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use crate::vk;
impl crate::nv::mesh_shader::Device {
#[inline]
pub unsafe fn cmd_draw_mesh_tasks(
&self,
command_buffer: vk::CommandBuffer,
task_count: u32,
first_task: u32,
) {
(self.fp.cmd_draw_mesh_tasks_nv)(command_buffer, task_count, first_task);
}
#[inline]
pub unsafe fn cmd_draw_mesh_tasks_indirect(
&self,
command_buffer: vk::CommandBuffer,
buffer: vk::Buffer,
offset: vk::DeviceSize,
draw_count: u32,
stride: u32,
) {
(self.fp.cmd_draw_mesh_tasks_indirect_nv)(
command_buffer,
buffer,
offset,
draw_count,
stride,
);
}
#[inline]
pub unsafe fn cmd_draw_mesh_tasks_indirect_count(
&self,
command_buffer: vk::CommandBuffer,
buffer: vk::Buffer,
offset: vk::DeviceSize,
count_buffer: vk::Buffer,
count_buffer_offset: vk::DeviceSize,
max_draw_count: u32,
stride: u32,
) {
(self.fp.cmd_draw_mesh_tasks_indirect_count_nv)(
command_buffer,
buffer,
offset,
count_buffer,
count_buffer_offset,
max_draw_count,
stride,
);
}
}