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Test Info: Warnings
- This test has a WPT meta file that expects 1 subtest issues.
- This WPT test may be referenced by the following Test IDs:
- /scroll-animations/view-timelines/change-animation-range-updates-play-state.html - WPT Dashboard Interop Dashboard
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/web-animations/testcommon.js"></script>
<script src="support/testcommon.js"></script>
<script src="/web-animations/resources/keyframe-utils.js"></script>
<script src="/scroll-animations/scroll-timelines/testcommon.js"></script>
<title>Animation range updates play state</title>
</head>
<style type="text/css">
@keyframes anim {
from { background-color: blue; }
to { background-color: white; }
}
#scroller {
border: 10px solid lightgray;
overflow-y: scroll;
overflow-x: hidden;
width: 300px;
height: 200px;
}
#target {
margin-top: 800px;
margin-bottom: 800px;
margin-left: 10px;
margin-right: 10px;
width: 100px;
height: 100px;
z-index: -1;
background-color: green;
animation: anim auto both linear;
animation-timeline: --t1;
view-timeline: --t1;
}
</style>
<body>
<div id="scroller">
<div id="target"></div>
</div>
</body>
<script type="text/javascript">
async function runTest() {
promise_test(async t => {
anim = target.getAnimations()[0];
await anim.ready;
// Cover range = 600px to 900px
scroller.scrollTop = 750;
await waitForNextFrame();
// Animation is running in the active phase.
await runAndWaitForFrameUpdate(() => {
anim.rangeStart = 'contain 0%'; // 700px
anim.rangeEnd = 'contain 100%'; // 800px
});
assert_equals(anim.playState, 'running');
assert_percents_equal(anim.startTime, 100/3);
assert_percents_equal(anim.currentTime, 100/6);
// Animation in the after phase and switches to the finished state.
await runAndWaitForFrameUpdate(() => {
anim.rangeStart = 'entry 0%'; // 600px
anim.rangeEnd = 'entry 100%'; // 700px
});
assert_equals(anim.playState, 'finished');
assert_percents_equal(anim.startTime, 0);
// In the after phase, so current time is clamped.
assert_percents_equal(anim.currentTime, 100/3);
// Animation in the before phase and switches back to the running state.
await runAndWaitForFrameUpdate(() => {
anim.rangeStart = 'exit 0%'; // 800px
anim.rangeEnd = 'exit 100%'; // 900px
});
assert_equals(anim.playState, 'running');
assert_percents_equal(anim.startTime, 200/3);
assert_percents_equal(anim.currentTime, -100/6);
}, 'Changing the animation range updates the play state');
}
window.onload = runTest;
</script>