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// onPop fires while the [[GeneratorState]] is still "executing".
//
// This test checks that Debugger doesn't accidentally make it possible to
// reenter a generator frame that's on the stack.
load(libdir + "asserts.js");
let g = newGlobal({newCompartment: true});
g.eval('function* f() { debugger; yield 1; debugger; yield 2; debugger; }');
let dbg = Debugger(g);
let genObj = g.f();
let hits = 0;
dbg.onDebuggerStatement = frame => {
frame.onPop = completion => {
dbg.removeDebuggee(g); // avoid the DebuggeeWouldRun exception
hits++;
if (hits < 3) {
// We're yielding. Calling .return(), .next(), or .throw() on a
// generator that's currently on the stack fails with a TypeError.
assertThrowsInstanceOf(() => genObj.next(), g.TypeError);
assertThrowsInstanceOf(() => genObj.throw("fit"), g.TypeError);
assertThrowsInstanceOf(() => genObj.return(), g.TypeError);
} else {
// This time we're returning. The generator has already been
// closed, so its methods work but are basically no-ops.
let result = genObj.next();
assertEq(result.done, true);
assertEq(result.value, undefined);
assertThrowsValue(() => genObj.throw("fit"), "fit");
result = genObj.return();
assertEq(result.done, true);
assertEq(result.value, undefined);
}
dbg.addDebuggee(g);
};
};
for (let x of genObj) {}
assertEq(hits, 3);