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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsMenuPopupFrame.h"
#include "LayoutConstants.h"
#include "XULButtonElement.h"
#include "XULPopupElement.h"
#include "mozilla/dom/XULPopupElement.h"
#include "nsGkAtoms.h"
#include "nsIContent.h"
#include "nsIFrameInlines.h"
#include "nsAtom.h"
#include "nsPresContext.h"
#include "mozilla/ComputedStyle.h"
#include "nsCSSRendering.h"
#include "nsNameSpaceManager.h"
#include "nsIFrameInlines.h"
#include "nsViewManager.h"
#include "nsWidgetsCID.h"
#include "nsPIDOMWindow.h"
#include "nsFrameManager.h"
#include "mozilla/dom/Document.h"
#include "nsRect.h"
#include "nsIScrollableFrame.h"
#include "nsIPopupContainer.h"
#include "nsIDocShell.h"
#include "nsReadableUtils.h"
#include "nsUnicharUtils.h"
#include "nsLayoutUtils.h"
#include "nsContentUtils.h"
#include "nsCSSFrameConstructor.h"
#include "nsPIWindowRoot.h"
#include "nsIReflowCallback.h"
#include "nsIDocShellTreeOwner.h"
#include "nsIBaseWindow.h"
#include "nsISound.h"
#include "nsIScreenManager.h"
#include "nsServiceManagerUtils.h"
#include "nsStyleConsts.h"
#include "nsStyleStructInlines.h"
#include "nsTransitionManager.h"
#include "nsDisplayList.h"
#include "nsIDOMXULSelectCntrlEl.h"
#include "mozilla/widget/ScreenManager.h"
#include "mozilla/AnimationUtils.h"
#include "mozilla/BasePrincipal.h"
#include "mozilla/EventDispatcher.h"
#include "mozilla/EventStateManager.h"
#include "mozilla/Preferences.h"
#include "mozilla/LookAndFeel.h"
#include "mozilla/MouseEvents.h"
#include "mozilla/PresShell.h"
#include "mozilla/Services.h"
#include "mozilla/dom/BrowserParent.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/Event.h"
#include "mozilla/dom/KeyboardEvent.h"
#include "mozilla/dom/KeyboardEventBinding.h"
#include <algorithm>
#include "X11UndefineNone.h"
#include "nsXULPopupManager.h"
using namespace mozilla;
using mozilla::dom::Document;
using mozilla::dom::Element;
using mozilla::dom::Event;
using mozilla::dom::XULButtonElement;
int8_t nsMenuPopupFrame::sDefaultLevelIsTop = -1;
TimeStamp nsMenuPopupFrame::sLastKeyTime;
#ifdef MOZ_WAYLAND
# include "mozilla/WidgetUtilsGtk.h"
# define IS_WAYLAND_DISPLAY() mozilla::widget::GdkIsWaylandDisplay()
extern mozilla::LazyLogModule gWidgetPopupLog;
# define LOG_WAYLAND(...) \
MOZ_LOG(gWidgetPopupLog, mozilla::LogLevel::Debug, (__VA_ARGS__))
#else
# define IS_WAYLAND_DISPLAY() false
# define LOG_WAYLAND(...)
#endif
// NS_NewMenuPopupFrame
//
// Wrapper for creating a new menu popup container
//
nsIFrame* NS_NewMenuPopupFrame(PresShell* aPresShell, ComputedStyle* aStyle) {
return new (aPresShell)
nsMenuPopupFrame(aStyle, aPresShell->GetPresContext());
}
NS_IMPL_FRAMEARENA_HELPERS(nsMenuPopupFrame)
NS_QUERYFRAME_HEAD(nsMenuPopupFrame)
NS_QUERYFRAME_ENTRY(nsMenuPopupFrame)
NS_QUERYFRAME_TAIL_INHERITING(nsBlockFrame)
//
// nsMenuPopupFrame ctor
//
nsMenuPopupFrame::nsMenuPopupFrame(ComputedStyle* aStyle,
nsPresContext* aPresContext)
: nsBlockFrame(aStyle, aPresContext, kClassID) {
// the preference name is backwards here. True means that the 'top' level is
// the default, and false means that the 'parent' level is the default.
if (sDefaultLevelIsTop >= 0) return;
sDefaultLevelIsTop =
Preferences::GetBool("ui.panel.default_level_parent", false);
} // ctor
nsMenuPopupFrame::~nsMenuPopupFrame() = default;
static bool IsMouseTransparent(const ComputedStyle& aStyle) {
// If pointer-events: none; is set on the popup, then the widget should
// ignore mouse events, passing them through to the content behind.
return aStyle.PointerEvents() == StylePointerEvents::None;
}
static nsIWidget::InputRegion ComputeInputRegion(const ComputedStyle& aStyle,
const nsPresContext& aPc) {
return {IsMouseTransparent(aStyle),
(aStyle.StyleUIReset()->mMozWindowInputRegionMargin.ToCSSPixels() *
aPc.CSSToDevPixelScale())
.Truncated()};
}
bool nsMenuPopupFrame::ShouldCreateWidgetUpfront() const {
if (mPopupType != PopupType::Menu) {
// Any panel with a type attribute, such as the autocomplete popup, is
// always generated right away.
return mContent->AsElement()->HasAttr(nsGkAtoms::type);
}
// Generate the widget up-front if the parent menu is a <menulist> unless its
// sizetopopup is set to "none".
return ShouldExpandToInflowParentOrAnchor();
}
void nsMenuPopupFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
nsIFrame* aPrevInFlow) {
nsBlockFrame::Init(aContent, aParent, aPrevInFlow);
CreatePopupView();
// XXX Hack. The popup's view should float above all other views,
// so we use the nsView::SetFloating() to tell the view manager
// about that constraint.
nsView* ourView = GetView();
nsViewManager* viewManager = ourView->GetViewManager();
viewManager->SetViewFloating(ourView, true);
const auto& el = PopupElement();
mPopupType = PopupType::Panel;
if (el.IsMenu()) {
mPopupType = PopupType::Menu;
} else if (el.IsXULElement(nsGkAtoms::tooltip)) {
mPopupType = PopupType::Tooltip;
}
if (PresContext()->IsChrome()) {
mInContentShell = false;
}
// Support incontentshell=false attribute to allow popups to be displayed
// outside of the content shell. Chrome only.
if (el.NodePrincipal()->IsSystemPrincipal()) {
if (el.GetXULBoolAttr(nsGkAtoms::incontentshell)) {
mInContentShell = true;
} else if (el.AttrValueIs(kNameSpaceID_None, nsGkAtoms::incontentshell,
nsGkAtoms::_false, eCaseMatters)) {
mInContentShell = false;
}
}
// To improve performance, create the widget for the popup if needed. Popups
// such as menus will create their widgets later when the popup opens.
