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// A Debugger can {return:} from the first onEnterFrame for an async function.
// (The exact behavior is undocumented; we're testing that it doesn't crash.)
ignoreUnhandledRejections();
let g = newGlobal({newCompartment: true});
g.eval(`async function f(x) { await x; return "ponies"; }`);
g.eval(`async function f2(x) { await x; return "moar ponies"; }`);
let dbg = new Debugger;
let gw = dbg.addDebuggee(g);
let hits = 0;
let resumption = undefined;
let savedAsyncGen = undefined;
dbg.onEnterFrame = frame => {
if (frame.type == "call" && frame.callee.name === "f2") {
frame.onPop = completion => {
if (savedAsyncGen === undefined) {
savedAsyncGen = completion.return;
}
};
}
if (frame.type == "call" && frame.callee.name === "f") {
frame.onPop = completion => {
hits++;
};
return {return: savedAsyncGen};
}
};
let p2 = g.f2(0);
let p = g.f(0);
assertEq(hits, 1);
drainJobQueue();
assertEq(hits, 1);
let pw2 = gw.makeDebuggeeValue(p2);
assertEq(pw2.isPromise, true);
assertEq(pw2.promiseState, "fulfilled");
assertEq(pw2.promiseValue, "moar ponies");
let pw = gw.makeDebuggeeValue(p);
assertEq(pw.isPromise, true);
assertEq(pw.promiseState, "fulfilled");
assertEq(pw.promiseValue, "moar ponies");