/// # Example
///
/// This example shows how to use this method with a
/// [`dense::DFA`](crate::dfa::dense::DFA).
///
/// ```
/// use regex_automata::{dfa::{Automaton, dense}, HalfMatch, Input};
///
/// let dfa = dense::DFA::new("foo[0-9]+")?;
/// let expected = Some(HalfMatch::must(0, 8));
/// assert_eq!(expected, dfa.try_search_fwd(&Input::new(b"foo12345"))?);
///
/// // Even though a match is found after reading the first byte (`a`),
/// // the leftmost first match semantics demand that we find the earliest
/// // match that prefers earlier parts of the pattern over latter parts.
/// let dfa = dense::DFA::new("abc|a")?;
/// let expected = Some(HalfMatch::must(0, 3));
/// assert_eq!(expected, dfa.try_search_fwd(&Input::new(b"abc"))?);
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
///
/// # Example: specific pattern search
///
/// This example shows how to build a multi-DFA that permits searching for
/// specific patterns.
///
/// ```
/// # if cfg!(miri) { return Ok(()); } // miri takes too long
/// use regex_automata::{
/// dfa::{Automaton, dense},
/// Anchored, HalfMatch, PatternID, Input,
/// };
///
/// let dfa = dense::Builder::new()
/// .configure(dense::Config::new().starts_for_each_pattern(true))
/// .build_many(&["[a-z0-9]{6}", "[a-z][a-z0-9]{5}"])?;
/// let haystack = "foo123".as_bytes();
///
/// // Since we are using the default leftmost-first match and both
/// // patterns match at the same starting position, only the first pattern
/// // will be returned in this case when doing a search for any of the
/// // patterns.
/// let expected = Some(HalfMatch::must(0, 6));
/// let got = dfa.try_search_fwd(&Input::new(haystack))?;
/// assert_eq!(expected, got);
///
/// // But if we want to check whether some other pattern matches, then we
/// // can provide its pattern ID.
/// let input = Input::new(haystack)
/// .anchored(Anchored::Pattern(PatternID::must(1)));
/// let expected = Some(HalfMatch::must(1, 6));
/// let got = dfa.try_search_fwd(&input)?;
/// assert_eq!(expected, got);
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
///
/// # Example: specifying the bounds of a search
///
/// This example shows how providing the bounds of a search can produce
/// different results than simply sub-slicing the haystack.
///
/// ```
/// use regex_automata::{dfa::{Automaton, dense}, HalfMatch, Input};
///
/// // N.B. We disable Unicode here so that we use a simple ASCII word
/// // boundary. Alternatively, we could enable heuristic support for
/// // Unicode word boundaries.
/// let dfa = dense::DFA::new(r"(?-u)\b[0-9]{3}\b")?;
/// let haystack = "foo123bar".as_bytes();
///
/// // Since we sub-slice the haystack, the search doesn't know about the
/// // larger context and assumes that `123` is surrounded by word
/// // boundaries. And of course, the match position is reported relative
/// // to the sub-slice as well, which means we get `3` instead of `6`.
/// let input = Input::new(&haystack[3..6]);
/// let expected = Some(HalfMatch::must(0, 3));
/// let got = dfa.try_search_fwd(&input)?;
/// assert_eq!(expected, got);
///
/// // But if we provide the bounds of the search within the context of the
/// // entire haystack, then the search can take the surrounding context
/// // into account. (And if we did find a match, it would be reported
/// // as a valid offset into `haystack` instead of its sub-slice.)
/// let input = Input::new(haystack).range(3..6);
/// let expected = None;
/// let got = dfa.try_search_fwd(&input)?;
/// assert_eq!(expected, got);
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
#[inline]
fn try_search_fwd(
&self,
input: &Input<'_>,
) -> Result<Option<HalfMatch>, MatchError> {
let utf8empty = self.has_empty() && self.is_utf8();
let hm = match search::find_fwd(&self, input)? {
None => return Ok(None),
Some(hm) if !utf8empty => return Ok(Some(hm)),
Some(hm) => hm,
};
// We get to this point when we know our DFA can match the empty string
// AND when UTF-8 mode is enabled. In this case, we skip any matches
// whose offset splits a codepoint. Such a match is necessarily a
// zero-width match, because UTF-8 mode requires the underlying NFA
// to be built such that all non-empty matches span valid UTF-8.
