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Test Info:

<!doctype html>
<html>
<!--
-->
<head>
<meta charset=utf-8>
<title>Test for bug 1167519</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script src="/tests/SimpleTest/paint_listener.js"></script>
<script src="animation_utils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
<style>
#target {
height: 100px;
width: 100px;
background: green;
transition: transform 100s linear;
}
</style>
</head>
<body>
<div id="target"></div>
<script>
'use strict';
SimpleTest.waitForExplicitFinish();
const OMTAPrefKey = 'layers.offmainthreadcomposition.async-animations';
const omtaEnabled =
SpecialPowers.DOMWindowUtils.layerManagerRemote &&
SpecialPowers.getBoolPref(OMTAPrefKey);
window.addEventListener('load', async function() {
if (!omtaEnabled) {
ok(true, 'Skipping the test since OMTA is disabled');
SimpleTest.finish();
return;
}
const div = document.getElementById('target');
// Start first transition
div.style.transform = 'translateX(300px)';
const firstTransition = div.getAnimations()[0];
// Wait for first transition to start running on the main thread and
// compositor.
await firstTransition.ready;
await waitForPaints();
await new Promise(resolve => requestAnimationFrame(resolve));
// Start second transition
div.style.transform = 'translateX(600px)';
const secondTransition = div.getAnimations()[0];
const originalProperties = SpecialPowers.wrap(
secondTransition.effect
).getProperties();
const previousPropertyValue = originalProperties[0].values[0].value;
const previousKeyframeValue = secondTransition.effect.getKeyframes()[0]
.transform;
// Tie up main thread for 300ms. In the meantime, the first transition
// will continue running on the compositor. If we don't update the start
// point of the second transition, it will appear to jump when it starts.
const startTime = performance.now();
while (performance.now() - startTime < 300);
// Ensure that our paint process has been done.
//
// Note that requestAnimationFrame is not suitable here since on Android
// there is a case where the paint process has not completed even when the
// requestAnimationFrame callback is run (and it is during the paint
// process that we update the transition start point).
await waitForPaints();
const updatedProperties = SpecialPowers.wrap(
secondTransition.effect
).getProperties();
const currentPropertyValue = updatedProperties[0].values[0].value;
isnot(
currentPropertyValue,
previousPropertyValue,
'From value of transition is updated since the moment when ' +
'it was generated'
);
isnot(
secondTransition.effect.getKeyframes()[0].transform,
previousKeyframeValue,
'Keyframe value of transition is updated since the moment when ' +
'it was generated'
);
SimpleTest.finish();
});
</script>
</body>
</html>