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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "jit/arm/MoveEmitter-arm.h"
#include "jit/MacroAssembler-inl.h"
using namespace js;
using namespace js::jit;
MoveEmitterARM::MoveEmitterARM(MacroAssembler& masm)
: inCycle_(0),
masm(masm),
pushedAtCycle_(-1),
pushedAtSpill_(-1),
spilledReg_(InvalidReg),
spilledFloatReg_(InvalidFloatReg) {
pushedAtStart_ = masm.framePushed();
}
void MoveEmitterARM::emit(const MoveResolver& moves) {
if (moves.numCycles()) {
// Reserve stack for cycle resolution
masm.reserveStack(moves.numCycles() * sizeof(double));
pushedAtCycle_ = masm.framePushed();
}
for (size_t i = 0; i < moves.numMoves(); i++) {
emit(moves.getMove(i));
}
}
MoveEmitterARM::~MoveEmitterARM() { assertDone(); }
Address MoveEmitterARM::cycleSlot(uint32_t slot, uint32_t subslot) const {
int32_t offset = masm.framePushed() - pushedAtCycle_;
MOZ_ASSERT(offset < 4096 && offset > -4096);
return Address(StackPointer, offset + slot * sizeof(double) + subslot);
}
Address MoveEmitterARM::spillSlot() const {
int32_t offset = masm.framePushed() - pushedAtSpill_;
MOZ_ASSERT(offset < 4096 && offset > -4096);
return Address(StackPointer, offset);
}
Address MoveEmitterARM::toAddress(const MoveOperand& operand) const {
MOZ_ASSERT(operand.isMemoryOrEffectiveAddress());
if (operand.base() != StackPointer) {
MOZ_ASSERT(operand.disp() < 1024 && operand.disp() > -1024);
return Operand(operand.base(), operand.disp()).toAddress();
}
MOZ_ASSERT(operand.disp() >= 0);
// Otherwise, the stack offset may need to be adjusted.
return Address(StackPointer,
operand.disp() + (masm.framePushed() - pushedAtStart_));
}
Register MoveEmitterARM::tempReg() {
if (spilledReg_ != InvalidReg) {
return spilledReg_;
}
// For now, just pick r12/ip as the eviction point. This is totally random,
// and if it ends up being bad, we can use actual heuristics later. r12 is
// actually a bad choice. It is the scratch register, which is frequently
// used for address computations, such as those found when we attempt to
// access values more than 4096 off of the stack pointer. Instead, use lr,
// the LinkRegister.
spilledReg_ = r14;
if (pushedAtSpill_ == -1) {
masm.Push(spilledReg_);
pushedAtSpill_ = masm.framePushed();
} else {
ScratchRegisterScope scratch(masm);
masm.ma_str(spilledReg_, spillSlot(), scratch);
}
return spilledReg_;
}
void MoveEmitterARM::breakCycle(const MoveOperand& from, const MoveOperand& to,
MoveOp::Type type, uint32_t slotId) {
// There is some pattern:
// (A -> B)
// (B -> A)
//
// This case handles (A -> B), which we reach first. We save B, then allow
// the original move to continue.
ScratchRegisterScope scratch(masm);
switch (type) {
case MoveOp::FLOAT32:
if (to.isMemory()) {
ScratchFloat32Scope scratchFloat32(masm);
masm.ma_vldr(toAddress(to), scratchFloat32, scratch);
// Since it is uncertain if the load will be aligned or not
// just fill both of them with the same value.
masm.ma_vstr(scratchFloat32, cycleSlot(slotId, 0), scratch);
masm.ma_vstr(scratchFloat32, cycleSlot(slotId, 4), scratch);
} else if (to.isGeneralReg()) {
// Since it is uncertain if the load will be aligned or not
// just fill both of them with the same value.