// Therefore, any match that ends in the middle of a codepoint cannot
// be part of a span of valid UTF-8 and thus must be an empty match.
// In such cases, we skip it, so as not to report matches that split a
// codepoint.
//
// Note that this is not a checked assumption. Callers *can* provide an
// NFA with UTF-8 mode enabled but produces non-empty matches that span
// invalid UTF-8. But doing so is documented to result in unspecified
// behavior.
empty::skip_splits_fwd(input, hm, hm.offset(), |input| {
let got = search::find_fwd(&self, input)?;
Ok(got.map(|hm| (hm, hm.offset())))
})
}
/// Executes a reverse search and returns the start of the position of the
/// leftmost match that is found. If no match exists, then `None` is
/// returned.
///
/// # Errors
///
/// This routine errors if the search could not complete. This can occur
/// in a number of circumstances:
///
/// * The configuration of the DFA may permit it to "quit" the search.
/// For example, setting quit bytes or enabling heuristic support for
/// Unicode word boundaries. The default configuration does not enable any
/// option that could result in the DFA quitting.
/// * When the provided `Input` configuration is not supported. For
/// example, by providing an unsupported anchor mode.
///
/// When a search returns an error, callers cannot know whether a match
/// exists or not.
///
/// # Example
///
/// This example shows how to use this method with a
/// [`dense::DFA`](crate::dfa::dense::DFA). In particular, this
/// routine is principally useful when used in conjunction with the
/// [`nfa::thompson::Config::reverse`](crate::nfa::thompson::Config::reverse)
/// configuration. In general, it's unlikely to be correct to use
/// both `try_search_fwd` and `try_search_rev` with the same DFA since
/// any particular DFA will only support searching in one direction with
/// respect to the pattern.
///
/// ```
/// use regex_automata::{
/// nfa::thompson,
/// dfa::{Automaton, dense},
/// HalfMatch, Input,
/// };
///
/// let dfa = dense::Builder::new()
/// .thompson(thompson::Config::new().reverse(true))
/// .build("foo[0-9]+")?;
/// let expected = Some(HalfMatch::must(0, 0));
/// assert_eq!(expected, dfa.try_search_rev(&Input::new(b"foo12345"))?);
///
/// // Even though a match is found after reading the last byte (`c`),
/// // the leftmost first match semantics demand that we find the earliest
/// // match that prefers earlier parts of the pattern over latter parts.
/// let dfa = dense::Builder::new()
/// .thompson(thompson::Config::new().reverse(true))
/// .build("abc|c")?;
/// let expected = Some(HalfMatch::must(0, 0));
/// assert_eq!(expected, dfa.try_search_rev(&Input::new(b"abc"))?);
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
///
/// # Example: UTF-8 mode
///
/// This examples demonstrates that UTF-8 mode applies to reverse
/// DFAs. When UTF-8 mode is enabled in the underlying NFA, then all
/// matches reported must correspond to valid UTF-8 spans. This includes
/// prohibiting zero-width matches that split a codepoint.
///
/// UTF-8 mode is enabled by default. Notice below how the only zero-width
/// matches reported are those at UTF-8 boundaries:
///
/// ```
/// use regex_automata::{
/// dfa::{dense::DFA, Automaton},
/// nfa::thompson,
/// HalfMatch, Input, MatchKind,
/// };
///
/// let dfa = DFA::builder()
/// .thompson(thompson::Config::new().reverse(true))
/// .build(r"")?;
///
/// // Run the reverse DFA to collect all matches.
