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Test Info: Warnings

<!doctype html>
<html>
<head>
<title>Pointer Events properties tests</title>
<meta name="viewport" content="width=device-width">
<meta name="variant" content="?mouse">
<meta name="variant" content="?pen">
<meta name="variant" content="?mouse-right">
<meta name="variant" content="?pen-right">
<meta name="variant" content="?touch">
<meta name="variant" content="?mouse-nonstandard">
<meta name="variant" content="?pen-nonstandard">
<meta name="variant" content="?mouse-right-nonstandard">
<meta name="variant" content="?pen-right-nonstandard">
<meta name="variant" content="?touch-nonstandard">
<link rel="stylesheet" type="text/css" href="pointerevent_styles.css">
<style>
html {
touch-action: none;
}
div {
padding: 0;
}
#square1 {
background-color: green;
border: 1px solid black;
height: 50px;
width: 50px;
margin-bottom: 3px;
display: inline-block;
}
#innerFrame {
position: relative;
margin-bottom: 3px;
margin-left: 0;
top: 0;
left: 0;
}
</style>
</head>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/resources/testdriver.js"></script>
<script src="/resources/testdriver-actions.js"></script>
<script src="/resources/testdriver-vendor.js"></script>
<!-- Additional helper script for common checks across event types -->
<script type="text/javascript" src="pointerevent_support.js"></script>
<script>
let frameLoaded = undefined;
const frameLoadedPromise = new Promise(resolve => {
frameLoaded = resolve;
});
</script>
<body>
<div id="square1"></div>
<div>
<iframe onLoad = "frameLoaded()" id="innerFrame" srcdoc='
<style>
html {
touch-action: none;
}
#square2 {
background-color: green;
border: 1px solid black;
height: 50px;
width: 50px;
display: inline-block;
}
</style>
<body>
<div id="square2"></div>
</body>
'></iframe>
</div>
<!-- Used to detect a sentinel event. Once triggered, all other events must
have been processed. -->
<div>
<button id="done">done</button>
</div>
</body>
<script>
window.onload = runTests();
async function runTests() {
const queryStringFragments = location.search.substring(1).split('-');
const pointerType = queryStringFragments[0];
const button = queryStringFragments[1] === "right" ? "right" : undefined;
const standard = !(queryStringFragments[queryStringFragments.length - 1] === "nonstandard");
const eventList = [
'pointerover',
'pointerenter',
'pointerdown',
'pointerup',
'pointerout',
'pointerleave',
'pointermove'
];
function injectScrubGesture(element) {
const doneButton = document.getElementById('done');
const actions = new test_driver.Actions();
let buttonArguments =
(button == 'right') ? { button: actions.ButtonType.RIGHT }
: undefined;
// The following comments refer to the first event of each type since
// that is what is being validated in the test.
return actions
.addPointer('pointer1', pointerType)
// The pointermove, pointerover and pointerenter events will be
// triggered here with a hover pointer.
.pointerMove(0, -20, { origin: element })
// Pointerdown triggers pointerover, pointerenter with a non-hover
// pointer type.
.pointerDown(buttonArguments)
// This move triggers pointermove with a non-hover pointer-type.
.pointerMove(0, 20, { origin: element })
// The pointerout and pointerleave events are triggered here with a
// touch pointer.
.pointerUp(buttonArguments)
// An addition move outside of the target bounds is required to trigger
// pointerout & pointerleave events with a hover pointer.
.pointerMove(0, 0)
.send();
}
// Processing a click or tap on the done button is used to signal that all
// other events should have beem handled. This is used to catch unhandled
// events that would otherwise result in a timeout.
function clickOrTapDone() {
const doneButton = document.getElementById('done');
const pointerupPromise = getEvent('pointerup', doneButton);
const actionPromise = new test_driver.Actions()
.addPointer('pointer1', 'touch')
.pointerMove(0, 0, {origin: doneButton})
.pointerDown()
.pointerUp()
.send();
return actionPromise.then(pointerupPromise);
}
function verifyButtonAttributes(event) {
let downButton, upButton, downButtons, upButtons;
if (button == 'right') {
downButton = 2;
downButtons = 2;
upButton = 2;
upButtons = 0;
} else {
// defaults to left button click
downButton = 0;
downButtons = 1;
upButton = 0;
upButtons = 0;
}
const expectationsHover = {
// Pointer over, enter, and move are processed before the button press.
pointerover: { button: -1, buttons: 0 },
pointerenter: { button: -1, buttons: 0 },
pointermove: { button: -1, buttons: 0 },
// Button status changes on pointer down and up.
pointerdown: { button: downButton, buttons: downButtons },
pointerup: { button: upButton, buttons: upButtons },
// Pointer out and leave are processed after the button release.
pointerout: { button: -1, buttons: 0 },
pointerleave: { button: -1, buttons: 0 }
};
const expectationsNoHover = {
// We don't see pointer events except during a touch gesture.