masm.ma_str(to.reg(), cycleSlot(slotId, 0), scratch);
masm.ma_str(to.reg(), cycleSlot(slotId, 4), scratch);
} else {
FloatRegister src = to.floatReg();
// Just always store the largest possible size. Currently, this is
// a double. When SIMD is added, two doubles will need to be stored.
masm.ma_vstr(src.doubleOverlay(), cycleSlot(slotId, 0), scratch);
}
break;
case MoveOp::DOUBLE:
if (to.isMemory()) {
ScratchDoubleScope scratchDouble(masm);
masm.ma_vldr(toAddress(to), scratchDouble, scratch);
masm.ma_vstr(scratchDouble, cycleSlot(slotId, 0), scratch);
} else if (to.isGeneralRegPair()) {
ScratchDoubleScope scratchDouble(masm);
masm.ma_vxfer(to.evenReg(), to.oddReg(), scratchDouble);
masm.ma_vstr(scratchDouble, cycleSlot(slotId, 0), scratch);
} else {
masm.ma_vstr(to.floatReg().doubleOverlay(), cycleSlot(slotId, 0),
scratch);
}
break;
case MoveOp::INT32:
case MoveOp::GENERAL:
// an non-vfp value
if (to.isMemory()) {
Register temp = tempReg();
masm.ma_ldr(toAddress(to), temp, scratch);
masm.ma_str(temp, cycleSlot(0, 0), scratch);
} else {
if (to.reg() == spilledReg_) {
// If the destination was spilled, restore it first.
masm.ma_ldr(spillSlot(), spilledReg_, scratch);
spilledReg_ = InvalidReg;
}
masm.ma_str(to.reg(), cycleSlot(0, 0), scratch);
}
break;
default:
MOZ_CRASH("Unexpected move type");
}
}
void MoveEmitterARM::completeCycle(const MoveOperand& from,
const MoveOperand& to, MoveOp::Type type,
uint32_t slotId) {
// There is some pattern:
// (A -> B)
// (B -> A)
//
// This case handles (B -> A), which we reach last. We emit a move from the
// saved value of B, to A.
ScratchRegisterScope scratch(masm);
switch (type) {
case MoveOp::FLOAT32:
MOZ_ASSERT(!to.isGeneralRegPair());
if (to.isMemory()) {
ScratchFloat32Scope scratchFloat32(masm);
masm.ma_vldr(cycleSlot(slotId, 0), scratchFloat32, scratch);
masm.ma_vstr(scratchFloat32, toAddress(to), scratch);
} else if (to.isGeneralReg()) {
MOZ_ASSERT(type == MoveOp::FLOAT32);
masm.ma_ldr(toAddress(from), to.reg(), scratch);
} else {
uint32_t offset = 0;
if ((!from.isMemory()) && from.floatReg().numAlignedAliased() == 1) {
offset = sizeof(float);
}
masm.ma_vldr(cycleSlot(slotId, offset), to.floatReg(), scratch);
}
break;
case MoveOp::DOUBLE:
MOZ_ASSERT(!to.isGeneralReg());
if (to.isMemory()) {
ScratchDoubleScope scratchDouble(masm);
masm.ma_vldr(cycleSlot(slotId, 0), scratchDouble, scratch);
masm.ma_vstr(scratchDouble, toAddress(to), scratch);
} else if (to.isGeneralRegPair()) {
MOZ_ASSERT(type == MoveOp::DOUBLE);
ScratchDoubleScope scratchDouble(masm);
masm.ma_vldr(toAddress(from), scratchDouble, scratch);
masm.ma_vxfer(scratchDouble, to.evenReg(), to.oddReg());
} else {
uint32_t offset = 0;
if ((!from.isMemory()) && from.floatReg().numAlignedAliased() == 1) {
offset = sizeof(float);
}
masm.ma_vldr(cycleSlot(slotId, offset), to.floatReg(), scratch);
}
break;
case MoveOp::INT32:
case MoveOp::GENERAL:
MOZ_ASSERT(slotId == 0);
if (to.isMemory()) {
Register temp = tempReg();
masm.ma_ldr(cycleSlot(slotId, 0), temp, scratch);
masm.ma_str(temp, toAddress(to), scratch);
} else {
if (to.reg() == spilledReg_) {
// Make sure we don't re-clobber the spilled register later.
