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Test Info:

<!DOCTYPE html>
<html>
<head>
<title>
Test for Animation.effect.updateTiming({ iterations }) on compositor
animations
</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script src="/tests/SimpleTest/paint_listener.js"></script>
<script type="application/javascript" src="animation_utils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
<style type="text/css">
@keyframes anim {
0% { transform: translate(0px) }
100% { transform: translate(100px) }
}
.target {
/* The animation target needs geometry in order to qualify for OMTA */
width: 100px;
height: 100px;
background-color: white;
}
</style>
</head>
<body>
<div id="display"></div>
<script type="application/javascript">
"use strict";
SimpleTest.waitForExplicitFinish();
runOMTATest(function() {
runAllAsyncAnimTests().then(SimpleTest.finish);
}, SimpleTest.finish, SpecialPowers);
addAsyncAnimTest(async function() {
var [ div ] = new_div("");
var animation = div.animate(
[ { transform: 'translate(0px)' },
{ transform: 'translate(100px)' } ],
{ duration: 4000,
iterations: 2
});
await waitForPaints();
advance_clock(6000);
omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
"Animation is running on compositor");
animation.effect.updateTiming({ iterations: 1 });
advance_clock(0);
await waitForPaints();
omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
"Animation is on MainThread");
animation.effect.updateTiming({ iterations: 3 });
advance_clock(0);
await waitForPaints();
omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
"Animation is running again on compositor");
done_div();
});
</script>
</body>
</html>