//
// FIXME(emilio): Doing this up-front for all menupopups causes a bunch of
// assertions, while it's supposed to be just an optimization.
if (!ourView->HasWidget() && ShouldCreateWidgetUpfront()) {
CreateWidgetForView(ourView);
}
AddStateBits(NS_FRAME_IN_POPUP);
}
bool nsMenuPopupFrame::HasRemoteContent() const {
return !mInContentShell && mPopupType == PopupType::Panel &&
mContent->AsElement()->AttrValueIs(kNameSpaceID_None,
nsGkAtoms::remote, nsGkAtoms::_true,
eIgnoreCase);
}
bool nsMenuPopupFrame::IsNoAutoHide() const {
// Panels with noautohide="true" don't hide when the mouse is clicked
// outside of them, or when another application is made active. Non-autohide
// panels cannot be used in content windows.
return !mInContentShell && mPopupType == PopupType::Panel &&
mContent->AsElement()->AttrValueIs(kNameSpaceID_None,
nsGkAtoms::noautohide,
nsGkAtoms::_true, eIgnoreCase);
}
widget::PopupLevel nsMenuPopupFrame::GetPopupLevel(bool aIsNoAutoHide) const {
// The popup level is determined as follows, in this order:
// 1. non-panels (menus and tooltips) are always topmost
// 2. any specified level attribute
// 3. if a titlebar attribute is set, use the 'floating' level
// 4. if this is a noautohide panel, use the 'parent' level
// 5. use the platform-specific default level
// If this is not a panel, this is always a top-most popup.
if (mPopupType != PopupType::Panel) {
return PopupLevel::Top;
}
// If the level attribute has been set, use that.
static Element::AttrValuesArray strings[] = {
nsGkAtoms::top, nsGkAtoms::parent, nsGkAtoms::floating, nullptr};
switch (mContent->AsElement()->FindAttrValueIn(
kNameSpaceID_None, nsGkAtoms::level, strings, eCaseMatters)) {
case 0:
return PopupLevel::Top;
case 1:
return PopupLevel::Parent;
case 2:
return PopupLevel::Floating;
}
// Panels with titlebars most likely want to be floating popups.
if (mContent->AsElement()->HasAttr(nsGkAtoms::titlebar)) {
return PopupLevel::Floating;
}
// If this panel is a noautohide panel, the default is the parent level.
if (aIsNoAutoHide) {
return PopupLevel::Parent;
}
// Otherwise, the result depends on the platform.
return sDefaultLevelIsTop ? PopupLevel::Top : PopupLevel::Parent;
}
void nsMenuPopupFrame::PrepareWidget(bool aRecreate) {
nsView* ourView = GetView();
if (aRecreate) {
if (auto* widget = GetWidget()) {
// Widget's WebRender resources needs to be cleared before creating new
// widget.
widget->ClearCachedWebrenderResources();
}
ourView->DestroyWidget();
}
if (!ourView->HasWidget()) {
CreateWidgetForView(ourView);
} else {
PropagateStyleToWidget();
}
}
nsresult nsMenuPopupFrame::CreateWidgetForView(nsView* aView) {
// Create a widget for ourselves.
widget::InitData widgetData;
widgetData.mWindowType = widget::WindowType::Popup;
widgetData.mBorderStyle = widget::BorderStyle::Default;
widgetData.mForMenupopupFrame = true;
widgetData.mClipSiblings = true;
widgetData.mPopupHint = mPopupType;
widgetData.mNoAutoHide = IsNoAutoHide();
if (!mInContentShell) {
// A drag popup may be used for non-static translucent drag feedback
if (mPopupType == PopupType::Panel &&
mContent->AsElement()->AttrValueIs(kNameSpaceID_None, nsGkAtoms::type,
nsGkAtoms::drag, eIgnoreCase)) {
widgetData.mIsDragPopup = true;
}
}
nsAutoString title;
if (widgetData.mNoAutoHide &&
mContent->AsElement()->AttrValueIs(kNameSpaceID_None, nsGkAtoms::titlebar,
nsGkAtoms::normal, eCaseMatters)) {
widgetData.mBorderStyle = widget::BorderStyle::Title;
mContent->AsElement()->GetAttr(nsGkAtoms::label, title);
if (mContent->AsElement()->AttrValueIs(kNameSpaceID_None, nsGkAtoms::close,
nsGkAtoms::_true, eCaseMatters)) {
widgetData.mBorderStyle =
widgetData.mBorderStyle | widget::BorderStyle::Close;
}
}
bool remote = HasRemoteContent();
const auto mode = nsLayoutUtils::GetFrameTransparency(this, this);
widgetData.mHasRemoteContent = remote;
widgetData.mTransparencyMode = mode;
widgetData.mPopupLevel = GetPopupLevel(widgetData.mNoAutoHide);
// Panels which have a parent level need a parent widget. This allows them to
// always appear in front of the parent window but behind other windows that
// should be in front of it.
nsCOMPtr<nsIWidget> parentWidget;
if (widgetData.mPopupLevel != PopupLevel::Top) {
nsCOMPtr<nsIDocShellTreeItem> dsti = PresContext()->GetDocShell();
if (!dsti) return NS_ERROR_FAILURE;
nsCOMPtr<nsIDocShellTreeOwner> treeOwner;
dsti->GetTreeOwner(getter_AddRefs(treeOwner));
if (!treeOwner) return NS_ERROR_FAILURE;
nsCOMPtr<nsIBaseWindow> baseWindow(do_QueryInterface(treeOwner));
if (baseWindow) baseWindow->GetMainWidget(getter_AddRefs(parentWidget));
}
nsresult rv = aView->CreateWidgetForPopup(&widgetData, parentWidget);
if (NS_FAILED(rv)) {
return rv;
}
nsIWidget* widget = aView->GetWidget();
widget->SetTransparencyMode(mode);
PropagateStyleToWidget();
// most popups don't have a title so avoid setting the title if there isn't
// one
if (!title.IsEmpty()) {
widget->SetTitle(title);
}
return NS_OK;
}
void nsMenuPopupFrame::PropagateStyleToWidget(WidgetStyleFlags aFlags) const {
if (aFlags.isEmpty()) {
return;
}
nsIWidget* widget = GetWidget();
if (!widget) {
return;
}
if (aFlags.contains(WidgetStyle::ColorScheme)) {
widget->SetColorScheme(Some(LookAndFeel::ColorSchemeForFrame(this)));
}
if (aFlags.contains(WidgetStyle::InputRegion)) {
widget->SetInputRegion(ComputeInputRegion(*Style(), *PresContext()));
}
if (aFlags.contains(WidgetStyle::Opacity)) {
widget->SetWindowOpacity(StyleUIReset()->mWindowOpacity);
}
if (aFlags.contains(WidgetStyle::Shadow)) {
widget->SetWindowShadowStyle(GetShadowStyle());
}
if (aFlags.contains(WidgetStyle::Transform)) {
widget->SetWindowTransform(ComputeWidgetTransform());
}
}
bool nsMenuPopupFrame::IsMouseTransparent() const {
return ::IsMouseTransparent(*Style());
}
StyleWindowShadow nsMenuPopupFrame::GetShadowStyle() const {
StyleWindowShadow shadow = StyleUIReset()->mWindowShadow;
if (shadow != StyleWindowShadow::Default) {
return shadow;
}
switch (StyleDisplay()->EffectiveAppearance()) {
case StyleAppearance::Tooltip:
return StyleWindowShadow::Tooltip;
case StyleAppearance::Menupopup:
return StyleWindowShadow::Menu;
default:
return StyleWindowShadow::Default;
}
}
void nsMenuPopupFrame::SetPopupState(nsPopupState aState) {
mPopupState = aState;
if (aState == ePopupShown && IS_WAYLAND_DISPLAY()) {
if (nsIWidget* widget = GetWidget()) {
widget->SetInputRegion(ComputeInputRegion(*Style(), *PresContext()));
}
}
}
// TODO: Convert this to MOZ_CAN_RUN_SCRIPT (bug 1415230, bug 1535398)
MOZ_CAN_RUN_SCRIPT_BOUNDARY NS_IMETHODIMP nsXULPopupShownEvent::Run() {
nsMenuPopupFrame* popup = do_QueryFrame(mPopup->GetPrimaryFrame());
// Set the state to visible if the popup is still open.
if (popup && popup->IsOpen()) {
popup->SetPopupState(ePopupShown);
}
if (!mPopup->IsXULElement(nsGkAtoms::tooltip)) {
nsCOMPtr<nsIObserverService> obsService =
mozilla::services::GetObserverService();
if (obsService) {
obsService->NotifyObservers(mPopup, "popup-shown", nullptr);
}
}
WidgetMouseEvent event(true, eXULPopupShown, nullptr,
WidgetMouseEvent::eReal);
return EventDispatcher::Dispatch(mPopup, mPresContext, &event);
}
NS_IMETHODIMP nsXULPopupShownEvent::HandleEvent(Event* aEvent) {
nsMenuPopupFrame* popup = do_QueryFrame(mPopup->GetPrimaryFrame());
// Ignore events not targeted at the popup itself (ie targeted at
// descendants):
if (mPopup != aEvent->GetTarget()) {
return NS_OK;
}
if (popup) {
// ResetPopupShownDispatcher will delete the reference to this, so keep
// another one until Run is finished.