/// let mut input = Input::new("☃");
/// let mut matches = vec![];
/// loop {
/// match dfa.try_search_rev(&input)? {
/// None => break,
/// Some(hm) => {
/// matches.push(hm);
/// if hm.offset() == 0 || input.end() == 0 {
/// break;
/// } else if hm.offset() < input.end() {
/// input.set_end(hm.offset());
/// } else {
/// // This is only necessary to handle zero-width
/// // matches, which of course occur in this example.
/// // Without this, the search would never advance
/// // backwards beyond the initial match.
/// input.set_end(input.end() - 1);
/// }
/// }
/// }
/// }
///
/// // No matches split a codepoint.
/// let expected = vec![
/// HalfMatch::must(0, 3),
/// HalfMatch::must(0, 0),
/// ];
/// assert_eq!(expected, matches);
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
///
/// Now let's look at the same example, but with UTF-8 mode on the
/// original NFA disabled (which results in disabling UTF-8 mode on the
/// DFA):
///
/// ```
/// use regex_automata::{
/// dfa::{dense::DFA, Automaton},
/// nfa::thompson,
/// HalfMatch, Input, MatchKind,
/// };
///
/// let dfa = DFA::builder()
/// .thompson(thompson::Config::new().reverse(true).utf8(false))
/// .build(r"")?;
///
/// // Run the reverse DFA to collect all matches.
/// let mut input = Input::new("☃");
/// let mut matches = vec![];
/// loop {
/// match dfa.try_search_rev(&input)? {
/// None => break,
/// Some(hm) => {
/// matches.push(hm);
/// if hm.offset() == 0 || input.end() == 0 {
/// break;
/// } else if hm.offset() < input.end() {
/// input.set_end(hm.offset());
/// } else {
/// // This is only necessary to handle zero-width
/// // matches, which of course occur in this example.
/// // Without this, the search would never advance
/// // backwards beyond the initial match.
/// input.set_end(input.end() - 1);
/// }
/// }
/// }
/// }
///
/// // No matches split a codepoint.
/// let expected = vec![
/// HalfMatch::must(0, 3),
/// HalfMatch::must(0, 2),
/// HalfMatch::must(0, 1),
/// HalfMatch::must(0, 0),
/// ];
/// assert_eq!(expected, matches);
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
#[inline]
fn try_search_rev(
&self,
input: &Input<'_>,
) -> Result<Option<HalfMatch>, MatchError> {
let utf8empty = self.has_empty() && self.is_utf8();
let hm = match search::find_rev(self, input)? {
None => return Ok(None),
Some(hm) if !utf8empty => return Ok(Some(hm)),
Some(hm) => hm,
};
empty::skip_splits_rev(input, hm, hm.offset(), |input| {
let got = search::find_rev(self, input)?;
Ok(got.map(|hm| (hm, hm.offset())))
})
}
/// Executes an overlapping forward search. Matches, if one exists, can be
/// obtained via the [`OverlappingState::get_match`] method.
///
/// This routine is principally only useful when searching for multiple
/// patterns on inputs where multiple patterns may match the same regions
/// of text. In particular, callers must preserve the automaton's search
/// state from prior calls so that the implementation knows where the last
/// match occurred.
///
/// When using this routine to implement an iterator of overlapping
/// matches, the `start` of the search should always be set to the end
/// of the last match. If more patterns match at the previous location,
/// then they will be immediately returned. (This is tracked by the given
/// overlapping state.) Otherwise, the search continues at the starting
/// position given.
///
/// If for some reason you want the search to forget about its previous
/// state and restart the search at a particular position, then setting the
/// state to [`OverlappingState::start`] will accomplish that.
///
/// # Errors
///
/// This routine errors if the search could not complete. This can occur
/// in a number of circumstances:
///
/// * The configuration of the DFA may permit it to "quit" the search.
/// For example, setting quit bytes or enabling heuristic support for
/// Unicode word boundaries. The default configuration does not enable any
/// option that could result in the DFA quitting.
