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var f32 = new Float32Array(1);
for (var i = 0; i < 50; i++) {
if (f32[0] != null) {
}
try {} catch {}
}
var f32 = new Float32Array(1);
for (var i = 0; i < 50; i++) {
if (f32[0] != null) {
}
try {} catch {}
}