RefPtr<nsXULPopupShownEvent> event = this;
// Only call Run if it the dispatcher was assigned. This avoids calling the
// Run method if the transitionend event fires multiple times.
if (popup->ClearPopupShownDispatcher()) {
return Run();
}
}
CancelListener();
return NS_OK;
}
void nsXULPopupShownEvent::CancelListener() {
mPopup->RemoveSystemEventListener(u"transitionend"_ns, this, false);
}
NS_IMPL_ISUPPORTS_INHERITED(nsXULPopupShownEvent, Runnable,
nsIDOMEventListener);
void nsMenuPopupFrame::DidSetComputedStyle(ComputedStyle* aOldStyle) {
nsBlockFrame::DidSetComputedStyle(aOldStyle);
if (!aOldStyle) {
return;
}
WidgetStyleFlags flags;
if (aOldStyle->StyleUI()->mColorScheme != StyleUI()->mColorScheme) {
flags += WidgetStyle::ColorScheme;
}
auto& newUI = *StyleUIReset();
auto& oldUI = *aOldStyle->StyleUIReset();
if (newUI.mWindowOpacity != oldUI.mWindowOpacity) {
flags += WidgetStyle::Opacity;
}
if (newUI.mMozWindowTransform != oldUI.mMozWindowTransform) {
flags += WidgetStyle::Transform;
}
if (newUI.mWindowShadow != oldUI.mWindowShadow) {
flags += WidgetStyle::Shadow;
}
const auto& pc = *PresContext();
auto oldRegion = ComputeInputRegion(*aOldStyle, pc);
auto newRegion = ComputeInputRegion(*Style(), pc);
if (oldRegion.mFullyTransparent != newRegion.mFullyTransparent ||
oldRegion.mMargin != newRegion.mMargin) {
flags += WidgetStyle::InputRegion;
}
PropagateStyleToWidget(flags);
}
void nsMenuPopupFrame::TweakMinPrefISize(nscoord& aSize) {
if (!ShouldExpandToInflowParentOrAnchor()) {
return;
}
// Make sure to accommodate for our scrollbar if needed. Do it only for
// menulists to match previous behavior.
//
// NOTE(emilio): This is somewhat hacky. The "right" fix (which would be
// using scrollbar-gutter: stable on the scroller) isn't great, because even
// though we want a stable gutter, we want to draw on top of the gutter when
// there's no scrollbar, otherwise it looks rather weird.
//
// Automatically accommodating for the scrollbar otherwise would be bug
// 764076, but that has its own set of problems.
if (nsIScrollableFrame* sf = GetScrollFrame()) {
aSize += sf->GetDesiredScrollbarSizes().LeftRight();
}
nscoord menuListOrAnchorWidth = 0;
if (nsIFrame* menuList = GetInFlowParent()) {
menuListOrAnchorWidth = menuList->GetRect().width;
}
if (mAnchorType == MenuPopupAnchorType_Rect) {
menuListOrAnchorWidth = std::max(menuListOrAnchorWidth, mScreenRect.width);
}
// Input margin doesn't have contents, so account for it for popup sizing
// purposes.
menuListOrAnchorWidth +=
2 * StyleUIReset()->mMozWindowInputRegionMargin.ToAppUnits();
aSize = std::max(aSize, menuListOrAnchorWidth);
}
nscoord nsMenuPopupFrame::GetMinISize(gfxContext* aRC) {
nscoord result;
DISPLAY_PREF_INLINE_SIZE(this, result);
result = nsBlockFrame::GetMinISize(aRC);
TweakMinPrefISize(result);
return result;
}
nscoord nsMenuPopupFrame::GetPrefISize(gfxContext* aRC) {
nscoord result;
DISPLAY_PREF_INLINE_SIZE(this, result);
result = nsBlockFrame::GetPrefISize(aRC);
TweakMinPrefISize(result);
return result;
}
void nsMenuPopupFrame::Reflow(nsPresContext* aPresContext,
ReflowOutput& aDesiredSize,
const ReflowInput& aReflowInput,
nsReflowStatus& aStatus) {
MarkInReflow();
DO_GLOBAL_REFLOW_COUNT("nsMenuPopupFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
const auto wm = GetWritingMode();
// Default to preserving our bounds.
aDesiredSize.SetSize(wm, GetLogicalSize(wm));
LayoutPopup(aPresContext, aDesiredSize, aReflowInput, aStatus);
aDesiredSize.SetBlockStartAscent(aDesiredSize.BSize(wm));
aDesiredSize.SetOverflowAreasToDesiredBounds();
FinishAndStoreOverflow(&aDesiredSize, aReflowInput.mStyleDisplay);
}
void nsMenuPopupFrame::EnsureActiveMenuListItemIsVisible() {
if (!IsMenuList() || !IsOpen()) {
return;
}
nsIFrame* frame = GetCurrentMenuItemFrame();
if (!frame) {
return;
}
RefPtr<mozilla::PresShell> presShell = PresShell();
presShell->ScrollFrameIntoView(
frame, Nothing(), ScrollAxis(), ScrollAxis(),
ScrollFlags::ScrollOverflowHidden | ScrollFlags::ScrollFirstAncestorOnly);
}
void nsMenuPopupFrame::LayoutPopup(nsPresContext* aPresContext,
ReflowOutput& aDesiredSize,
const ReflowInput& aReflowInput,
nsReflowStatus& aStatus) {
if (IsNativeMenu()) {
return;
}
SchedulePaint();
const bool isOpen = IsOpen();
if (!isOpen) {
// If the popup is not open, only do layout while showing or if we're a
// menulist.
//
// This is needed because the SelectParent code wants to limit the height of
// the popup before opening it.
//
// TODO(emilio): We should consider adding a way to do that more reliably
// instead, but this preserves existing behavior.
const bool needsLayout = mPopupState == ePopupShowing ||
mPopupState == ePopupPositioning || IsMenuList();
if (!needsLayout) {
RemoveStateBits(NS_FRAME_FIRST_REFLOW);
return;
}
}
// Do a first reflow, with all our content, in order to find our preferred
// size. Then, we do a second reflow with the updated dimensions.
const bool needsPrefSize = mPrefSize == nsSize(-1, -1) || IsSubtreeDirty();
if (needsPrefSize) {
// Get the preferred, minimum and maximum size. If the menu is sized to the
// popup, then the popup's width is the menu's width.