spilledReg_ = InvalidReg;
}
masm.ma_ldr(cycleSlot(slotId, 0), to.reg(), scratch);
}
break;
default:
MOZ_CRASH("Unexpected move type");
}
}
void MoveEmitterARM::emitMove(const MoveOperand& from, const MoveOperand& to) {
// Register pairs are used to store Double values during calls.
MOZ_ASSERT(!from.isGeneralRegPair());
MOZ_ASSERT(!to.isGeneralRegPair());
ScratchRegisterScope scratch(masm);
if (to.isGeneralReg() && to.reg() == spilledReg_) {
// If the destination is the spilled register, make sure we
// don't re-clobber its value.
spilledReg_ = InvalidReg;
}
if (from.isGeneralReg()) {
if (from.reg() == spilledReg_) {
// If the source is a register that has been spilled, make sure
// to load the source back into that register.
masm.ma_ldr(spillSlot(), spilledReg_, scratch);
spilledReg_ = InvalidReg;
}
if (to.isMemoryOrEffectiveAddress()) {
masm.ma_str(from.reg(), toAddress(to), scratch);
} else {
masm.ma_mov(from.reg(), to.reg());
}
} else if (to.isGeneralReg()) {
MOZ_ASSERT(from.isMemoryOrEffectiveAddress());
if (from.isMemory()) {
masm.ma_ldr(toAddress(from), to.reg(), scratch);
} else {
masm.ma_add(from.base(), Imm32(from.disp()), to.reg(), scratch);
}
} else {
// Memory to memory gpr move.
Register reg = tempReg();
MOZ_ASSERT(from.isMemoryOrEffectiveAddress());
if (from.isMemory()) {
masm.ma_ldr(toAddress(from), reg, scratch);
} else {
masm.ma_add(from.base(), Imm32(from.disp()), reg, scratch);
}
MOZ_ASSERT(to.base() != reg);
masm.ma_str(reg, toAddress(to), scratch);
}
}
void MoveEmitterARM::emitFloat32Move(const MoveOperand& from,
const MoveOperand& to) {
// Register pairs are used to store Double values during calls.
MOZ_ASSERT(!from.isGeneralRegPair());
MOZ_ASSERT(!to.isGeneralRegPair());
ScratchRegisterScope scratch(masm);
if (from.isFloatReg()) {
if (to.isFloatReg()) {
masm.ma_vmov_f32(from.floatReg(), to.floatReg());
} else if (to.isGeneralReg()) {
masm.ma_vxfer(from.floatReg(), to.reg());
} else {
masm.ma_vstr(VFPRegister(from.floatReg()).singleOverlay(), toAddress(to),
scratch);
}
} else if (from.isGeneralReg()) {
if (to.isFloatReg()) {
masm.ma_vxfer(from.reg(), to.floatReg());
} else if (to.isGeneralReg()) {
masm.ma_mov(from.reg(), to.reg());
} else {
masm.ma_str(from.reg(), toAddress(to), scratch);
}
} else if (to.isFloatReg()) {
masm.ma_vldr(toAddress(from), VFPRegister(to.floatReg()).singleOverlay(),
scratch);
} else if (to.isGeneralReg()) {
masm.ma_ldr(toAddress(from), to.reg(), scratch);
} else {
// Memory to memory move.
MOZ_ASSERT(from.isMemory());
ScratchFloat32Scope scratchFloat32(masm);
masm.ma_vldr(toAddress(from), scratchFloat32, scratch);
masm.ma_vstr(scratchFloat32, toAddress(to), scratch);
}
}
void MoveEmitterARM::emitDoubleMove(const MoveOperand& from,
const MoveOperand& to) {
// Registers are used to store pointers / int32 / float32 values.
