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<!DOCTYPE HTML>
<html>
<!--
Test cases for Touch Events v1 Recommendation
These tests are based on Mozilla-Nokia-Google's single-touch
tests and to some extent Olli Pettay's multi-touch tests.
The primary purpose of the tests in this document is checking that the
various interfaces of the Touch Events APIs are correctly implemented.
Other interactions are covered in other test files.
This document references Test Assertions (abbrev TA below) written by Cathy Chan
-->
<head>
<title>Touch Events Multi-Touch Interface Tests</title>
<meta name="viewport" content="width=device-width">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/resources/testdriver.js"></script>
<script src="/resources/testdriver-actions.js"></script>
<script src="/resources/testdriver-vendor.js"></script>
<script>
setup({explicit_done: true});
// Check a Touch object's atttributes for existence and correct type
// TA: 1.1.2, 1.1.3
function check_Touch_object (t, element) {
test(function() {
assert_equals(Object.prototype.toString.call(t), "[object Touch]", "touch is of type Touch");
}, element + "'s touch point is a Touch object");
[
["long", "identifier"],
["EventTarget", "target"],
["long", "screenX"],
["long", "screenY"],
["long", "clientX"],
["long", "clientY"],
["long", "pageX"],
["long", "pageY"],
].forEach(function(attr) {
var type = attr[0];
var name = attr[1];
// existence check
test(function() {
assert_true(name in t, name + " attribute in Touch object");
}, element + ".Touch." + name + " attribute exists");
// type check
switch(type) {
case "long":
test(function() {
assert_equals(typeof t[name], "number", name + " attribute of type long");
}, element + ".Touch." + name + " attribute is of type number (long)");
break;
case "EventTarget":
// An event target is some type of Element
test(function() {
assert_true(t[name] instanceof Element, "EventTarget must be an Element.");
}, element + ".Touch." + name + " attribute is of type Element");
break;
default:
break;
}
});
}
// Check a TouchList object's attributes and methods for existence and proper type
// Also make sure all of the members of the list are Touch objects
// TA: 1.2.1, 1.2.2, 1.2.5, 1.2.6
function check_TouchList_object (tl, element) {
test(function() {
assert_equals(Object.prototype.toString.call(tl), "[object TouchList]", "touch list is of type TouchList");
}, element + "'s touch list is a TouchList object");
[
["unsigned long", "length"],
["function", "item"],
].forEach(function(attr) {
var type = attr[0];
var name = attr[1];
// existence check
test(function() {
assert_true(name in tl, name + " attribute in TouchList");
}, element + ".TouchList." + name + " attribute exists");
// type check
switch(type) {
case "unsigned long":
test(function() {
assert_equals(typeof tl[name], "number", name + " attribute of type long");
}, element + ".TouchList." + name + " attribute is of type number (unsigned long)");
break;
case "function":
test(function() {
assert_equals(typeof tl[name], "function", name + " attribute of type function");
}, element + ".TouchList." + name + " attribute is of type function");
break;
default:
break;
}
});
// Each member of tl should be a proper Touch object
for (var i=0; i < tl.length; i++) {
check_Touch_object(tl.item(i), element + "[" + i + "]");
}
}
// Check a TouchEvent event's attributes for existence and proper type
// Also check that each of the event's TouchList objects are valid
// TA: 1.{3,4,5}.1.1, 1.{3,4,5}.1.2
function check_TouchEvent(ev, touchstart_count) {
test(function() {
assert_true(ev instanceof TouchEvent, "event is a TouchEvent event");
}, ev.type + touchstart_count + " event is a TouchEvent event");
[
["TouchList", "touches"],
["TouchList", "targetTouches"],
["TouchList", "changedTouches"],
["boolean", "altKey"],
["boolean", "metaKey"],
["boolean", "ctrlKey"],
["boolean", "shiftKey"],
].forEach(function(attr) {
var type = attr[0];
var name = attr[1];
// existence check
test(function() {
assert_true(name in ev, name + " attribute in " + ev.type + " event");
}, ev.type + touchstart_count + "." + name + " attribute exists");
// type check
switch(type) {
case "boolean":
test(function() {
assert_equals(typeof ev[name], "boolean", name + " attribute of type boolean");
}, ev.type + touchstart_count + "." + name + " attribute is of type boolean");
break;
case "TouchList":
test(function() {
assert_equals(Object.prototype.toString.call(ev[name]), "[object TouchList]", name + " attribute of type TouchList");