ReflowOutput preferredSize(aReflowInput);
nsBlockFrame::Reflow(aPresContext, preferredSize, aReflowInput, aStatus);
mPrefSize = preferredSize.PhysicalSize();
}
// Get our desired position and final size, now that we have a preferred size.
auto constraints = GetRects(mPrefSize);
const auto finalSize = constraints.mUsedRect.Size();
// We need to do an extra reflow if we haven't reflowed, our size doesn't
// match with our final intended size, or our bsize is unconstrained (in which
// case we need to specify the final size so that percentages work).
const bool needDefiniteReflow =
aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE || !needsPrefSize ||
finalSize != mPrefSize;
if (needDefiniteReflow) {
ReflowInput constrainedReflowInput(aReflowInput);
const auto& bp = aReflowInput.ComputedPhysicalBorderPadding();
// TODO: writing-mode handling not terribly correct, but it doesn't matter.
const nsSize finalContentSize(finalSize.width - bp.LeftRight(),
finalSize.height - bp.TopBottom());
constrainedReflowInput.SetComputedISize(finalContentSize.width);
constrainedReflowInput.SetComputedBSize(finalContentSize.height);
constrainedReflowInput.SetIResize(finalSize.width != mPrefSize.width);
constrainedReflowInput.SetBResize([&] {
if (finalSize.height != mPrefSize.height) {
return true;
}
if (needsPrefSize &&
aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE &&
aReflowInput.ComputedMaxBSize() == finalContentSize.height) {
// If we have measured, and maybe clamped our children via max-height,
// they might need to get percentages in the block axis re-resolved.
return true;
}
return false;
}());
aStatus.Reset();
nsBlockFrame::Reflow(aPresContext, aDesiredSize, constrainedReflowInput,
aStatus);
}
// Set our size, since nsAbsoluteContainingBlock won't.
SetRect(constraints.mUsedRect);
nsView* view = GetView();
if (isOpen) {
nsViewManager* viewManager = view->GetViewManager();
viewManager->ResizeView(view,
nsRect(nsPoint(), constraints.mUsedRect.Size()));
if (mPopupState == ePopupOpening) {
mPopupState = ePopupVisible;
}
viewManager->SetViewVisibility(view, ViewVisibility::Show);
SyncFrameViewProperties(view);
}
// Perform our move now. That will position the view and so on.
PerformMove(constraints);
// finally, if the popup just opened, send a popupshown event
bool openChanged = mIsOpenChanged;
if (openChanged) {
mIsOpenChanged = false;
// Make sure the current selection in a menulist is visible.
EnsureActiveMenuListItemIsVisible();
// If the animate attribute is set to open, check for a transition and wait
// for it to finish before firing the popupshown event.
if (LookAndFeel::GetInt(LookAndFeel::IntID::PanelAnimations) &&
mContent->AsElement()->AttrValueIs(kNameSpaceID_None,
nsGkAtoms::animate, nsGkAtoms::open,
eCaseMatters) &&
AnimationUtils::HasCurrentTransitions(mContent->AsElement(),
PseudoStyleType::NotPseudo)) {
mPopupShownDispatcher = new nsXULPopupShownEvent(mContent, aPresContext);
mContent->AddSystemEventListener(u"transitionend"_ns,
mPopupShownDispatcher, false, false);
return;
}
// If there are no transitions, fire the popupshown event right away.
nsCOMPtr<nsIRunnable> event =
new nsXULPopupShownEvent(GetContent(), aPresContext);
mContent->OwnerDoc()->Dispatch(event.forget());
}
}
bool nsMenuPopupFrame::IsMenuList() const {
return PopupElement().IsInMenuList();
}
bool nsMenuPopupFrame::ShouldExpandToInflowParentOrAnchor() const {
return IsMenuList() && !mContent->GetParent()->AsElement()->AttrValueIs(
kNameSpaceID_None, nsGkAtoms::sizetopopup,
nsGkAtoms::none, eCaseMatters);
}
nsIContent* nsMenuPopupFrame::GetTriggerContent(
nsMenuPopupFrame* aMenuPopupFrame) {
while (aMenuPopupFrame) {
if (aMenuPopupFrame->mTriggerContent) {
return aMenuPopupFrame->mTriggerContent;
}
auto* button = XULButtonElement::FromNodeOrNull(
aMenuPopupFrame->GetContent()->GetParent());
if (!button || !button->IsMenu()) {
break;
}
auto* popup = button->GetContainingPopupElement();
if (!popup) {
break;
}
// check up the menu hierarchy until a popup with a trigger node is found
aMenuPopupFrame = do_QueryFrame(popup->GetPrimaryFrame());
}
return nullptr;
}
void nsMenuPopupFrame::InitPositionFromAnchorAlign(const nsAString& aAnchor,
const nsAString& aAlign) {
mTriggerContent = nullptr;
if (aAnchor.EqualsLiteral("topleft"))
mPopupAnchor = POPUPALIGNMENT_TOPLEFT;
else if (aAnchor.EqualsLiteral("topright"))
mPopupAnchor = POPUPALIGNMENT_TOPRIGHT;
else if (aAnchor.EqualsLiteral("bottomleft"))
mPopupAnchor = POPUPALIGNMENT_BOTTOMLEFT;
else if (aAnchor.EqualsLiteral("bottomright"))
mPopupAnchor = POPUPALIGNMENT_BOTTOMRIGHT;
else if (aAnchor.EqualsLiteral("leftcenter"))
mPopupAnchor = POPUPALIGNMENT_LEFTCENTER;
else if (aAnchor.EqualsLiteral("rightcenter"))
mPopupAnchor = POPUPALIGNMENT_RIGHTCENTER;
else if (aAnchor.EqualsLiteral("topcenter"))
mPopupAnchor = POPUPALIGNMENT_TOPCENTER;
else if (aAnchor.EqualsLiteral("bottomcenter"))
mPopupAnchor = POPUPALIGNMENT_BOTTOMCENTER;
else
mPopupAnchor = POPUPALIGNMENT_NONE;
if (aAlign.EqualsLiteral("topleft"))
mPopupAlignment = POPUPALIGNMENT_TOPLEFT;
else if (aAlign.EqualsLiteral("topright"))
mPopupAlignment = POPUPALIGNMENT_TOPRIGHT;
else if (aAlign.EqualsLiteral("bottomleft"))
mPopupAlignment = POPUPALIGNMENT_BOTTOMLEFT;
else if (aAlign.EqualsLiteral("bottomright"))
mPopupAlignment = POPUPALIGNMENT_BOTTOMRIGHT;
else if (aAlign.EqualsLiteral("leftcenter"))
mPopupAlignment = POPUPALIGNMENT_LEFTCENTER;
else if (aAlign.EqualsLiteral("rightcenter"))
mPopupAlignment = POPUPALIGNMENT_RIGHTCENTER;
else if (aAlign.EqualsLiteral("topcenter"))
mPopupAlignment = POPUPALIGNMENT_TOPCENTER;
else if (aAlign.EqualsLiteral("bottomcenter"))
mPopupAlignment = POPUPALIGNMENT_BOTTOMCENTER;
else
mPopupAlignment = POPUPALIGNMENT_NONE;
mPosition = POPUPPOSITION_UNKNOWN;
}
void nsMenuPopupFrame::InitializePopup(nsIContent* aAnchorContent,
nsIContent* aTriggerContent,
const nsAString& aPosition,
int32_t aXPos, int32_t aYPos,
MenuPopupAnchorType aAnchorType,
bool aAttributesOverride) {
auto* widget = GetWidget();
bool recreateWidget = widget && widget->NeedsRecreateToReshow();
PrepareWidget(recreateWidget);
mPopupState = ePopupShowing;
mAnchorContent = aAnchorContent;
mTriggerContent = aTriggerContent;
mXPos = aXPos;
mYPos = aYPos;
mIsNativeMenu = false;
mIsTopLevelContextMenu = false;
mVFlip = false;
mHFlip = false;
mConstrainedByLayout = false;
mAlignmentOffset = 0;
mPositionedOffset = 0;
mPositionedByMoveToRect = false;
mAnchorType = aAnchorType;
// if aAttributesOverride is true, then the popupanchor, popupalign and
// position attributes on the <menupopup> override those values passed in.