/// * When the provided `Input` configuration is not supported. For
/// example, by providing an unsupported anchor mode.
///
/// When a search returns an error, callers cannot know whether a match
/// exists or not.
///
/// # Example
///
/// This example shows how to run a basic overlapping search with a
/// [`dense::DFA`](crate::dfa::dense::DFA). Notice that we build the
/// automaton with a `MatchKind::All` configuration. Overlapping searches
/// are unlikely to work as one would expect when using the default
/// `MatchKind::LeftmostFirst` match semantics, since leftmost-first
/// matching is fundamentally incompatible with overlapping searches.
/// Namely, overlapping searches need to report matches as they are seen,
/// where as leftmost-first searches will continue searching even after a
/// match has been observed in order to find the conventional end position
/// of the match. More concretely, leftmost-first searches use dead states
/// to terminate a search after a specific match can no longer be extended.
/// Overlapping searches instead do the opposite by continuing the search
/// to find totally new matches (potentially of other patterns).
///
/// ```
/// # if cfg!(miri) { return Ok(()); } // miri takes too long
/// use regex_automata::{
/// dfa::{Automaton, OverlappingState, dense},
/// HalfMatch, Input, MatchKind,
/// };
///
/// let dfa = dense::Builder::new()
/// .configure(dense::Config::new().match_kind(MatchKind::All))
/// .build_many(&[r"[[:word:]]+$", r"[[:^space:]]+$"])?;
/// let haystack = "@foo";
/// let mut state = OverlappingState::start();
///
/// let expected = Some(HalfMatch::must(1, 4));
/// dfa.try_search_overlapping_fwd(&Input::new(haystack), &mut state)?;
/// assert_eq!(expected, state.get_match());
///
/// // The first pattern also matches at the same position, so re-running
/// // the search will yield another match. Notice also that the first
/// // pattern is returned after the second. This is because the second
/// // pattern begins its match before the first, is therefore an earlier
/// // match and is thus reported first.
/// let expected = Some(HalfMatch::must(0, 4));
/// dfa.try_search_overlapping_fwd(&Input::new(haystack), &mut state)?;
/// assert_eq!(expected, state.get_match());
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
#[inline]
fn try_search_overlapping_fwd(
&self,
input: &Input<'_>,
state: &mut OverlappingState,
) -> Result<(), MatchError> {
let utf8empty = self.has_empty() && self.is_utf8();
search::find_overlapping_fwd(self, input, state)?;
match state.get_match() {
None => Ok(()),
Some(_) if !utf8empty => Ok(()),
Some(_) => skip_empty_utf8_splits_overlapping(
input,
state,
|input, state| {
search::find_overlapping_fwd(self, input, state)
},
),
}
}
/// Executes a reverse overlapping forward search. Matches, if one exists,
/// can be obtained via the [`OverlappingState::get_match`] method.
///
/// When using this routine to implement an iterator of overlapping
/// matches, the `start` of the search should remain invariant throughout
/// iteration. The `OverlappingState` given to the search will keep track
/// of the current position of the search. (This is because multiple
/// matches may be reported at the same position, so only the search
/// implementation itself knows when to advance the position.)
///
/// If for some reason you want the search to forget about its previous
/// state and restart the search at a particular position, then setting the
/// state to [`OverlappingState::start`] will accomplish that.
///
/// # Errors
///
/// This routine errors if the search could not complete. This can occur
/// in a number of circumstances:
///
/// * The configuration of the DFA may permit it to "quit" the search.
/// For example, setting quit bytes or enabling heuristic support for
/// Unicode word boundaries. The default configuration does not enable any
/// option that could result in the DFA quitting.
/// * When the provided `Input` configuration is not supported. For
/// example, by providing an unsupported anchor mode.
///
/// When a search returns an error, callers cannot know whether a match
/// exists or not.