MOZ_ASSERT(!from.isGeneralReg());
MOZ_ASSERT(!to.isGeneralReg());
ScratchRegisterScope scratch(masm);
if (from.isFloatReg()) {
if (to.isFloatReg()) {
masm.ma_vmov(from.floatReg(), to.floatReg());
} else if (to.isGeneralRegPair()) {
masm.ma_vxfer(from.floatReg(), to.evenReg(), to.oddReg());
} else {
masm.ma_vstr(from.floatReg(), toAddress(to), scratch);
}
} else if (from.isGeneralRegPair()) {
if (to.isFloatReg()) {
masm.ma_vxfer(from.evenReg(), from.oddReg(), to.floatReg());
} else if (to.isGeneralRegPair()) {
MOZ_ASSERT(!from.aliases(to));
masm.ma_mov(from.evenReg(), to.evenReg());
masm.ma_mov(from.oddReg(), to.oddReg());
} else {
ScratchDoubleScope scratchDouble(masm);
masm.ma_vxfer(from.evenReg(), from.oddReg(), scratchDouble);
masm.ma_vstr(scratchDouble, toAddress(to), scratch);
}
} else if (to.isFloatReg()) {
masm.ma_vldr(toAddress(from), to.floatReg(), scratch);
} else if (to.isGeneralRegPair()) {
MOZ_ASSERT(from.isMemory());
Address src = toAddress(from);
// Note: We can safely use the MoveOperand's displacement here,
// even if the base is SP: MoveEmitter::toOperand adjusts
// SP-relative operands by the difference between the current
// stack usage and stackAdjust, which emitter.finish() resets to
// 0.
//
// Warning: if the offset isn't within [-255,+255] then this
// will assert-fail (or, if non-debug, load the wrong words).
// Nothing uses such an offset at the time of this writing.
masm.ma_ldrd(EDtrAddr(src.base, EDtrOffImm(src.offset)), to.evenReg(),
to.oddReg());
} else {
// Memory to memory move.
MOZ_ASSERT(from.isMemory());
ScratchDoubleScope scratchDouble(masm);
masm.ma_vldr(toAddress(from), scratchDouble, scratch);
masm.ma_vstr(scratchDouble, toAddress(to), scratch);
}
}
void MoveEmitterARM::emit(const MoveOp& move) {
const MoveOperand& from = move.from();
const MoveOperand& to = move.to();
if (move.isCycleEnd() && move.isCycleBegin()) {
// A fun consequence of aliased registers is you can have multiple
// cycles at once, and one can end exactly where another begins.
breakCycle(from, to, move.endCycleType(), move.cycleBeginSlot());
completeCycle(from, to, move.type(), move.cycleEndSlot());
return;
}
if (move.isCycleEnd()) {
MOZ_ASSERT(inCycle_);
completeCycle(from, to, move.type(), move.cycleEndSlot());
MOZ_ASSERT(inCycle_ > 0);
inCycle_--;
return;
}
if (move.isCycleBegin()) {
breakCycle(from, to, move.endCycleType(), move.cycleBeginSlot());
inCycle_++;
}
switch (move.type()) {
case MoveOp::FLOAT32:
emitFloat32Move(from, to);
break;
case MoveOp::DOUBLE:
emitDoubleMove(from, to);
break;
case MoveOp::INT32:
case MoveOp::GENERAL:
emitMove(from, to);
break;
default:
MOZ_CRASH("Unexpected move type");
}
}
void MoveEmitterARM::assertDone() { MOZ_ASSERT(inCycle_ == 0); }
void MoveEmitterARM::finish() {
assertDone();
if (pushedAtSpill_ != -1 && spilledReg_ != InvalidReg) {
ScratchRegisterScope scratch(masm);
masm.ma_ldr(spillSlot(), spilledReg_, scratch);
}
masm.freeStack(masm.framePushed() - pushedAtStart_);
}