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[update-import-scripts.https.html]
expected:
if (os == "win") and not debug and (processor == "x86_64"): [TIMEOUT, OK]
if (os == "win") and not debug and (processor == "x86"): [TIMEOUT, OK]
if (os == "android") and debug and not swgl: [OK, ERROR]
[update() should find an update in an imported script but update() should result in failure due to missing the other imported script.]
expected:
if (os == "win") and not debug and (processor == "x86_64"): NOTRUN
if (os == "win") and not debug and (processor == "x86"): [TIMEOUT, FAIL, NOTRUN]
if (os == "linux") and not fission and not debug: [FAIL, PASS]
FAIL
[update() should treat 404 on imported scripts as no change.]
expected:
if (os == "win") and not debug and (processor == "x86_64"): [TIMEOUT, NOTRUN]
if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL, NOTRUN]
if (os == "linux") and not fission and not debug: [PASS, FAIL]
[update() should fail when a new worker imports an unavailable script.]
expected:
if (os == "win") and not debug: [PASS, TIMEOUT]
[update() should succeed when the old imported script no longer exist but the new worker doesn't import it.]
expected:
if (os == "win") and not debug and (processor == "x86_64"): [PASS, TIMEOUT, NOTRUN]
if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL, TIMEOUT, NOTRUN]
[update() should work with cross-origin importScripts.]
expected:
if (os == "win") and not debug and (processor == "x86_64"): [NOTRUN, PASS, TIMEOUT]
if (os == "win") and not debug and (processor == "x86"): [NOTRUN, PASS, TIMEOUT]