// If false, those attributes are only used if the values passed in are empty
if (aAnchorContent || aAnchorType == MenuPopupAnchorType_Rect) {
nsAutoString anchor, align, position, flip;
mContent->AsElement()->GetAttr(nsGkAtoms::popupanchor, anchor);
mContent->AsElement()->GetAttr(nsGkAtoms::popupalign, align);
mContent->AsElement()->GetAttr(nsGkAtoms::position, position);
mContent->AsElement()->GetAttr(nsGkAtoms::flip, flip);
if (aAttributesOverride) {
// if the attributes are set, clear the offset position. Otherwise,
// the offset is used to adjust the position from the anchor point
if (anchor.IsEmpty() && align.IsEmpty() && position.IsEmpty())
position.Assign(aPosition);
else
mXPos = mYPos = 0;
} else if (!aPosition.IsEmpty()) {
position.Assign(aPosition);
}
if (flip.EqualsLiteral("none")) {
mFlip = FlipType_None;
} else if (flip.EqualsLiteral("both")) {
mFlip = FlipType_Both;
} else if (flip.EqualsLiteral("slide")) {
mFlip = FlipType_Slide;
}
position.CompressWhitespace();
int32_t spaceIdx = position.FindChar(' ');
// if there is a space in the position, assume it is the anchor and
// alignment as two separate tokens.
if (spaceIdx >= 0) {
InitPositionFromAnchorAlign(Substring(position, 0, spaceIdx),
Substring(position, spaceIdx + 1));
} else if (position.EqualsLiteral("before_start")) {
mPopupAnchor = POPUPALIGNMENT_TOPLEFT;
mPopupAlignment = POPUPALIGNMENT_BOTTOMLEFT;
mPosition = POPUPPOSITION_BEFORESTART;
} else if (position.EqualsLiteral("before_end")) {
mPopupAnchor = POPUPALIGNMENT_TOPRIGHT;
mPopupAlignment = POPUPALIGNMENT_BOTTOMRIGHT;
mPosition = POPUPPOSITION_BEFOREEND;
} else if (position.EqualsLiteral("after_start")) {
mPopupAnchor = POPUPALIGNMENT_BOTTOMLEFT;
mPopupAlignment = POPUPALIGNMENT_TOPLEFT;
mPosition = POPUPPOSITION_AFTERSTART;
} else if (position.EqualsLiteral("after_end")) {
mPopupAnchor = POPUPALIGNMENT_BOTTOMRIGHT;
mPopupAlignment = POPUPALIGNMENT_TOPRIGHT;
mPosition = POPUPPOSITION_AFTEREND;
} else if (position.EqualsLiteral("start_before")) {
mPopupAnchor = POPUPALIGNMENT_TOPLEFT;
mPopupAlignment = POPUPALIGNMENT_TOPRIGHT;
mPosition = POPUPPOSITION_STARTBEFORE;
} else if (position.EqualsLiteral("start_after")) {
mPopupAnchor = POPUPALIGNMENT_BOTTOMLEFT;
mPopupAlignment = POPUPALIGNMENT_BOTTOMRIGHT;
mPosition = POPUPPOSITION_STARTAFTER;
} else if (position.EqualsLiteral("end_before")) {
mPopupAnchor = POPUPALIGNMENT_TOPRIGHT;
mPopupAlignment = POPUPALIGNMENT_TOPLEFT;
mPosition = POPUPPOSITION_ENDBEFORE;
} else if (position.EqualsLiteral("end_after")) {
mPopupAnchor = POPUPALIGNMENT_BOTTOMRIGHT;
mPopupAlignment = POPUPALIGNMENT_BOTTOMLEFT;
mPosition = POPUPPOSITION_ENDAFTER;
} else if (position.EqualsLiteral("overlap")) {
mPopupAnchor = POPUPALIGNMENT_TOPLEFT;
mPopupAlignment = POPUPALIGNMENT_TOPLEFT;
mPosition = POPUPPOSITION_OVERLAP;
} else if (position.EqualsLiteral("after_pointer")) {
mPopupAnchor = POPUPALIGNMENT_TOPLEFT;
mPopupAlignment = POPUPALIGNMENT_TOPLEFT;
mPosition = POPUPPOSITION_AFTERPOINTER;
// XXXndeakin this is supposed to anchor vertically after, but with the
// horizontal position as the mouse pointer.
mYPos += 21;
} else if (position.EqualsLiteral("selection")) {
mPopupAnchor = POPUPALIGNMENT_BOTTOMLEFT;
mPopupAlignment = POPUPALIGNMENT_TOPLEFT;
mPosition = POPUPPOSITION_SELECTION;
} else {
InitPositionFromAnchorAlign(anchor, align);
}
}
// When converted back to CSSIntRect it is (-1, -1, 0, 0) - as expected in
// nsXULPopupManager::Rollup
mScreenRect = nsRect(-AppUnitsPerCSSPixel(), -AppUnitsPerCSSPixel(), 0, 0);
if (aAttributesOverride) {
// Use |left| and |top| dimension attributes to position the popup if
// present, as they may have been persisted.
nsAutoString left, top;
mContent->AsElement()->GetAttr(nsGkAtoms::left, left);
mContent->AsElement()->GetAttr(nsGkAtoms::top, top);
nsresult err;
if (!left.IsEmpty()) {
int32_t x = left.ToInteger(&err);
if (NS_SUCCEEDED(err)) {
mScreenRect.x = CSSPixel::ToAppUnits(x);
}
}
if (!top.IsEmpty()) {
int32_t y = top.ToInteger(&err);
if (NS_SUCCEEDED(err)) {
mScreenRect.y = CSSPixel::ToAppUnits(y);
}
}
}
}
void nsMenuPopupFrame::InitializePopupAtScreen(nsIContent* aTriggerContent,
int32_t aXPos, int32_t aYPos,
bool aIsContextMenu) {
auto* widget = GetWidget();
bool recreateWidget = widget && widget->NeedsRecreateToReshow();
PrepareWidget(recreateWidget);
mPopupState = ePopupShowing;
mAnchorContent = nullptr;
mTriggerContent = aTriggerContent;
mScreenRect =
nsRect(CSSPixel::ToAppUnits(aXPos), CSSPixel::ToAppUnits(aYPos), 0, 0);
mXPos = 0;
mYPos = 0;
mFlip = FlipType_Default;
mPopupAnchor = POPUPALIGNMENT_NONE;
mPopupAlignment = POPUPALIGNMENT_NONE;
mPosition = POPUPPOSITION_UNKNOWN;
mIsContextMenu = aIsContextMenu;
mIsTopLevelContextMenu = aIsContextMenu;
mIsNativeMenu = false;
mAnchorType = MenuPopupAnchorType_Point;
mPositionedOffset = 0;
mPositionedByMoveToRect = false;
}
void nsMenuPopupFrame::InitializePopupAsNativeContextMenu(
nsIContent* aTriggerContent, int32_t aXPos, int32_t aYPos) {
mTriggerContent = aTriggerContent;
mPopupState = ePopupShowing;
mAnchorContent = nullptr;
mScreenRect =
nsRect(CSSPixel::ToAppUnits(aXPos), CSSPixel::ToAppUnits(aYPos), 0, 0);
mXPos = 0;
mYPos = 0;
mFlip = FlipType_Default;
mPopupAnchor = POPUPALIGNMENT_NONE;
mPopupAlignment = POPUPALIGNMENT_NONE;
mPosition = POPUPPOSITION_UNKNOWN;
mIsContextMenu = true;
mIsTopLevelContextMenu = true;
mIsNativeMenu = true;
mAnchorType = MenuPopupAnchorType_Point;
mPositionedOffset = 0;
mPositionedByMoveToRect = false;
}
void nsMenuPopupFrame::InitializePopupAtRect(nsIContent* aTriggerContent,
const nsAString& aPosition,
const nsIntRect& aRect,
bool aAttributesOverride) {
InitializePopup(nullptr, aTriggerContent, aPosition, 0, 0,
MenuPopupAnchorType_Rect, aAttributesOverride);
mScreenRect = ToAppUnits(aRect, AppUnitsPerCSSPixel());
}
void nsMenuPopupFrame::ShowPopup(bool aIsContextMenu) {
mIsContextMenu = aIsContextMenu;
InvalidateFrameSubtree();
if (mPopupState == ePopupShowing || mPopupState == ePopupPositioning) {
mPopupState = ePopupOpening;
mIsOpenChanged = true;
// Clear mouse capture when a popup is opened.
