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Test Info: Warnings

<html>
<head>
<title>Density corrected size: canvas</title>
<link rel="author" title="Noam Rosenthal" href="noam@webkit.org">
<meta name="assert" content="Assert that density-corrected size in EXIF is taken into account for images when drawn in canvas">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
</head>
<body>
<p>You should see green/yellow gradient boxes</p>
<script id="shader-fs" type="x-shader/x-fragment">
precision mediump float;
uniform sampler2D u_image;
varying vec2 v_texCoord;
uniform float u_frame;
void main(void) {
gl_FragColor = texture2D(u_image, v_texCoord);
}
</script>
<script id="shader-vs" type="x-shader/x-vertex">
precision mediump float;
attribute vec2 a_vertex;
attribute vec2 a_tex;
varying vec2 v_texCoord;
void main(void) {
gl_Position = vec4(a_vertex, 0, 1) ;
v_texCoord = a_tex;
}
</script>
<script>
const dim = 3
function drawImage2d(context, image, srcRect) {
context.drawImage(image, ...srcRect, 0, 0, dim, dim)
return context.getImageData(0, 0, dim, dim)
}
function drawImage3d(gl, image, srcRect) {
const vshader = gl.createShader(gl.VERTEX_SHADER)
const fshader = gl.createShader(gl.FRAGMENT_SHADER)
gl.shaderSource(vshader, document.querySelector("#shader-vs").textContent)
gl.shaderSource(fshader, document.querySelector("#shader-fs").textContent)
gl.compileShader(vshader)
gl.compileShader(fshader)
const program = gl.createProgram()
gl.attachShader(program, vshader)
gl.attachShader(program, fshader)
gl.linkProgram(program)
gl.useProgram(program)
const a_vertex = gl.getAttribLocation(program, "a_vertex")
const a_tex = gl.getAttribLocation(program, "a_tex")
const buf_vertex = gl.createBuffer()
const buf_tex = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, buf_tex)
const [sx, sy, sw, sh] = [srcRect[0] / image.naturalWidth, srcRect[1] / image.naturalHeight, srcRect[2] / image.naturalWidth, srcRect[3] / image.naturalHeight]
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
sx, sy, sx + sw, sy, sx, sy + sh, sx + sw, sy + sh
]), gl.STATIC_DRAW)
gl.bindBuffer(gl.ARRAY_BUFFER, buf_vertex)
var vertices = [-1, 1, 1, 1, -1, -1, 1, -1]
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW)
var texture = gl.createTexture()
gl.bindTexture(gl.TEXTURE_2D, texture)
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
gl.viewport(0, 0, dim, dim)
gl.enableVertexAttribArray(a_vertex)
gl.enableVertexAttribArray(a_tex)
gl.uniform1i(gl.getUniformLocation(program, "u_image"), 0)
gl.bindBuffer(gl.ARRAY_BUFFER, buf_tex)
gl.vertexAttribPointer(a_tex, 2, gl.FLOAT, false, 0, 0)
gl.bindBuffer(gl.ARRAY_BUFFER, buf_vertex)
gl.vertexAttribPointer(a_vertex, 2, gl.FLOAT, false, 0, 0)
gl.clearColor(1, 1, 1, 1)
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
const pixels = new Uint8ClampedArray(dim * dim * 4)
gl.readPixels(0, 0, dim, dim, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
return {data: pixels, width: dim, height: dim}
}
function createCanvasWithImage(src, contextType, srcRect) {
const canvas = document.createElement('canvas')
canvas.width = canvas.height = dim
const image = new Image()
image.src = src
return new Promise(resolve => {
image.onload = () => {
const context = canvas.getContext(contextType)
if (contextType === '2d')
resolve(drawImage2d(context, image, srcRect))
else
resolve(drawImage3d(context, image, srcRect))
}
})
}
let reference = null;
function checkCanvasImage(src, contextType, srcRect) {
promise_test(async function() {
if (!reference)
reference = await createCanvasWithImage('resources/exif-resolution-none.jpg', '2d', [40, 5, 20, 5]);
const data = await createCanvasWithImage(src, contextType, srcRect)
assert_array_approx_equals(data.data, reference.data, 32)
}, `${src}: ${contextType}`);
}
checkCanvasImage("resources/exif-resolution-valid-hires.jpg", '2d', [20, 5, 10, 1])
checkCanvasImage("resources/exif-resolution-valid-lores.jpg", '2d', [80, 5, 40, 10])
checkCanvasImage("resources/exif-resolution-none.jpg", 'webgl', [40, 5, 20, 5]);
checkCanvasImage("resources/exif-resolution-valid-hires.jpg", 'webgl', [20, 5, 10, 1]);
checkCanvasImage("resources/exif-resolution-valid-lores.jpg", 'webgl', [80, 5, 40, 1]);
</script>
</body>
</html>