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<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
<title>Canvas test: 2d.layer.global-states.filter.alpha.blending.shadow</title>
<h1>2d.layer.global-states.filter.alpha.blending.shadow</h1>
<p class="desc">Checks that layers with filters correctly use global render states.</p>
<canvas id="canvas" width="200" height="200">
<p class="fallback">FAIL (fallback content)</p>
</canvas>
<script>
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext('2d');
const svg = `
width="200" height="200"
color-interpolation-filters="sRGB">
<filter id="filter" x="-100%" y="-100%" width="300%" height="300%">
<feColorMatrix
type="matrix"
values="0.393 0.769 0.189 0 0
0.349 0.686 0.168 0 0
0.272 0.534 0.131 0 0
0 0 0 1 0" />
<feComponentTransfer>
<feFuncA type="table" tableValues="0 0.7"></feFuncA>
</feComponentTransfer>
<feDropShadow dx="5" dy="5" flood-color="#81e" />
</filter>
<g filter="url(#filter)">
<rect x="50" y="50" width="75" height="50" fill="rgba(200, 0, 0, 1)"/>
<rect x="70" y="70" width="75" height="50" fill="rgba(0, 200, 0, 1)"/>
</g>
</svg>`;
const img = new Image();
img.width = 200;
img.height = 200;
img.onload = () => {
ctx.fillStyle = 'rgba(0, 0, 255, 1)';
var circle = new Path2D();
circle.arc(90, 90, 45, 0, 2 * Math.PI);
ctx.fill(circle);
ctx.globalAlpha = 0.6;
ctx.globalCompositeOperation = 'multiply';
ctx.shadowOffsetX = -10;
ctx.shadowOffsetY = 10;
ctx.shadowColor = 'rgba(255, 165, 0, 0.5)';
ctx.shadowBlur = 3;
ctx.drawImage(img, 0, 0);
};
img.src = 'data:image/svg+xml;base64,' + btoa(svg);
</script>