if (mPopupType == PopupType::Menu) {
if (auto* activeESM = EventStateManager::GetActiveEventStateManager()) {
EventStateManager::ClearGlobalActiveContent(activeESM);
}
PresShell::ReleaseCapturingContent();
}
if (RefPtr menu = PopupElement().GetContainingMenu()) {
menu->PopupOpened();
}
// We skip laying out children if we're closed, so make sure that we do a
// full dirty reflow when opening to pick up any potential change.
PresShell()->FrameNeedsReflow(
this, IntrinsicDirty::FrameAncestorsAndDescendants, NS_FRAME_IS_DIRTY);
if (mPopupType == PopupType::Menu) {
nsCOMPtr<nsISound> sound(do_GetService("@mozilla.org/sound;1"));
if (sound) sound->PlayEventSound(nsISound::EVENT_MENU_POPUP);
}
}
}
void nsMenuPopupFrame::ClearTriggerContentIncludingDocument() {
// clear the trigger content if the popup is being closed. But don't clear
// it if the popup is just being made invisible as a popuphiding or command
if (mTriggerContent) {
// if the popup had a trigger node set, clear the global window popup node
// as well
Document* doc = mContent->GetUncomposedDoc();
if (doc) {
if (nsPIDOMWindowOuter* win = doc->GetWindow()) {
nsCOMPtr<nsPIWindowRoot> root = win->GetTopWindowRoot();
if (root) {
root->SetPopupNode(nullptr);
}
}
}
}
mTriggerContent = nullptr;
}
void nsMenuPopupFrame::HidePopup(bool aDeselectMenu, nsPopupState aNewState,
bool aFromFrameDestruction) {
NS_ASSERTION(aNewState == ePopupClosed || aNewState == ePopupInvisible,
"popup being set to unexpected state");
ClearPopupShownDispatcher();
// don't hide the popup when it isn't open
if (mPopupState == ePopupClosed || mPopupState == ePopupShowing ||
mPopupState == ePopupPositioning) {
return;
}
if (aNewState == ePopupClosed) {
// clear the trigger content if the popup is being closed. But don't clear
// it if the popup is just being made invisible as a popuphiding or command
// event may want to retrieve it.
ClearTriggerContentIncludingDocument();
mAnchorContent = nullptr;
}
// when invisible and about to be closed, HidePopup has already been called,
// so just set the new state to closed and return
if (mPopupState == ePopupInvisible) {
if (aNewState == ePopupClosed) {
mPopupState = ePopupClosed;
}
return;
}
mPopupState = aNewState;
mIncrementalString.Truncate();
mIsOpenChanged = false;
mHFlip = mVFlip = false;
mConstrainedByLayout = false;
if (auto* widget = GetWidget()) {
// Ideally we should call ClearCachedWebrenderResources but there are
// intermittent failures (see bug 1748788), so we currently call
// ClearWebrenderAnimationResources instead.
widget->ClearWebrenderAnimationResources();
}
nsView* view = GetView();
nsViewManager* viewManager = view->GetViewManager();
viewManager->SetViewVisibility(view, ViewVisibility::Hide);
RefPtr popup = &PopupElement();
// XXX, bug 137033, In Windows, if mouse is outside the window when the
// menupopup closes, no mouse_enter/mouse_exit event will be fired to clear
// current hover state, we should clear it manually. This code may not the
// best solution, but we can leave it here until we find the better approach.
if (!aFromFrameDestruction &&
popup->State().HasState(dom::ElementState::HOVER)) {
EventStateManager* esm = PresContext()->EventStateManager();
esm->SetContentState(nullptr, dom::ElementState::HOVER);
}
popup->PopupClosed(aDeselectMenu);
}
nsPoint nsMenuPopupFrame::AdjustPositionForAnchorAlign(
nsRect& anchorRect, const nsSize& aPrefSize, FlipStyle& aHFlip,
FlipStyle& aVFlip) const {
// flip the anchor and alignment for right-to-left
int8_t popupAnchor(mPopupAnchor);
int8_t popupAlign(mPopupAlignment);
if (IsDirectionRTL()) {
// no need to flip the centered anchor types vertically
if (popupAnchor <= POPUPALIGNMENT_LEFTCENTER) {
popupAnchor = -popupAnchor;
}
popupAlign = -popupAlign;
}
nsRect originalAnchorRect(anchorRect);
// first, determine at which corner of the anchor the popup should appear
nsPoint pnt;
switch (popupAnchor) {
case POPUPALIGNMENT_LEFTCENTER:
pnt = nsPoint(anchorRect.x, anchorRect.y + anchorRect.height / 2);
anchorRect.y = pnt.y;
anchorRect.height = 0;
break;
case POPUPALIGNMENT_RIGHTCENTER:
pnt = nsPoint(anchorRect.XMost(), anchorRect.y + anchorRect.height / 2);
anchorRect.y = pnt.y;
anchorRect.height = 0;
break;
case POPUPALIGNMENT_TOPCENTER:
pnt = nsPoint(anchorRect.x + anchorRect.width / 2, anchorRect.y);
anchorRect.x = pnt.x;
anchorRect.width = 0;
break;
case POPUPALIGNMENT_BOTTOMCENTER:
pnt = nsPoint(anchorRect.x + anchorRect.width / 2, anchorRect.YMost());
anchorRect.x = pnt.x;
anchorRect.width = 0;
break;
case POPUPALIGNMENT_TOPRIGHT:
pnt = anchorRect.TopRight();
break;
case POPUPALIGNMENT_BOTTOMLEFT:
pnt = anchorRect.BottomLeft();
break;
case POPUPALIGNMENT_BOTTOMRIGHT:
pnt = anchorRect.BottomRight();
break;
case POPUPALIGNMENT_TOPLEFT:
default:
pnt = anchorRect.TopLeft();
break;
}
// If the alignment is on the right edge of the popup, move the popup left
// by the width. Similarly, if the alignment is on the bottom edge of the
// popup, move the popup up by the height. In addition, account for the
// margins of the popup on the edge on which it is aligned.
nsMargin margin = GetMargin();
switch (popupAlign) {
case POPUPALIGNMENT_LEFTCENTER:
pnt.MoveBy(margin.left, -aPrefSize.height / 2);
break;
case POPUPALIGNMENT_RIGHTCENTER:
pnt.MoveBy(-aPrefSize.width - margin.right, -aPrefSize.height / 2);
break;
case POPUPALIGNMENT_TOPCENTER:
pnt.MoveBy(-aPrefSize.width / 2, margin.top);
break;
case POPUPALIGNMENT_BOTTOMCENTER:
pnt.MoveBy(-aPrefSize.width / 2, -aPrefSize.height - margin.bottom);
break;
case POPUPALIGNMENT_TOPRIGHT:
pnt.MoveBy(-aPrefSize.width - margin.right, margin.top);
break;
case POPUPALIGNMENT_BOTTOMLEFT:
pnt.MoveBy(margin.left, -aPrefSize.height - margin.bottom);
break;
case POPUPALIGNMENT_BOTTOMRIGHT:
pnt.MoveBy(-aPrefSize.width - margin.right,
-aPrefSize.height - margin.bottom);
break;
case POPUPALIGNMENT_TOPLEFT:
default:
pnt.MoveBy(margin.left, margin.top);
break;
}
// If we aligning to the selected item in the popup, adjust the vertical
// position by the height of the menulist label and the selected item's
// position.
