Source code
Revision control
Copy as Markdown
Other Tools
Test Info:
- Manifest: layout/style/test/mochitest.toml
<!DOCTYPE html>
<html>
<head>
<title>Test for Animation.playbackRate on compositor animations</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script src="/tests/SimpleTest/paint_listener.js"></script>
<script type="application/javascript" src="animation_utils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
<style type="text/css">
@keyframes anim {
0% { transform: translate(0px) }
100% { transform: translate(100px) }
}
.target {
/* The animation target needs geometry in order to qualify for OMTA */
width: 100px;
height: 100px;
background-color: white;
}
</style>
</head>
<body>
<div id="display"></div>
<script type="application/javascript">
"use strict";
SimpleTest.waitForExplicitFinish();
runOMTATest(function() {
runAllAsyncAnimTests().then(SimpleTest.finish);
}, SimpleTest.finish, SpecialPowers);
addAsyncAnimTest(async function() {
var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards");
var animation = div.getAnimations()[0];
animation.playbackRate = 10;
advance_clock(300);
await waitForPaints();
omta_is(div, "transform", { tx: 30 }, RunningOn.Compositor,
"at 300ms");
done_div();
});
addAsyncAnimTest(async function() {
var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards");
var animation = div.getAnimations()[0];
advance_clock(300);
await waitForPaints();
animation.playbackRate = 0;
await waitForPaintsFlushed();
omta_is(div, "transform", { tx: 3 }, RunningOn.MainThread,
"animation with zero playback rate should stay in the " +
"same position and be running on the main thread");
done_div();
});
addAsyncAnimTest(async function() {
var [ div, cs ] = new_div("animation: anim 10s 1s");
var animation = div.getAnimations()[0];
animation.playbackRate = 0.5;
advance_clock(2000); // 1s * (1 / playbackRate)
await waitForPaints();
omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor,
"animation with positive delay and playbackRate > 1 should " +
"start from the initial position at the beginning of the " +
"active duration");
done_div();
});
addAsyncAnimTest(async function() {
var [ div, cs ] = new_div("animation: anim 10s 1s");
var animation = div.getAnimations()[0];
animation.playbackRate = 2.0;
advance_clock(500); // 1s * (1 / playbackRate)
await waitForPaints();
omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor,
"animation with positive delay and playbackRate < 1 should " +
"start from the initial position at the beginning of the " +
"active duration");
done_div();
});
</script>
</body>
</html>