///
/// # Example: UTF-8 mode
///
/// This examples demonstrates that UTF-8 mode applies to reverse
/// DFAs. When UTF-8 mode is enabled in the underlying NFA, then all
/// matches reported must correspond to valid UTF-8 spans. This includes
/// prohibiting zero-width matches that split a codepoint.
///
/// UTF-8 mode is enabled by default. Notice below how the only zero-width
/// matches reported are those at UTF-8 boundaries:
///
/// ```
/// use regex_automata::{
/// dfa::{dense::DFA, Automaton, OverlappingState},
/// nfa::thompson,
/// HalfMatch, Input, MatchKind,
/// };
///
/// let dfa = DFA::builder()
/// .configure(DFA::config().match_kind(MatchKind::All))
/// .thompson(thompson::Config::new().reverse(true))
/// .build_many(&[r"", r"☃"])?;
///
/// // Run the reverse DFA to collect all matches.
/// let input = Input::new("☃");
/// let mut state = OverlappingState::start();
/// let mut matches = vec![];
/// loop {
/// dfa.try_search_overlapping_rev(&input, &mut state)?;
/// match state.get_match() {
/// None => break,
/// Some(hm) => matches.push(hm),
/// }
/// }
///
/// // No matches split a codepoint.
/// let expected = vec![
/// HalfMatch::must(0, 3),
/// HalfMatch::must(1, 0),
/// HalfMatch::must(0, 0),
/// ];
/// assert_eq!(expected, matches);
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
///
/// Now let's look at the same example, but with UTF-8 mode on the
/// original NFA disabled (which results in disabling UTF-8 mode on the
/// DFA):
///
/// ```
/// use regex_automata::{
/// dfa::{dense::DFA, Automaton, OverlappingState},
/// nfa::thompson,
/// HalfMatch, Input, MatchKind,
/// };
///
/// let dfa = DFA::builder()
/// .configure(DFA::config().match_kind(MatchKind::All))
/// .thompson(thompson::Config::new().reverse(true).utf8(false))
/// .build_many(&[r"", r"☃"])?;
///
/// // Run the reverse DFA to collect all matches.
/// let input = Input::new("☃");
/// let mut state = OverlappingState::start();
/// let mut matches = vec![];
/// loop {
/// dfa.try_search_overlapping_rev(&input, &mut state)?;
/// match state.get_match() {
/// None => break,
/// Some(hm) => matches.push(hm),
/// }
/// }
///
/// // Now *all* positions match, even within a codepoint,
/// // because we lifted the requirement that matches
/// // correspond to valid UTF-8 spans.
/// let expected = vec![
/// HalfMatch::must(0, 3),
/// HalfMatch::must(0, 2),
/// HalfMatch::must(0, 1),
/// HalfMatch::must(1, 0),
/// HalfMatch::must(0, 0),
/// ];
/// assert_eq!(expected, matches);
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
#[inline]
fn try_search_overlapping_rev(
&self,
input: &Input<'_>,
state: &mut OverlappingState,
) -> Result<(), MatchError> {
let utf8empty = self.has_empty() && self.is_utf8();
search::find_overlapping_rev(self, input, state)?;
match state.get_match() {
None => Ok(()),
Some(_) if !utf8empty => Ok(()),
Some(_) => skip_empty_utf8_splits_overlapping(
input,
state,
|input, state| {
search::find_overlapping_rev(self, input, state)
},
),
}
}
/// Writes the set of patterns that match anywhere in the given search
/// configuration to `patset`. If multiple patterns match at the same
/// position and the underlying DFA supports overlapping matches, then all
/// matching patterns are written to the given set.
///
/// Unless all of the patterns in this DFA are anchored, then generally
/// speaking, this will visit every byte in the haystack.
///
/// This search routine *does not* clear the pattern set. This gives some
/// flexibility to the caller (e.g., running multiple searches with the
/// same pattern set), but does make the API bug-prone if you're reusing
/// the same pattern set for multiple searches but intended them to be
/// independent.