if (mPosition == POPUPPOSITION_SELECTION) {
MOZ_ASSERT(popupAnchor == POPUPALIGNMENT_BOTTOMLEFT ||
popupAnchor == POPUPALIGNMENT_BOTTOMRIGHT);
MOZ_ASSERT(popupAlign == POPUPALIGNMENT_TOPLEFT ||
popupAlign == POPUPALIGNMENT_TOPRIGHT);
// Only adjust the popup if it just opened, otherwise the popup will move
// around if its gets resized or the selection changed. Cache the value in
// mPositionedOffset and use that instead for any future calculations.
if (mIsOpenChanged) {
if (nsIFrame* selectedItemFrame = GetSelectedItemForAlignment()) {
const nscoord itemHeight = selectedItemFrame->GetRect().height;
const nscoord itemOffset =
selectedItemFrame->GetOffsetToIgnoringScrolling(this).y;
// We want to line-up the anchor rect with the selected item, but if the
// selected item is outside of our bounds, we don't want to shift the
// popup up in a way that our box would no longer intersect with the
// anchor.
nscoord maxOffset = aPrefSize.height - itemHeight;
if (const nsIScrollableFrame* sf = GetScrollFrame()) {
// HACK: We ideally would want to use the offset from the bottom
// bottom of our scroll-frame to the bottom of our frame (so as to
// ensure that the bottom of the scrollport is inside the anchor
// rect).
//
// But at this point of the code, the scroll frame may not be laid out
// with a definite size (might be overflowing us).
//
// So, we assume the offset from the bottom is symmetric to the offset
// from the top. This holds for all the popups where this matters
// (menulists on macOS, effectively), and seems better than somehow
// moving the popup after the fact as we used to do.
const nsIFrame* f = do_QueryFrame(sf);
maxOffset -= f->GetOffsetTo(this).y;
}
mPositionedOffset =
originalAnchorRect.height + std::min(itemOffset, maxOffset);
}
}
pnt.y -= mPositionedOffset;
}
// Flipping horizontally is allowed as long as the popup is above or below
// the anchor. This will happen if both the anchor and alignment are top or
// both are bottom, but different values. Similarly, flipping vertically is
// allowed if the popup is to the left or right of the anchor. In this case,
// the values of the constants are such that both must be positive or both
// must be negative. A special case, used for overlap, allows flipping
// vertically as well.
// If we are flipping in both directions, we want to set a flip style both
// horizontally and vertically. However, we want to flip on the inside edge
// of the anchor. Consider the example of a typical dropdown menu.
// Vertically, we flip the popup on the outside edges of the anchor menu,
// however horizontally, we want to to use the inside edges so the popup
// still appears underneath the anchor menu instead of floating off the
// side of the menu.
switch (popupAnchor) {
case POPUPALIGNMENT_LEFTCENTER:
case POPUPALIGNMENT_RIGHTCENTER:
aHFlip = FlipStyle_Outside;
aVFlip = FlipStyle_Inside;
break;
case POPUPALIGNMENT_TOPCENTER:
case POPUPALIGNMENT_BOTTOMCENTER:
aHFlip = FlipStyle_Inside;
aVFlip = FlipStyle_Outside;
break;
default: {
FlipStyle anchorEdge =
mFlip == FlipType_Both ? FlipStyle_Inside : FlipStyle_None;
aHFlip = (popupAnchor == -popupAlign) ? FlipStyle_Outside : anchorEdge;
if (((popupAnchor > 0) == (popupAlign > 0)) ||
(popupAnchor == POPUPALIGNMENT_TOPLEFT &&
popupAlign == POPUPALIGNMENT_TOPLEFT))
aVFlip = FlipStyle_Outside;
else
aVFlip = anchorEdge;
break;
}
}
return pnt;
}
nsIFrame* nsMenuPopupFrame::GetSelectedItemForAlignment() const {
// This method adjusts a menulist's popup such that the selected item is under
// the cursor, aligned with the menulist label.
nsCOMPtr<nsIDOMXULSelectControlElement> select;
if (mAnchorContent) {
select = mAnchorContent->AsElement()->AsXULSelectControl();
}
if (!select) {
// If there isn't an anchor, then try just getting the parent of the popup.
select = mContent->GetParent()->AsElement()->AsXULSelectControl();
if (!select) {
return nullptr;
}
}
nsCOMPtr<Element> selectedElement;
select->GetSelectedItem(getter_AddRefs(selectedElement));
return selectedElement ? selectedElement->GetPrimaryFrame() : nullptr;
}
nscoord nsMenuPopupFrame::SlideOrResize(nscoord& aScreenPoint, nscoord aSize,
nscoord aScreenBegin,
nscoord aScreenEnd,
nscoord* aOffset) const {
// The popup may be positioned such that either the left/top or bottom/right
// is outside the screen - but never both.
nscoord newPos =
std::max(aScreenBegin, std::min(aScreenEnd - aSize, aScreenPoint));
*aOffset = newPos - aScreenPoint;
aScreenPoint = newPos;
return std::min(aSize, aScreenEnd - aScreenPoint);
}
nscoord nsMenuPopupFrame::FlipOrResize(nscoord& aScreenPoint, nscoord aSize,
nscoord aScreenBegin, nscoord aScreenEnd,
nscoord aAnchorBegin, nscoord aAnchorEnd,
nscoord aMarginBegin, nscoord aMarginEnd,
FlipStyle aFlip, bool aEndAligned,
bool* aFlipSide) const {
// The flip side argument will be set to true if there wasn't room and we
// flipped to the opposite side.
*aFlipSide = false;
// all of the coordinates used here are in app units relative to the screen
nscoord popupSize = aSize;
if (aScreenPoint < aScreenBegin) {
// at its current position, the popup would extend past the left or top
// edge of the screen, so it will have to be moved or resized.
if (aFlip) {
// for inside flips, we flip on the opposite side of the anchor
nscoord startpos = aFlip == FlipStyle_Outside ? aAnchorBegin : aAnchorEnd;
nscoord endpos = aFlip == FlipStyle_Outside ? aAnchorEnd : aAnchorBegin;
// check whether there is more room to the left and right (or top and
// bottom) of the anchor and put the popup on the side with more room.
if (startpos - aScreenBegin >= aScreenEnd - endpos) {
aScreenPoint = aScreenBegin;
popupSize = startpos - aScreenPoint - aMarginEnd;
*aFlipSide = !aEndAligned;
} else {
// If the newly calculated position is different than the existing
// position, flip such that the popup is to the right or bottom of the
// anchor point instead . However, when flipping use the same margin
// size.
nscoord newScreenPoint = endpos + aMarginEnd;
if (newScreenPoint != aScreenPoint) {
*aFlipSide = aEndAligned;
aScreenPoint = newScreenPoint;
// check if the new position is still off the right or bottom edge of
// the screen. If so, resize the popup.
if (aScreenPoint + aSize > aScreenEnd) {
popupSize = aScreenEnd - aScreenPoint;
}
}
}
} else {
aScreenPoint = aScreenBegin;
}
} else if (aScreenPoint + aSize > aScreenEnd) {
// at its current position, the popup would extend past the right or
// bottom edge of the screen, so it will have to be moved or resized.
