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onload="go()">
<!-- In this test, we delete an <animate> node while its animation is in
progress. We verify that animation effects are removed from its former
target. -->
<script>
function go() {
// Seek animation before we start tweaking things, to make sure we've
// already started sampling it.
document.documentElement.setCurrentTime(0.5);
var anim = document.getElementById("anim");
anim.parentNode.removeChild(anim);
setTimeAndSnapshot(1, false);
}
</script>
<script xlink:href="smil-util.js" type="text/javascript"/>
<rect x="15" y="15" width="200" height="200" fill="blue">
<animate id="anim" attributeName="height"
begin="0s" dur="2s" by="-100" fill="freeze"/>
</rect>
</svg>