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<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
<html class="reftest-wait">
<link rel="match" href="2d.layer.unclosed-nested-expected.html">
<title>Canvas test: 2d.layer.unclosed-nested</title>
<h1>2d.layer.unclosed-nested</h1>
<p class="desc">Check that layers are rendered even if not closed.</p>
<canvas id="canvas" width="200" height="200">
<p class="fallback">FAIL (fallback content)</p>
</canvas>
<script id='myWorker' type='text/worker'>
self.onmessage = function(e) {
const canvas = new OffscreenCanvas(200, 200);
const ctx = canvas.getContext('2d');
// `transferToImageBitmap` is used to transfer the test result to the
// worker's parent, but `transferToImageBitmap` can't be called on canvas
// with unclosed layers. We can however draw to a separate offscreen canvas
// and write it to the main canvas using `drawImage`.
const canvas2 = new OffscreenCanvas(200, 200);
const ctx2 = canvas2.getContext('2d');
ctx2.fillStyle = 'rgba(0, 0, 255, 1)';
ctx2.fillRect(60, 60, 75, 50);
ctx2.globalAlpha = 0.5;
ctx2.beginLayer();
ctx2.fillStyle = 'rgba(225, 0, 0, 1)';
ctx2.fillRect(50, 50, 75, 50);
ctx2.beginLayer();
ctx2.fillStyle = 'rgba(0, 255, 0, 1)';
ctx2.fillRect(70, 70, 75, 50);
ctx2.endLayer();
// Missing ctx2.endLayer() here.
ctx.drawImage(canvas2, 0, 0);
const bitmap = canvas.transferToImageBitmap();
self.postMessage(bitmap, bitmap);
};
</script>
<script>
const blob = new Blob([document.getElementById('myWorker').textContent]);
const worker = new Worker(URL.createObjectURL(blob));
worker.addEventListener('message', msg => {
const outputCtx = document.getElementById("canvas").getContext('2d');
outputCtx.drawImage(msg.data, 0, 0);
document.documentElement.classList.remove("reftest-wait");
});
worker.postMessage(null);
</script>
</html>