if (aFlip) {
// for inside flips, we flip on the opposite side of the anchor
nscoord startpos = aFlip == FlipStyle_Outside ? aAnchorBegin : aAnchorEnd;
nscoord endpos = aFlip == FlipStyle_Outside ? aAnchorEnd : aAnchorBegin;
// check whether there is more room to the left and right (or top and
// bottom) of the anchor and put the popup on the side with more room.
if (aScreenEnd - endpos >= startpos - aScreenBegin) {
*aFlipSide = aEndAligned;
if (mIsContextMenu) {
aScreenPoint = aScreenEnd - aSize;
} else {
aScreenPoint = endpos + aMarginBegin;
popupSize = aScreenEnd - aScreenPoint;
}
} else {
// if the newly calculated position is different than the existing
// position, we flip such that the popup is to the left or top of the
// anchor point instead.
nscoord newScreenPoint = startpos - aSize - aMarginBegin;
if (newScreenPoint != aScreenPoint) {
*aFlipSide = !aEndAligned;
aScreenPoint = newScreenPoint;
// check if the new position is still off the left or top edge of the
// screen. If so, resize the popup.
if (aScreenPoint < aScreenBegin) {
aScreenPoint = aScreenBegin;
if (!mIsContextMenu) {
popupSize = startpos - aScreenPoint - aMarginBegin;
}
}
}
}
} else {
aScreenPoint = aScreenEnd - aSize;
}
}
// Make sure that the point is within the screen boundaries and that the
// size isn't off the edge of the screen. This can happen when a large
// positive or negative margin is used.
if (aScreenPoint < aScreenBegin) {
aScreenPoint = aScreenBegin;
}
if (aScreenPoint > aScreenEnd) {
aScreenPoint = aScreenEnd - aSize;
}
// If popupSize ended up being negative, or the original size was actually
// smaller than the calculated popup size, just use the original size instead.
if (popupSize <= 0 || aSize < popupSize) {
popupSize = aSize;
}
return std::min(popupSize, aScreenEnd - aScreenPoint);
}
nsRect nsMenuPopupFrame::ComputeAnchorRect(nsPresContext* aRootPresContext,
nsIFrame* aAnchorFrame) const {
// Get the root frame for a reference
nsIFrame* rootFrame = aRootPresContext->PresShell()->GetRootFrame();
// The dimensions of the anchor
nsRect anchorRect = aAnchorFrame->GetRectRelativeToSelf();
// Relative to the root
anchorRect = nsLayoutUtils::TransformFrameRectToAncestor(
aAnchorFrame, anchorRect, rootFrame);
// Relative to the screen
anchorRect.MoveBy(rootFrame->GetScreenRectInAppUnits().TopLeft());
// In its own app units
return anchorRect.ScaleToOtherAppUnitsRoundOut(
aRootPresContext->AppUnitsPerDevPixel(),
PresContext()->AppUnitsPerDevPixel());
}
static nsIFrame* MaybeDelegatedAnchorFrame(nsIFrame* aFrame) {
if (!aFrame) {
return nullptr;
}
if (auto* element = Element::FromNodeOrNull(aFrame->GetContent())) {
if (element->HasAttr(nsGkAtoms::delegatesanchor)) {
for (nsIFrame* f : aFrame->PrincipalChildList()) {
if (!f->IsPlaceholderFrame()) {
return f;
}
}
}
}
return aFrame;
}
auto nsMenuPopupFrame::GetRects(const nsSize& aPrefSize) const -> Rects {
if (NS_WARN_IF(aPrefSize == nsSize(-1, -1))) {
// Return early if the popup hasn't been laid out yet. On Windows, this can
// happen when using a drag popup before it opens.
return {};
}
nsPresContext* pc = PresContext();
nsIFrame* rootFrame = pc->PresShell()->GetRootFrame();
NS_ASSERTION(rootFrame->GetView() && GetView() &&
rootFrame->GetView() == GetView()->GetParent(),
"rootFrame's view is not our view's parent???");
// Indicators of whether the popup should be flipped or resized.
FlipStyle hFlip = FlipStyle_None, vFlip = FlipStyle_None;
const nsMargin margin = GetMargin();
// the screen rectangle of the root frame, in dev pixels.
const nsRect rootScreenRect = rootFrame->GetScreenRectInAppUnits();
const bool isNoAutoHide = IsNoAutoHide();
const PopupLevel popupLevel = GetPopupLevel(isNoAutoHide);
Rects result;
// Set the popup's size to the preferred size. Below, this size will be
// adjusted to fit on the screen or within the content area. If the anchor is
// sized to the popup, use the anchor's width instead of the preferred width.
result.mUsedRect = nsRect(nsPoint(), aPrefSize);
const bool anchored = IsAnchored();
if (anchored) {
// In order to deal with transforms, we need the root prescontext:
nsPresContext* rootPc = pc->GetRootPresContext();
if (NS_WARN_IF(!rootPc)) {
// If we can't reach a root pres context, don't bother continuing.
return result;
}
result.mAnchorRect = result.mUntransformedAnchorRect = [&] {
// If anchored to a rectangle, use that rectangle. Otherwise, determine
// the rectangle from the anchor.
if (mAnchorType == MenuPopupAnchorType_Rect) {
return mScreenRect;
}
// if the frame is not specified, use the anchor node passed to OpenPopup.
// If that wasn't specified either, use the root frame. Note that
// mAnchorContent might be a different document so its presshell must be
// used.
nsIFrame* anchorFrame = GetAnchorFrame();
if (!anchorFrame) {
return rootScreenRect;
}
return ComputeAnchorRect(rootPc, anchorFrame);
}();
// if we are anchored, there are certain things we don't want to do when
// repositioning the popup to fit on the screen, such as end up positioned
// over the anchor, for instance a popup appearing over the menu label.
// When doing this reposition, we want to move the popup to the side with
// the most room. The combination of anchor and alignment dictate if we
// readjust above/below or to the left/right.
if (mAnchorContent || mAnchorType == MenuPopupAnchorType_Rect) {
// move the popup according to the anchor and alignment. This will also
// tell us which axis the popup is flush against in case we have to move
// it around later. The AdjustPositionForAnchorAlign method accounts for
// the popup's margin.
result.mUsedRect.MoveTo(AdjustPositionForAnchorAlign(
result.mAnchorRect, aPrefSize, hFlip, vFlip));
} else {
// With no anchor, the popup is positioned relative to the root frame.
result.mUsedRect.MoveTo(result.mAnchorRect.TopLeft() +
nsPoint(margin.left, margin.top));
}
// mXPos and mYPos specify an additional offset passed to OpenPopup that
// should be added to the position. We also add the offset to the anchor
// pos so a later flip/resize takes the offset into account.
// FIXME(emilio): Wayland doesn't seem to be accounting for this offset
// anywhere, and it probably should.
{
nsPoint offset(CSSPixel::ToAppUnits(mXPos), CSSPixel::ToAppUnits(mYPos));
if (IsDirectionRTL()) {
offset.x = -offset.x;
}
result.mUsedRect.MoveBy(offset);
result.mAnchorRect.MoveBy(offset);
}
} else {
// Not anchored, use mScreenRect
result.mUsedRect.MoveTo(mScreenRect.TopLeft());
result.mAnchorRect = result.mUntransformedAnchorRect =
nsRect(mScreenRect.TopLeft(), nsSize());
// Right-align RTL context menus, and apply margin and offsets as per the
// platform conventions.
if (mIsContextMenu && IsDirectionRTL()) {
result.mUsedRect.x -= aPrefSize.Width();
result.mUsedRect.MoveBy(-margin.right, margin.top);
} else {
result.mUsedRect.MoveBy(margin.left, margin.top);
}
#ifdef XP_MACOSX </