}, ev.type + touchstart_count + "." + name + " attribute is of type TouchList");
// Now check the validity of the TouchList
check_TouchList_object(ev[name], ev.type + touchstart_count + "." + name);
break;
default:
break;
}
});
}
function is_touch_over_element(touch, element) {
var bounds = element.getBoundingClientRect();
return touch.pageX >= bounds.left && touch.pageX <= bounds.right &&
touch.pageY >= bounds.top && touch.pageY <= bounds.bottom;
}
function check_touch_clientXY(touch) {
assert_equals(touch.clientX, touch.pageX - window.pageXOffset, "touch.clientX is touch.pageX - window.pageXOffset.");
assert_equals(touch.clientY, touch.pageY - window.pageYOffset, "touch.clientY is touch.pageY - window.pageYOffset.");
}
async function run() {
var target0 = document.getElementById("target0");
var target1 = document.getElementById("target1");
var test_touchstart = async_test("touchstart event received");
var test_touchmove = async_test("touchmove event received");
var test_touchend = async_test("touchend event received");
var test_mousedown = async_test("Interaction with mouse events");
var touchstart_received = 0;
var touchmove_received = 0;
var touchend_received = false;
var invalid_touchmove_received = false;
on_event(target0, "touchstart", function onTouchStart(ev) {
ev.preventDefault();
if(!touchstart_received) {
// Check event ordering TA: 1.6.2
test_touchstart.step(function() {
assert_true(touchmove_received==0, "touchstart precedes touchmove");
assert_false(touchend_received, "touchstart precedes touchend");
});
test_touchstart.done();
test_mousedown.done(); // If we got here, then the mouse event test is not needed.
}
if(++touchstart_received <= 2)
check_TouchEvent(ev, touchstart_received);
});
on_event(target0, "touchmove", function onTouchMove(ev) {
ev.preventDefault();
if(!touchmove_received) {
test_touchmove.step(function() {
assert_true(touchstart_received>0, "touchmove follows touchstart");
assert_false(touchend_received, "touchmove precedes touchend");
});
test_touchmove.done();
}
if(++touchmove_received <= 2)
check_TouchEvent(ev, touchmove_received);
});
on_event(target1, "touchmove", function onTouchMove(ev) {
invalid_touchmove_received = true;
});
on_event(window, "touchend", function onTouchEnd(ev) {
touchend_received = true;
test_touchend.step(function() {
assert_true(touchstart_received>0, "touchend follows touchstart");
assert_true(touchmove_received>0, "touchend follows touchmove");
assert_false(invalid_touchmove_received, "touchmove dispatched to correct target");
});
test_touchend.done();
check_TouchEvent(ev, touchstart_received);
done();
});
on_event(target0, "mousedown", function onMouseDown(ev) {
test_mousedown.step(function() {
assert_true(touchstart_received,
"The touchstart event must be dispatched before any mouse " +
"events. (If this fails, it might mean that the user agent does " +
"not implement W3C touch events at all.)"
);
});
test_mousedown.done();
if (!touchstart_received) {
// Abort the tests. If touch events are not supported, then most of
// the other event handlers will never be called, and the test will
// time out with misleading results.
done();
}
});
await new test_driver.Actions()
.addPointer("touchPointer1", "touch")
.addPointer("touchPointer2", "touch")
.pointerMove(0, 0, {origin: target0, sourceName: "touchPointer1"})
.pointerMove(3, 0, {origin: target0, sourceName: "touchPointer2"})
.pointerDown({sourceName: "touchPointer1"})
.pointerDown({sourceName: "touchPointer2"})
.pointerMove(0, 10, {origin: target0, sourceName: "touchPointer1"})
.pause(10, "pointer", {sourceName: "touchPointer2"})
.pause(10, "pointer", {sourceName: "touchPointer1"})
.pointerMove(3, 10, {origin: target0, sourceName: "touchPointer2"})
.pointerMove(0, 0, {origin: target1, sourceName: "touchPointer1"})
.pause(10, "pointer", {sourceName: "touchPointer2"})
.pause(10, "pointer", {sourceName: "touchPointer1"})
.pointerMove(3, 0, {origin: target1, sourceName: "touchPointer2"})
.pointerUp({sourceName: "touchPointer1"})
.pointerUp({sourceName: "touchPointer2"})
.send();
}
</script>
<style>
div {
margin: 0em;
padding: 2em;
}
#target0 {
background: yellow;
border: 1px solid orange;
}
#target1 {
background: lightblue;
border: 1px solid blue;
}
</style>
</head>
<body onload="run()">
<h1>Touch Events: multi-touch interface tests</h1>
<div id="target0">
Touch this box with one finger, then another one...
</div>
<div id="target1">
...then drag to this box and lift your fingers.
</div>
<div id="log"></div>
</body>
</html>