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<!--
-->
class="reftest-wait"
onload="setTimeAndSnapshot(1, true)">
<title>Test animation of the 'points' attribute on the 'polygon' element</title>
<script xlink:href="smil-util.js" type="text/javascript"/>
<style type="text/css">
polygon { fill: blue; }
</style>
<!-- The difference between respective numbers in the effective 'from' and
'to' lists below is carefully designed to be a factor of 3. That way
our reference file (which checks against a one third complete animation)
can contain whole numbers, which is necessary to avoid failure due to
hard coded rounded numbers in the reference not matching platform
specific rounding behaviour.
-->
<!-- Test 'to' animation. -->
<polygon points="10,10 70,70 110,10 160,10 210,10">
<animate attributeName="points"
calcMode="linear"
begin="0s" dur="3s"
to="10,10 70,10 110,10 160,70 210,10"
fill="freeze"/>
</polygon>
<!-- Test 'by' animation. -->
<polygon transform="translate(0, 70)"
points="10,10 70,70 110,10 160,10 210,10">
<animate attributeName="points"
calcMode="linear"
begin="0s" dur="3s"
by="0,0 0,-60 0,0 0,60 0,0"
fill="freeze"/>
</polygon>
<!-- Test calcMode="paced". We don't currently support paced animation, so
we're just testing that we don't do anything unexpected (that we behave
as if calcMode="discrete").
-->
<polygon transform="translate(0, 140)">
<animate attributeName="points"
calcMode="paced"
begin="0s" dur="3s"
values="10,10 70,70 110,10 160,10 210,10;
10,10 70,30 110,10 160,50 210,10;
10,10 70,10 110,10 160,70 210,10"
fill="freeze"/>
</polygon>
<!-- Test calcMode="discrete". -->
<polygon transform="translate(0, 210)"
points="10,10 70,70 110,10 160,10 210,10">
<animate attributeName="points"
calcMode="discrete"
begin="0s" dur="2s"
to="10,10 70,10 110,10 160,70 210,10"
fill="freeze"/>
</polygon>
</svg>