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// Prevent optimizing top-level
with ({}) { }
// Unboxed object constructor candidate
function Thing() {
this.a = {}; // Object || null
this.b = {}; // Object || null
}
(new Thing());
(new Thing()).a = null;
(new Thing()).b = null;
var arr = new Array(1000);
arr[0];
var ctx = new Thing();
function funPsh(t, x) {
t.a = x;
}
function funBug(t, i) {
t.b = t.a; // GETPROP t.a
t.a = null; // SETPROP t.a
arr[i] = 0; // Bailout on uninitialized elements
return t.b;
}
// Ion compile
for (var i = 0; i < 20000; ++i) {
funBug(ctx, 0);
funPsh(ctx, {});
}
// Invalidate
let tmp = { a: null, b: {} };
funBug(tmp, 0);
// Ion compile
for (var i = 0; i < 20000; ++i) {
funBug(ctx, 0);
funPsh(ctx, {});
}
// Trigger bailout
let res = funBug(ctx, 500);
// Result should not be clobbered by |t.a = null|
assertEq(res === null, false);