///
/// If a pattern ID matched but the given `PatternSet` does not have
/// sufficient capacity to store it, then it is not inserted and silently
/// dropped.
///
/// # Errors
///
/// This routine errors if the search could not complete. This can occur
/// in a number of circumstances:
///
/// * The configuration of the DFA may permit it to "quit" the search.
/// For example, setting quit bytes or enabling heuristic support for
/// Unicode word boundaries. The default configuration does not enable any
/// option that could result in the DFA quitting.
/// * When the provided `Input` configuration is not supported. For
/// example, by providing an unsupported anchor mode.
///
/// When a search returns an error, callers cannot know whether a match
/// exists or not.
///
/// # Example
///
/// This example shows how to find all matching patterns in a haystack,
/// even when some patterns match at the same position as other patterns.
///
/// ```
/// # if cfg!(miri) { return Ok(()); } // miri takes too long
/// use regex_automata::{
/// dfa::{Automaton, dense::DFA},
/// Input, MatchKind, PatternSet,
/// };
///
/// let patterns = &[
/// r"[[:word:]]+",
/// r"[0-9]+",
/// r"[[:alpha:]]+",
/// r"foo",
/// r"bar",
/// r"barfoo",
/// r"foobar",
/// ];
/// let dfa = DFA::builder()
/// .configure(DFA::config().match_kind(MatchKind::All))
/// .build_many(patterns)?;
///
/// let input = Input::new("foobar");
/// let mut patset = PatternSet::new(dfa.pattern_len());
/// dfa.try_which_overlapping_matches(&input, &mut patset)?;
/// let expected = vec![0, 2, 3, 4, 6];
/// let got: Vec<usize> = patset.iter().map(|p| p.as_usize()).collect();
/// assert_eq!(expected, got);
///
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
#[cfg(feature = "alloc")]
#[inline]
fn try_which_overlapping_matches(
&self,
input: &Input<'_>,
patset: &mut PatternSet,
) -> Result<(), MatchError> {
let mut state = OverlappingState::start();
while let Some(m) = {
self.try_search_overlapping_fwd(input, &mut state)?;
state.get_match()
} {
let _ = patset.insert(m.pattern());
// There's nothing left to find, so we can stop. Or the caller
// asked us to.
if patset.is_full() || input.get_earliest() {
break;
}
}
Ok(())
}
}
unsafe impl<'a, A: Automaton + ?Sized> Automaton for &'a A {
#[inline]
fn next_state(&self, current: StateID, input: u8) -> StateID {
(**self).next_state(current, input)
}
#[inline]
unsafe fn next_state_unchecked(
&self,
current: StateID,
input: u8,
) -> StateID {
(**self).next_state_unchecked(current, input)
}
#[inline]
fn next_eoi_state(&self, current: StateID) -> StateID {
(**self).next_eoi_state(current)
}
#[inline]
fn start_state_forward(
&self,
input: &Input<'_>,
) -> Result<StateID, MatchError> {
(**self).start_state_forward(input)
}
#[inline]
fn start_state_reverse(
&self,
input: &Input<'_>,
) -> Result<StateID, MatchError> {
(**self).start_state_reverse(input)
}
#[inline]
fn universal_start_state(&self, mode: Anchored) -> Option<StateID> {
(**self).universal_start_state(mode)
}
#[inline]
fn is_special_state(&self, id: StateID) -> bool {
(**self).is_special_state(id)
}
#[inline]
fn is_dead_state(&self, id: StateID) -> bool {
(**self).is_dead_state(id)
}
#[inline]
fn is_quit_state(&self, id: StateID) -> bool {
(**self).is_quit_state(id)
}
#[inline]
fn is_match_state(&self, id: StateID) -> bool {
(**self).is_match_state(id)
}
#[inline]
fn is_start_state(&self, id: StateID) -> bool {
(**self).is_start_state(id)
}
#[inline]
fn is_accel_state(&self, id: StateID) -> bool {
(**self).is_accel_state(id)
}
#[inline]
fn pattern_len(&self) -> usize {
(**self).pattern_len()
}
#[inline]
fn match_len(&self, id: StateID) -> usize {
(**self).match_len(id)
}
#[inline]