// Move is the only pointer event where the "button" click state is not
// changing. All other pointer events are associated with the start or
// end of a touch gesture.
pointerover: { button: 0, buttons: 1 },
pointerenter: { button: 0, buttons: 1 },
pointerdown: { button: 0, buttons: 1 },
pointermove: { button: -1, buttons: 1 },
pointerup: { button: 0, buttons: 0 },
pointerout: { button: 0, buttons: 0 },
pointerleave: { button: 0, buttons: 0 }
};
const expectations =
(pointerType == 'touch') ? expectationsNoHover : expectationsHover;
assert_equals(event.button, expectations[event.type].button,
`Button attribute on ${event.type}`);
assert_equals(event.buttons, expectations[event.type].buttons,
`Buttons attribute on ${event.type}`);
}
function verifyPosition(event) {
const boundingRect = event.target.getBoundingClientRect();
// With a touch pointer type, the pointerout and pointerleave will trigger
// on pointerup while clientX and clientY are still within the target's
// bounds. With a hover pointer, these events will be triggered only after
// clientX or clientY are out of the target's bounds.
if (pointerType != 'touch' &&
(event.type == 'pointerout' || event.type == 'pointerleave')) {
assert_true(
boundingRect.left > event.clientX ||
boundingRect.right < event.clientX ||
boundingRect.top > event.clientY ||
boundingRect.bottom < event.clientY,
`clientX/clientY is outside the element bounds for ${event.type} event`);
} else {
assert_true(
boundingRect.left <= event.clientX &&
boundingRect.right >= event.clientX,
`clientX is within the expected range for ${event.type} event`);
assert_true(
boundingRect.top <= event.clientY &&
boundingRect.bottom >= event.clientY,
`clientY is within the expected range for ${event.type} event`);
}
}
function verifyEventAttributes(event, testNamePrefix) {
verifyButtonAttributes(event);
verifyPosition(event);
assert_true(event.isPrimary, 'isPrimary attribute is true');
check_PointerEvent(event, testNamePrefix, standard);
}
function pointerPromise(test, testNamePrefix, type, target) {
let rejectCallback = undefined;
promise = new Promise((resolve, reject) => {
// Store a reference to the promise rejection functions, which would
// otherwise not be visible outside the promise object. If the callback
// remains set when the deadline is reached, it means that the promise
// will not get resolved and should be rejected.
rejectCallback = reject;
const pointerEventListener = event => {
rejectCallback = undefined;
assert_equals(event.type, type, `type attribute for ${type} event`);
event.preventDefault();
resolve(event);
};
target.addEventListener(type, pointerEventListener, { once: true });
test.add_cleanup(() => {
// Just in case of an assert prior to the events being triggered.
document.removeEventListener(type, pointerEventListener,
{ once: true });
});
}).then(result => { verifyEventAttributes(result, testNamePrefix); },
error => { assert_unreached(error); });
promise.deadlineReached = () => {
// If the event has not been received, the promise will not be
// fulfilled, leading to a timeout. Reject the promise if still pending.
if (rejectCallback) {
rejectCallback(`missing ${type} event`);
}
}
return promise;
}
async function runPointerEventsTest(test, testNamePrefix, target) {
assert_true(['mouse', 'pen', 'touch'].indexOf(pointerType) >= 0,
`Unexpected pointer type (${pointerType})`);
const promises = [];
eventList.forEach(type => {
// Create a promise for each event type. If clicking on the done button
// is detected before an event's promise is resolved, then the promise
// will be rejected. Otherwise, the attributes for the event are
// verified.
promises.push(pointerPromise(test, testNamePrefix, type, target));
});
await injectScrubGesture(target);
// The injected gestures consist of a shrub on a button followed by a
// click on the done button. The promise is only resolved after the
// done click is detected. At this stage all other events must have been
// processed. Any unresolved promises in the list will be rejected to
// avoid a test timeout. The rejection will trigger a test failure.
await clickOrTapDone().then(promises.map(p => p.deadlineReached()));
// Once all promises are resolved, all event attributes have been
// successfully verified.
return Promise.all(promises);
}
promise_test(t => {
const square1 = document.getElementById('square1');
return runPointerEventsTest(t, '', square1);
}, 'Test pointer events in the main document');
promise_test(async t => {
const innerFrame = document.getElementById('innerFrame');
await frameLoadedPromise;
const square2 = innerFrame.contentDocument.getElementById('square2');
return runPointerEventsTest(t, 'Inner Frame', square2);
}, 'Test pointer events in an iframe');
}
</script>