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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Animated types for CSS colors.
use crate::color::mix::ColorInterpolationMethod;
use crate::color::AbsoluteColor;
use crate::values::animated::{Animate, Procedure, ToAnimatedZero};
use crate::values::computed::Percentage;
use crate::values::distance::{ComputeSquaredDistance, SquaredDistance};
use crate::values::generics::color::{ColorMixFlags, GenericColor, GenericColorMix};
impl Animate for AbsoluteColor {
#[inline]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
let (left_weight, right_weight) = procedure.weights();
Ok(crate::color::mix::mix(
ColorInterpolationMethod::best_interpolation_between(self, other),
self,
left_weight as f32,
other,
right_weight as f32,
ColorMixFlags::empty(),
))
}
}
impl ComputeSquaredDistance for AbsoluteColor {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
let start = [
self.alpha,
self.components.0 * self.alpha,
self.components.1 * self.alpha,
self.components.2 * self.alpha,
];
let end = [
other.alpha,
other.components.0 * other.alpha,
other.components.1 * other.alpha,
other.components.2 * other.alpha,
];
start
.iter()
.zip(&end)
.map(|(this, other)| this.compute_squared_distance(other))
.sum()
}
}
/// An animated value for `<color>`.
pub type Color = GenericColor<Percentage>;
/// An animated value for `<color-mix>`.
pub type ColorMix = GenericColorMix<Color, Percentage>;
impl Animate for Color {
#[inline]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
let (left_weight, right_weight) = procedure.weights();
Ok(Self::from_color_mix(ColorMix {
interpolation: ColorInterpolationMethod::srgb(),
left: self.clone(),
left_percentage: Percentage(left_weight as f32),
right: other.clone(),
right_percentage: Percentage(right_weight as f32),
flags: ColorMixFlags::empty(),
}))
}
}
impl ComputeSquaredDistance for Color {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
let current_color = AbsoluteColor::TRANSPARENT_BLACK;
self.resolve_to_absolute(&current_color)
.compute_squared_distance(&other.resolve_to_absolute(&current_color))
}
}
impl ToAnimatedZero for Color {
#[inline]
fn to_animated_zero(&self) -> Result<Self, ()> {
Ok(Color::Absolute(AbsoluteColor::TRANSPARENT_BLACK))
}
}