fn match_pattern(&self, id: StateID, index: usize) -> PatternID {
(**self).match_pattern(id, index)
}
#[inline]
fn has_empty(&self) -> bool {
(**self).has_empty()
}
#[inline]
fn is_utf8(&self) -> bool {
(**self).is_utf8()
}
#[inline]
fn is_always_start_anchored(&self) -> bool {
(**self).is_always_start_anchored()
}
#[inline]
fn accelerator(&self, id: StateID) -> &[u8] {
(**self).accelerator(id)
}
#[inline]
fn get_prefilter(&self) -> Option<&Prefilter> {
(**self).get_prefilter()
}
#[inline]
fn try_search_fwd(
&self,
input: &Input<'_>,
) -> Result<Option<HalfMatch>, MatchError> {
(**self).try_search_fwd(input)
}
#[inline]
fn try_search_rev(
&self,
input: &Input<'_>,
) -> Result<Option<HalfMatch>, MatchError> {
(**self).try_search_rev(input)
}
#[inline]
fn try_search_overlapping_fwd(
&self,
input: &Input<'_>,
state: &mut OverlappingState,
) -> Result<(), MatchError> {
(**self).try_search_overlapping_fwd(input, state)
}
#[inline]
fn try_search_overlapping_rev(
&self,
input: &Input<'_>,
state: &mut OverlappingState,
) -> Result<(), MatchError> {
(**self).try_search_overlapping_rev(input, state)
}
#[cfg(feature = "alloc")]
#[inline]
fn try_which_overlapping_matches(
&self,
input: &Input<'_>,
patset: &mut PatternSet,
) -> Result<(), MatchError> {
(**self).try_which_overlapping_matches(input, patset)
}
}
/// Represents the current state of an overlapping search.
///
/// This is used for overlapping searches since they need to know something
/// about the previous search. For example, when multiple patterns match at the
/// same position, this state tracks the last reported pattern so that the next
/// search knows whether to report another matching pattern or continue with
/// the search at the next position. Additionally, it also tracks which state
/// the last search call terminated in.
///
/// This type provides little introspection capabilities. The only thing a
/// caller can do is construct it and pass it around to permit search routines
/// to use it to track state, and also ask whether a match has been found.
///
/// Callers should always provide a fresh state constructed via
/// [`OverlappingState::start`] when starting a new search. Reusing state from
/// a previous search may result in incorrect results.
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct OverlappingState {
/// The match reported by the most recent overlapping search to use this
/// state.
///
/// If a search does not find any matches, then it is expected to clear
/// this value.
pub(crate) mat: Option<HalfMatch>,
/// The state ID of the state at which the search was in when the call
/// terminated. When this is a match state, `last_match` must be set to a
/// non-None value.
///
/// A `None` value indicates the start state of the corresponding
/// automaton. We cannot use the actual ID, since any one automaton may
/// have many start states, and which one is in use depends on several
/// search-time factors.
pub(crate) id: Option<StateID>,
/// The position of the search.
///
/// When `id` is None (i.e., we are starting a search), this is set to
/// the beginning of the search as given by the caller regardless of its
/// current value. Subsequent calls to an overlapping search pick up at
/// this offset.
pub(crate) at: usize,
/// The index into the matching patterns of the next match to report if the
/// current state is a match state. Note that this may be 1 greater than
/// the total number of matches to report for the current match state. (In
/// which case, no more matches should be reported at the current position
/// and the search should advance to the next position.)
pub(crate) next_match_index: Option<usize>,
/// This is set to true when a reverse overlapping search has entered its
/// EOI transitions.
///
/// This isn't used in a forward search because it knows to stop once the
/// position exceeds the end of the search range. In a reverse search,
/// since we use unsigned offsets, we don't "know" once we've gone past
/// `0`. So the only way to detect it is with this extra flag. The reverse
/// overlapping search knows to terminate specifically after it has
/// reported all matches after following the EOI transition.
pub(crate) rev_eoi: bool,
}
impl OverlappingState {
/// Create a new overlapping state that begins at the start state of any
/// automaton.
pub fn start() -> OverlappingState {
OverlappingState {
mat: None,
id: None,
at: 0,
next_match_index: None,
rev_eoi: false,
}
}
/// Return the match result of the most recent search to execute with this
/// state.
///
/// A searches will clear this result automatically, such that if no
/// match is found, this will correctly report `None`.
pub fn get_match(&self) -> Option<HalfMatch> {
self.mat
}
}
/// Runs the given overlapping `search` function (forwards or backwards) until
/// a match is found whose offset does not split a codepoint.
///
/// This is *not* always correct to call. It should only be called when the DFA
/// has UTF-8 mode enabled *and* it can produce zero-width matches. Calling
/// this when both of those things aren't true might result in legitimate
/// matches getting skipped.
#[cold]
#[inline(never)]
fn skip_empty_utf8_splits_overlapping<F>(
input: &Input<'_>,
state: &mut OverlappingState,
mut search: F,
) -> Result<(), MatchError>
where
F: FnMut(&Input<'_>, &mut OverlappingState) -> Result<(), MatchError>,
{
// Note that this routine works for forwards and reverse searches
// even though there's no code here to handle those cases. That's
// because overlapping searches drive themselves to completion via
// `OverlappingState`. So all we have to do is push it until no matches are
// found.
let mut hm = match state.get_match() {
None => return Ok(()),
Some(hm) => hm,
};
if input.get_anchored().is_anchored() {
if !input.is_char_boundary(hm.offset()) {
state.mat = None;
}
return Ok(());
}
while !input.is_char_boundary(hm.offset()) {
search(input, state)?;
hm = match state.get_match() {
None => return Ok(()),
Some(hm) => hm,
};
}
Ok(())
}
/// Write a prefix "state" indicator for fmt::Debug impls.
///
/// Specifically, this tries to succinctly distinguish the different types of
/// states: dead states, quit states, accelerated states, start states and
/// match states. It even accounts for the possible overlappings of different
/// state types.
pub(crate) fn fmt_state_indicator<A: Automaton>(
f: &mut core::fmt::Formatter<'_>,
dfa: A,
id: StateID,
) -> core::fmt::Result {
if dfa.is_dead_state(id) {
write!(f, "D")?;
if dfa.is_start_state(id) {
write!(f, ">")?;
} else {
write!(f, " ")?;
}
} else if dfa.is_quit_state(id) {
write!(f, "Q ")?;
} else if dfa.is_start_state(id) {
if dfa.is_accel_state(id) {
write!(f, "A>")?;
} else {
write!(f, " >")?;
}
} else if dfa.is_match_state(id) {
if dfa.is_accel_state(id) {
write!(f, "A*")?;
} else {
write!(f, " *")?;
}
} else if dfa.is_accel_state(id) {
write!(f, "A ")?;
} else {
write!(f, " ")?;
}
Ok(())
}
#[cfg(all(test, feature = "syntax", feature = "dfa-build"))]
mod tests {
// A basic test ensuring that our Automaton trait is object safe. (This is
// the main reason why we don't define the search routines as generic over
// Into<Input>.)
#[test]
fn object_safe() {
use crate::{
dfa::{dense, Automaton},
HalfMatch, Input,
};
let dfa = dense::DFA::new("abc").unwrap();
let dfa: &dyn Automaton = &dfa;
assert_eq!(
Ok(Some(HalfMatch::must(0, 6))),
dfa.try_search_fwd(&Input::new(b"xyzabcxyz")),
);
}
}